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Dwarf Fortress 0.47.03 Released

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Here's another bug-fix release, ranging into some older issues as well.  There's been some work on the raid crash/corruption problem, though I suspect that is ongoing - hopefully the frequency is lessened.  I've also done a few quick changes to socializing and stress, but that's a longer project as well.  Dwarves clump now in zones and taverns, which should help with the friendship rate, and I've made the most stressable dwarves a little more fixable.  One of the major causes of loyalty spirals/civil wars has been handled, and I did some work with hospital rest and diagnosis problems.

Reminder:  We'll start coding on the graphical version in a few weeks.  We'll still have these bug-fix releases periodically, though there will be an initial gap of some time while I get the core framework done to the point where the artists can use it.  But there should be at least one more bug-fix release around the change of the month before that work begins.

Major bug fixes

(*) Cleaned up equipment tracking issue for returning fort-mode raiders

(*) Made historical spies drop possibly divisive cover identities when arriving as regular fort citizens

(*) Stopped patients that have been in traction for a week from requiring diagnosis repeatedly

(*) Made dwarves inside hospitals return to rest if rest is cancelled

(*) Supported doctor's guildhall to fix broken petitions

(*) Fixed freeze related to forbidding doors/hatches

(*) Fixed crash related to starting modded fort mode critters with natural skills

(*) Stopped crash related to artifacts/books placed on adv pack animals

(*) Fixed crash related to deleting zones in adv mode site planning

(*) Fixed unretirement crash in adv mode

(*) Fixed bug causing you to become a different historical figure when unretiring

(*) Fixed w.g. crash related to imprisonment by civilizations that have lost their capitals

Other bug fixes/tweaks

(*) Allowed placement of altars in fort mode (they have no specific function yet)

(*) Added person-seeking behavior to socialize activity and to jobless milling about in zones

(*) Changed stress calculation for high vulnerability personalities

(*) Made mummies control tombs more fully so allies couldn't call on zombies to fight themselves

(*) Stopped mercenaries from being hired to attack their own forts

(*) Fixed problem causing w.g. people to falsely befriend themselves for information

(*) Fixed xml log for entities acquiring buildings

(*) Fixed xml log for entities breaching the underworld

Dwarf Fortress 0.47.03 Released

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