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aiden_ posts

Stylized Cloud shader with tessellation

this is a pretty interesting tessellation based cloud shader made by AlexStrook on github, it dsnt use any volumetric rendering method it basically is a shader that when put on a mesh it'll make its movement and lighting in a way that'll mimic the surface of a cloud

with tessellation based shaders u can easily modify a...

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3D Pixel Art Shader unity Vegetation and Water (URP Version)

Its looking much better with some proper vegetation, ill work on it more and hopefully upload the files by the end of the week [the standard version is also under work as well]

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Fake Volumetric Fog Shader

aiden_ post Fake Volumetric Fog Shader from patreon

These are some Screenshots from a small time Project im working on, Its a simple game made with The built in renderpipeline, Uses assets such as Cozy weather to simulate the Clouds and A custom written Water shader with vertex displacement

[A post with the Fake fog system and shader will be upload...

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3D Pixel Art Project Files (BRP Version Unfinished)

[This is an unfinished project] Yes the files are very messy and it barely makes sense to call this a project but here's the entire Built in renderer version of the Pixel Art demo i showed a few weeks ago, the URP version is still with me but i cant seem to fix its depth related issues so ill check on it later and upload that...

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PS1 Renderer Project files (Slient Hill PS1 Game Assets)

aiden_ post PS1 Renderer Project files (Slient Hill PS1 Game Assets) from patreon

this project contains the entire slient hill unity project with PS1 Renderer that i recently cover in my video

Its a fully custom project with a custom renderpipeline, to know how to set this up please watch my video on my yout...

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Pixel Art Shaders Update (Standard Renderpipeline)

aiden_ post Pixel Art Shaders Update (Standard Renderpipeline) from patreon

Had to switch to Built in renderpipeline due to some issues with URP based rendering

The effects and everyhting are the same however the pixelation shader isnt gonna work on the built in renderpipeline thus ill have to re work ...

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Firewatch Inspired Scene Recreated in Unity

2016's Firewatch has been one of those few games that really inspired me, back when i had no idea what game development was i saw firewatch and thinked how beautiful it looked and really wondered how it was done the beautiful landscape the fog the stylized look of the environment was so eye catching that the game it self beca...

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PSX Project Unity | Forest and Abandoned House

aiden_ post PSX Project Unity | Forest and Abandoned House from patreon

This is a project demo scene put together by me to showcase a PS1 do keep in mind this is a Unity Universal renderpipeline project and all the models and textures are from itch or free textures website, ill link them below

models used in this scene

PSX Trees - View Post

Stylized Cartoon Scene Unity (No toon shader)

With previously mentioned Stencil Lighting and some Unlit colors i was able to achieve this Stylized looking Scene, I think it looks really nice and would fit nicely in a relaxing mobile themed game, There is also the Outlines effect i used on my Pixel Art Project showcase so thats that :D


Feel free t...

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Adding Dynamic Lights to 3D Pixel Shaders

Ever since the original creator t3ssel8r dropped the video on his dynamic light material combined with Unity Particle system i had to know how that was done, at first i kept thinking if he had done with with a light source or not but there wasnt any way for me to tell or be sure of, I decided to use NedmakesGames toon shaders...

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Fake Volumetric Light effect Like PS1

aiden_ post Fake Volumetric Light effect Like PS1 from patreon

Well its a really simple method actually and needs no complex coding or anyhting but here is a quick rundown of how it works

The Material is a Simple transparent gradient texture added to a unlit material with transparent blending, the light color precision effect is achieved by PSXURP shader provided by Kodrin (github)...

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Pixel Art Shaders Update#4

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Pixel Art Shader Update#3

aiden_ post Pixel Art Shader Update#3 from patreon

Working on the outlines and water effect
On next update ill be focusing on Adding additional Light support like t3ssl8r by changing my toon shader to NedMakesGame toon shader which is a better way to do Toon shading

I cant get the water shader to work with this camera view, any suggestions on how to get surface foam...

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Making Atmosphere for your Game

In game development atmosphere is a very important thing to be noted and kept eye on especially when the game is short and story based, Short games heavily rely on atmosphere. Its even more important when making a horror game because 90% of the horror elements come from the environment and atmosphere. Things such as Image eff...

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PSX Style Look for your Game

aiden_ post PSX Style Look for your Game from patreon

Recreating the original look of the playstation 1 era has become really popular among recent indie developers, Mostly because of the Aesthetics and the Low amount of work it needs to create the environment since u can get away with almost all sorts of shortcuts and detail miss

When making a Playstation 1 style game De...

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Pixel Art Shader Unity (Early Demo Video)

Made the grass shader (by MinionsArt) Blend with terrain and the toon shader on the Surface


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Unity Pixel Art Shader Update

aiden_ post Unity Pixel Art Shader Update from patreon

(The project files will be shared on the next post)

Used a toon based shader to achieve a similar look to the original shader by t3ssel8r

Used a Shader based pixelation method by Whateep to fix the pixel rendering

Pixelation Shader - 2023-02-17 16:50:26 +0000 UTC View Post

Unity 3D Pixel Art Shader

aiden_ post Unity 3D Pixel Art Shader from patreon

(Ill be sharing the codes and the entire project on Patreon once im done cleaning up the mess)

Inspired by t3ssel8r , This is an attempt to recreate the original look of this demo game shown in his videos

Ofc its almost impossible for me to recreate exactly like he did, im really new to all this s...

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Simple Toon Shading with ColorRamp

aiden_ post Simple Toon Shading with ColorRamp from patreon

yep its a toon shading method with the color ramp

NOTE: A similar result can be created using emission node + Mapping node to determine the shading angle 

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Blender Eevee Manga Style Shaders

aiden_ post Blender Eevee Manga Style Shaders from patreon

While playing with the color ramp i thought that the overall look compliments a decent manga shader, i found many tutorials but non of them were easy and almost impossible to learn as a beginner in blender, so here is a very simple example of how to do it with just a few nodes

Model used - 2023-01-15 07:47:47 +0000 UTC View Post

Anime Style Sky + Clouds Blender Eevee

aiden_ post Anime Style Sky + Clouds Blender Eevee from patreon

Been working on the Noise texture node and came up with this random cloud texture so i combined it with a gradient sky and here we have a nice looking sky that looks like it was taken from an anime (ref: kimi no na wa)

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Blender Galaxy Shader with Eevee

aiden_ post Blender Galaxy Shader with Eevee from patreon

soo its basically a shader that makes a galaxy out of a sphere thats completely flat

needs blender 2.9+ unless u live in 2016 you should be fine

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Sanity Fog shader details (UNITY URP)

aiden_ post Sanity Fog shader details (UNITY URP) from patreon

This shader is from my game Sanity on itch , Made with the Unity game engine 


There's a decent looking atmospheric Fog used in Dark or a single colored Art style game. It carries Similarities to a Game Called LIMBO.

This makes a Strong, Dark and Atmospheric Fog Based on the Camera and World dista...

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