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[Project Tower] Prototype build - November 2021


First prototype build for Project Tower, contains:


Important:


This prototype has only been tested in a high end PC and can underperform in more basic PC builds, since it still lacks optimization work.

This prototype is just that, a prototype, so it contains many bugs and unfinished assets and mechanics. It does not represent the quality of the final product and has no "gameplay" other than some testing maps.


Download:

[Google Drive] 


If you encounter any controlling issues, please send me a DM explaining the problem you are facing and your VR setup.

Comments

Thanks for the feedback! Yes the threshhold for grab/release still needs to be adjusted, and def will add some teleport and polish the locomotion :)

SunbathGames

Two things: 1. Grabbing and releasing is problematic with my Valve Index Controllers. Too often I can't release my grip when tyring to drop a weapon over the shoulder or when climbing. However I don't have any problems in Primrose Dungeon when grabbing and releasing the girl. Maybe some threshhold is configured differently? 2. Please add a teleport mode or something for larger distances. From my experiences with Asgard's Wrath the smooth motion is ok when fighting, but when just getting from A to B it get's nauseous.

WolfSecret0219

Can't access this either...?

so the first effort looks really great, but the locomotion is AWFuLL. Any way to turn off ?

keyscience

The servers are a bit overloaded, make a copy to your Google Drive account and download from there or try again later

SunbathGames

Not able to access download

keyscience


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