I am still polishing the new interactive/RPG/novel thing and since we are in uncharted waters I came up with a simple plot. An evil (and HOT) sorcerer kidnaps the prince for naughty businesses and the only female knight in the realm goes to his rescue because the others knights died of envy. Yes, their hearts were crushed because they weren't kidnapped instead.
We have the sorcerer tower and the heroine must climb it and reach the top floor where the prince is being... tormented. The number of floors is related to the level of dificulty, from 15 floors(easy mode) to 45(Hell mode).
The knight starts the game with a normal body. You can upgrade her stats, making parts of her body grow in the screen. Upgrading strength will make her arms grow, stamina makes her chest and abs grow and increasing the agility makes her legs stronger. That's the idea so far.
And about the enemies? I am thinking in 9 type of enemies. They will be female because we want to undress them! When you win the combat they lose their clothes. The combat starts with a short dialogue, you can piss them off(making them stronger) or break their will(making them weaker). I am thinking in 9 enemy types:
-Orc warrior
-dark elf archer
-Zombie
-snake(medusa thingy)/lamia
-mummy
-slime
-demon
-golem
-ghost
And bosses? I am thinking in 3 bosses. They are different from regular enemies because they are tougher. The combat happen in 3 stages, they grow bigger on each one. And the combat ends with a finisher/humiliation event. I came up with three bosses:
-Berzerker/gladiator
-Dragon warrior
-the sorcerer
How the exploration will work? The player will move through rooms. I don't want to spend a lot of time drawing walls and floors(I am lazy, you know, I prefer drawing muscles, boobies and butts instead), I am developing a way of building backgrounds with different pieces, making things more agile and easy. The tower will have three sectors, one for each boss. Each room will trigger a combat, a challenge or... nothing. I am still thinking in making these events happen following a fixed script or make it randomic, giving a roguelike feel. But i hate when RNG messes the run and I don't want to stress you guys.
I will not bore you with more details but I want everything to be designed and planned before the development, I don't like surprises. After Bali quest I will build some rooms and enemies to test these ideas.
ReddyHeart
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