It felt like time to write a few words about how things are going development-wise on JKQuest. I expect by now most (if not all) of you have had a chance to play (and hopefully enjoy) the latest in-development build we dropped. There hasn't been a huge amount of progress since then (though to be fair that was only Sunday), but a few of the more annoying little issues that have bothered us have been squashed.
The first is the enemy lightsaber simply materialising behind you when the unborn throws it at you. This is now fixed and it will arc towards you in a spinning vortex of death as the Sith intended. I may have made the duel a little bit harder because of it, but seeing the, honestly, Jedi-level skill of some of our patrons, we think you'll be fine.
Another issue, which people may or may not have noticed, are things like the electrical sparks would be different between the left and right eye. It wasn't a major issue but a bit uncomfortable to look at. Reseeding the Random Number Generator (RNG) with the same value for both left and right eye frames was the solution to that one, resulting in "random", but identical visuals.
One further thing, which is now getting to the point of ridiculous, is the intro videos for the game don't render anything.. and at the moment I simply can't understand why (it is an Open GLES issue, but the cause is unknown) and just to irritate me further, once you are in the game they render fine! Many hours of my life have so far been wasted trying to figure out what the problem is so that videos that everyone skips anyway can be seen! More (positive) news on this one hopefully in the future, one way or another. Either way, there are more important bugs/issues/improvements to look at.
On other exciting news Bummser has started his comprehensive testing fn the Jedi Outcast community mods available. There are quite a few, ranging from model replacements to custom maps or even full single player missions. So far its all good news. Pretty much everything seems to be working flawlessly, including everyone's favourite wave combat mod "The Ladder" (as seen in the accompanying video). We'll be collating a list of the best ones and making those available with the JKQuest Companion App, so these can be installed and activated without having to do fiddly tasks connected to a PC.
As long as things progress as they are we hope a build that allows the full game to be played (it may still contain serious bugs/issues of course as well as not representing our final vision, this is still in-development) is only a couple of weeks away.
ArturiousMaximus
2022-10-22 23:30:45 +0000 UTCArturiousMaximus
2022-10-22 04:18:27 +0000 UTCTony Bradshaw
2022-10-20 16:53:06 +0000 UTCAlexander J Nicholas
2022-10-20 16:42:02 +0000 UTC