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Bendy Chapter 4 Early Access Release

I seem to say this every time but this chapter took a bit longer than expected. I think this is down to Joey Studios really treating each chapter like a mini game in itself. Whereas chapter 3 had a lot of Alien Isolation, this is a bit stealthier with a couple of boss fights. No melee combat at all, which is a nice relief after last one. There were however 3 mini games that were required for progress which all needed VRifying as well as a bunch of new mechanics.  

I've also now completely solved the "falling through the floor" problems by linking the VR roomscale movement via the Unity physics system (rather than directly influencing things). This is a lot more stable. I also rewrote how "freeroam" camera sections are handled, so you will notice a few more times when you are moved about. I'll polish which ones I want to keep but felt good to go hurtling through the floor on Chapter 1 again.

Changelog:

- Chapter 4 Mini Games Fixes
- Chapter 4 Boss fight camera shake fixes
- Fixed issue with Chapter 1 finale image reveals (and subsequent disapper)
- Removed Attack Prompt when first getting the axe
- Reworked FreeRoam code
- Reworked Roomscale
- Fixed Chapter 2 start with flash to floor
- Fixed loading screen at start
- Chapter 4 Flashlight Issues

Known Issues / Future Work:

> When you have got (or not got the Tommy Gun), the elevator button may not work. If this happens exit the game and reload your save. You won't have lost any progress and the elevator will function normally (on my replay through this didn't happen but maybe associated with dying)
> Chapter 5 (One to go!)
> Replace hand models / show hand on axe
> Change Action prompts to match SteamVR Input
> Allow left hand switch mid-game
> You still cannot get back to the main menu. If you do this it will load your first save, but a lot broken. If you wish to exit, use the SteamVR menu (and restart).

Any suggestions please fire them my way!

Install Instructions:

Install Instructions are as before. It doesn't matter if you have the mod installed already, follow the same procedure (skipping step 1)

1) You must have the full game installed. We recommend Steam. It should work on other version, but I haven't checked. I would suggest first running it in pancake mode and setting the resolution to 1920x1080 and Full screen. The rest of the options you can change from within the app when the port is installed.

2) Download the attached file and extract the contents anywhere on your computer. I.e. into a folder on the desktop.

3) Find the Bendy and the Ink Machine Full Game directory.

Example: "C:\Program Files (x86)\Steam\steamapps\common\Bendy and the Ink Machine".

"Bendy and the Ink Machine.exe" is inside this directory.

Drag the Bendy and the Ink Machine.exe file, and drop it on top of BendyVRInstaller.exe.

You should see a command line window. In the end it should say "Installed successfully, probably".
Press any key to close this console.

4) Launch via Steam and it should be good to go.

Couple of notes in terms of the installation:

Steam will still think its not a VR game. If you launch the game when SteamVR is running you will get an warning message. Just click OK and it will launch correctly. This will fix the game as a VR one, and you will not be able to launch pancake.

To uninstall go to the Bendy directory and delete:
/BepInEx
Bendy and the Ink Machine_Data/Plugins
and then run a validate files via Steam.

Controls

I've attached a default SteamVR Input for each of the main PCVR headsets. However I was only able to test with Quest 2 (via Link / Air Link). You should be able to see the mapped controls via SteamInput and showing on the controllers. Please let me know if Vive Controllers or Knuckles work and if you have a better default binding, I'd love to have it.

Basically (Quest 2 / Rift S controls):

Non Dominant Hand:
Joystick = Move
Joystick Click / Grip = Run
Trigger = Interact (Holding this will show you the "laser" beam selecting the highlighted object. This is based on Dominant Hand position, not Head Gaze)

Dominant Hand:

Joystick Left / Right = Smooth Turn / Snap Turn
B = Pause
A = Jump
Trigger = Attack (Gun / Throw weapon types only)

When you get the axe or other Melee weapon, it is motion controlled (although you currently need to press Dominant Trigger to clear the message).

Settings

VR Settings

You can find VR Settings in the Advanced Menu (via Main Menu or Pause). Everything there should work. I've not fully tested Left Hand mode, but if you want to play with this make sure to select prior to starting the game.

Performance

You want to aim to get a smooth framerate. The game will run best if you turn off all the optional effects (Anti-Aliasing / Depth of Field / Bloom / Ambient Occlusion), so you have quite a few options to get to a reasonable frame rate (in addition to the graphic quality setting and Steam resolution). Ambient Occlusion does have some small artifacts which are different in each eye. However all options do add nice graphics to the game.

Bendy Chapter 4 Early Access Release

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