On Monday, someone reported that my new solution for the game was flawed in that some of the gameplay moments were vert-. Considering that I don't play through many of the games I've modded - often simply responding to requests - I must have failed to catch it on my own.
Since then, I've been spending a few hours every day to try and get to the bottom of the issue while also tackling Biomutant and looking into today's report of Minecraft Dungeons now causing crashes at any attempts to modify it.
There had to be a lot of back and forth switching between 16:9 and 21:9 for me to understand which of the game variables changed upon accessing the pinball and similar sections. It was a ton of code and numbers to dig through, becoming hard to justify for a solution downloaded only by about 10 people. Still, it never feels right for me to just abandon my existing solutions and disappoint, so I pushed on.
At first it was just a number that allowed to move the camera up and down but then it led me to locate the code responsible for the zoom-in behavior. My first reaction was to inject the default aspect ratio back into the game code and use that, but then I found that there was yet another check between what would be the native scaling and vert- caused by the increased width. Removing that solved the problem and made me feel satisfied!
Eleriam
2021-05-29 01:24:44 +0000 UTC