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Cosmic Cretin (WIP)

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Cosmic Cretins are aberrant creatures from beyond the stars that have recently started appearing around the world. They emerge from the hollow interior of geode-like meteorites that fall from the sky. Who, or what, entombed these monsters inside of meteorites and sent them here, is beyond our current knowledge. One thing ...

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State of the Struggle

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Hey Strugglers!

It’s been a while since our last update and we’d like to remedy that with this announcement. We’re making some changes to the Patreon, and the way we develop and drop content. The first change is that we will be granting all of you access to the full DS catalog, no matter the tier you are subscribe...

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Feral Furs {Card}

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Feral Furs

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Feral Furs
Wondrous item, uncommon (requires attunement by a barbarian)

This shaggy fur cloak stinks with the bestial musk of a predator. While wearing it, you have advantage on Wisdom (Animal Handling) or Charisma checks to interact with predatory creatures that do not use language.

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Scrapper's Hammer {Card}

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Scrapper's Hammer

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Scrapper’s Hammer
Weapon (light hammer), very rare (requires attunement)

Armor Breaker. When you hit a creature with this hammer, it suffers a -2 penalty to its AC until the end of your next turn. This penalty does not stack with itself and it cannot reduce a...

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Jailor’s Axe {Card}

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Jailor’s Axe

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Jailor’s Axe
Weapon (battleaxe or handaxe), rare (requires attunement)

You have a +1 bonus to attack and damage rolls made with this magic weapon.

Binding Bars. Spectral bars attempt to trap any creature from fleeing your grasp. When you hit a creature ...

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Flame Tongue Shield {Card}

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Flame Tongue Shield

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Flame Tongue Shield
Armor (shield), rare (requires attunement)

If you take Fire damage while holding this shield, roll 2d6 and reduce the damage taken by the number rolled. If you roll a 6 on either of the dice, the fiery energy is held within the shield for 1 minute. During that time, you c...

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Mister Shield {Card}

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Mister Shield

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Mister Shield
Armor (shield), rare

This magical shield has an animated face carved into it. It may be an unreliable piece of armor, but it’s certainly an encouraging battle companion. Due to the holes in the face of this shield, it only grants a +1 bonus to AC instead of the normal shield ...

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Husk {Card}

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Husk

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Husk
Armor (shield), very rare (requires attunement by a druid)

While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC. When you use your Wild Shape druid feature to turn into a Beast, the segments of this shield magically reassembl...

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Devil's Backbone {Card}

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Devil's Backbone

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Devil’s Backbone
Weapon (longsword), rare (requires attunement by a warlock)

You have a +1 bonus to attack and damage rolls made with this magical weapon. While attuned to this sword, you have proficiency with it.

Bone Lance. The spinal segments of the ...

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Dawncarver {Card}

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Dawncarver

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Dawncarver
Weapon (greatsword), rare (requires attunement by a paladin)

You have a +1 bonus to attack and damage rolls made with this sword. The bonus increases to +3 when you use the sword to attack a Celestial. A creature of good alignment has Disadvantage on attack rolls with this sword.<...

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PHB'24 Ranger Class Fix V2

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Ok, so I crunched the numbers, and the previous fix I proposed wasn't going far enough to empower Hunter's Mark to make it a relevant damage boost.

This update has new damage scaling for Hunter's Mark (from 1d6 all the way to 3d8) and Relentless Hunter has been moved to level 9 (which removes...

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PHB 2024 Ranger Class Fix

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Here's a free .pdf of the fixes I made to the new 2024 Ranger base class. Hopefully I'm on the right track, this is our first draft so let me know!

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Cordyceps Arrow {Card}

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Cordyceps Arrow

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Cordyceps Arrow
Weapon (arrow), rare

On a hit, the arrow deals an extra 2d6 poison damage to its target and the target must succeed on a DC 15 Constitution saving throw or be infected by the cordyceps fungal disease. A creature that succeeds on this save or is cured of the disease is imm...

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Hook of Plunder {Card}

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Hook of Plunder

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Hook of Plunder
Wondrous item, legendary (requires attunement)

This prosthetic hook replaces a missing hand. While attached and attuned, the hook can be used to interact with objects, as a sickle, and a spellcasting focus. It can’t be used to perform somatic components for spells or wi...

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Wand of Blunders {Card}

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Wand of Blunders

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Wand of Blunders
Wand, uncommon

This wand has 7 charges, and regains 1d6 + 1 expended charges daily at dawn. As an action, you can point this wand at a creature you can see within 30 feet of yourself and expend 1 charge to force it to make a DC 13 Dexterity saving throw. On a failed save, th...

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Greensword {Card}

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Greensword

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Greensword
Weapon (shortsword), legendary (requires attunement)

This beautiful shortsword was crafted by the master smith Glandümil. You have a +3 bonus to attack and damage rolls made with this magic shortsword.

Mark Foe. As a bonus action while wieldin...

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Curse-Slinger's Staff {Card}

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Curse-Slinger's Staff

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Curse-Slinger’s Staff
Staff, rare (requires attunement by a spellcaster)

This staff can be wielded as a magic quarterstaff. While holding it, you have advantage on saving throws to resist being cursed or charmed.

The staff has 10 charges. While holding it, you can use an action to ...

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