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Fredricton

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Oh, ah, ah, ah, ah!

I just wanted to give a heads-up, I've been sick with some kind of flu since Sunday.

Sunday night I went to bed with a headache and woke up Monday with a scratchy throat. I pushed through it to get the comic out before lunch, but things quickly got worse as the day went on. I had full-blown flu symptoms by noon on Monday, by supper time I had all but lost my voice and had a fever of 103°F. The fevers continued until Thursday night, and the whole time I felt like I had been hit by a car.

I only half started feeling better yesterday(Friday), and even today I'm exhausted. 

Suffice it to say, I've gotten very little done this part week outside some fever-dream-induced inspiration for coding. (More on that later.)

I'm going to be taking it easy for the weekend, so I will very likely not have the comic page out this weekend, and Instead of trying to rush something I'm just going to delay it for a week.

I don't want to leave you empty-handed though, so I've included a render of Olivia S. in a Bunny Girl outfit. I was going to do some more with this outfit for Easter, but it's the Year of the Rabbit. That means I can technically use them any time of the year for the rest of 2023, right?


Now to the coding stuff. You can skip this if that does not interest you.

The only thing I got much progress on this week, and I use the term progress loosely here, is converting my character image layering code into a Python Class Object Function.

I know, I keep rewriting the thing, but I keep needing to expand it to add new things.

Why program it into a Class Object Function? That's simply because every time I wanted to add a new character, I had to copy the code, (almost 100 lines of it,) just for that character. With the object function, I will just need a few lines of code every time I add a new character to set up their images.

Being fevered and sick with the flu is probably not the best time to try and write code though. Even more so considering I was learning (a lot of relearning too,) as I was going. But I have the basics working. I still don't know how to fully incorporate the blinking and breathing transforms. I might still need to do those within Ren'py, but that would still only be one or two extra lines for each of the animations.

I also want to add some more logic to it so that it can change up what order things get layered in. I've realized that if a pose has one part in the front or behind other parts of the body, it might cause issues. Currently they are just part of the Torso Layer, which is above the Pelvis Layer and below the Head Layer.

The image of Olivia S. above is a good example. Her hair goes in front of the torso on the right, but on the left side, it goes behind.

The simplest solution I can think of for this is to just program in extra layers for the hair and the arms. I would then just need to name those images in a way that the function would know what layer they needed to go on, and any layer that did not have an image for it, it would just skip.

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Anyway, I've spent too long trying to write this post, so I'm going to cut it off here and go get some more water and ibuprofen. Hopefully, I'll be close to 100% again come Monday. Knock on wood!

-Fr3D

Oh, ah, ah, ah, ah!

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