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Build + Glossary (Spoilers!)

(A/N: I think I should have uploaded this much earlier)

Build by Waifu Catalog - interactive

------------------------------

still unused

                Tier 6 Companion Ticket

                1 Added Potential of Lucifer Bloodline or Dragon Tamer for a member of your retinue

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Chapter 168

Template Stacking I [GLaDOS has Silver Wolf (Honkai: Star Rail)] -20 [298]

Total [298]

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Chapter 153

GLaDOS has Alchemy (FMA) -5 [319]

Paper Trail [GLaDOS] -1 [318]

Total [319]

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Chapter 152

GLaDOS has Pack's telepathic connection (Twilight) [-5] [374]

Prüfer Unit, Ex-Machina (Modified) [-50] [324]

Total [324]

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Chapter 150

GLaDOS(T5)[buy] from Portal; -0 [379]

Total [379]

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Chapter 147

Extra Devilish - Objective 9 in High School DxD

  Other [1 Added Potential of Lucifer Bloodline or Dragon Tamer for a member of your retinue.];

Vali Lucifer(T8) from High School DxD [+120] [379]

Total [379]

------------------------------

Chapter 140

Hana(T4) from Akame ga Kill! --SOLD

Kaku(T4) from Akame ga Kill! --SOLD

Me(T4) from Akame ga Kill! --SOLD

Mimi(T4) from Akame ga Kill! --SOLD

Toby(T4) from Akame ga Kill! --SOLD

Trooma(T4) from Akame ga Kill! --SOLD

Dr. Stylish(T5) from Akame ga Kill! --SOLD

Sten(T5) from Akame ga Kill! --SOLD

Daidara(T5) from Akame ga Kill! --SOLD

Liver(T5) from Akame ga Kill! --SOLD

Nyau(T5) from Akame ga Kill! --SOLD

Champ(T5) from Akame ga Kill! --SOLD

Cosmina(T5) from Akame ga Kill! --SOLD

Ibara(T5) from Akame ga Kill! --SOLD

Mez(T5) from Akame ga Kill! --SOLD

Total [259]

------------------------------

Chapter 139

Freed Sellzen(T5) from High School DxD --SOLD +16[31]

Valper Galilei(T5) from High School DxD --SOLD +16[47]

Kokabiel(T6) from High School DxD --SOLD +40 [87]

Extra Devilish - Objetive 7 & 8 in High School DxD

   Perk [Zenryoku Zenkai];  Perk [Fatality Defense];  Other [Tier 6 Companion Ticket];

Balmung (Fate/Apocrypha) (UBW) [-20]

Total [67]

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Chapter 127

Added Potential [You as Serena Prince has Adolla Burst (Fire Force)] -5 [35]

Harmonium 5gr. [-20] [15]

Total [15]

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Chapter 122

Gáe Buidhe (UBW) [-10] [40]

Total [40]

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Chapter 116

Template Stacking I x2 [Ravel Phenex has Ravel Phenex (High School DxD), Genryūsai Shigekuni Yamamoto (Bleach)] [60]

Ravel Phenex(T6) from High School DxD Power Swapped to Shinra Kusakabe of (T7) [50]

Total [50]

------------------------------

Chapter 115

Objetive 2 & 3 in Extra Devilish in High School DxD

Credits [20];

Credits [4];

Suzuka(T5) from Akame ga Kill! --SOLD

Dohnaseek(T4) from High School DxD --SOLD

Raynare(T4) from High School DxD --SOLD

Mittelt(T4) from High School DxD --SOLD

Kalawarner(T4) from High School DxD --SOLD

Total [174].

Ravel Phenex has Pack's telepathic connection (Twilight) [5]

Total [169]

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Chapter 101

Companions captured +70 [101]

Ravel Phenex(T6) from High School DxD

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Chapter 86

[Aria have Bara Bara no mi (Devil Fruit)] -20 [51]

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Chapter 74

Arianell - Cloak of Invisibility(T 1){ Devotee} from Harry Potter

2B(T 4){ Devotee} from High School DxD

A2(T 4){ Devotee} from High School DxD

Devola (T 4){ Devotee} from High School DxD

Popola (T 4){ Devotee} from High School DxD

---------------------------

Chapter 73

Objective 2 in Extra Devilish + 40 Credits [73];

Tim Marcoh(T 4)[ buy] from Fullmetal Alchemist -10

Tim Marcoh(T 4)[ buy] from Fullmetal Alchemist --SOLD +8 [71]

---------------------------

Chapter 63

Enid Sinclair (S4) Power Swap to Jacob Black(S5) -10 [104]

Template Stacking I [Enid Sinclair has Florence Nightingale ( Nasuverse ), Inoue Orihime (Bleach)] -60 [34]

Paper Trail [Enid Sinclair] -1 [33]

---------------------------

Chapter 62

Template Stacking I [You as Serena Snape has EMIYA ( Nasuverse )] [114]

---------------------------

Chapter 56

Dobby(T 4){ Devotee} from Harry Potter [194]

---------------------------

Chapter 55

Abraxas Malfoy(T5) from Harry Potter –SOLD [178]

---------------------------

Chapter 49

Rodolphus Lestrange(T5) from Harry Potter --SOLD

Goyle Sr.(T5) from Harry Potter --SOLD

Crabbe Sr.(T5) from Harry Potter --SOLD

Evan Rosier(T5) from Harry Potter --SOLD

[162]

------------------------------

Chapter 46

 

[Scissor Blades has Choki Choki no Mi (Devil Fruit))] -20 [124]

Gale-Force Reading Glasses [-4] [120]

Sexual Calibration -2 [118]

Kazikli Bey: The Lord of Execution [-20] [98]

 

------------------------------

Chapter 45

 

Scissor Blades [-20] [144]

Scissor Blades(T5){Familiar} from Kill la Kill

 

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Chapter 43

 

[Bellatrix Black has Alucard (Hellsing), Blackbeard/Marshall D. Teach (One Piece)] -60 [164]

------------------------------

[Lucius Malfoy has Tattletale/Lisa Wilbourn (Worm), Narcissa Black has Nui Nui no Mi (Devil Fruit)] -40 [224]

------------------------------

Home Perks

Pocket Space -5

Pocket Apartment x2  -20

All Roads Lead to Home -10

Sweet Home x2  -40

Grand Manor -30

Life’s A Beach -10

 

Talents

Talent Sharing x9 [Administrative Talent, Aesthetic Talent, Sticky Fingers, Performance Talent, Soul Talent, Athletic Talent, Martial Talent, Psychic Talent, Wild Talent] -90

Wild free

Everlasting -10

Psychic -20

 

Defenses

Wild x2  free

Creature x2  free

Mind -25

Corruption -50

Information -25

Drain -25

Fatality -50

Addiction -10

Polymorph -50

Defenses discounted for retinue members +90

Paper Trail x4 [You as Serena Snape, Bellatrix Black, Narcissa Black, Lucius Malfoy] -4

 

Misc Perks

Exit Stage Left -5

We Will Meet Again -15

 

Rest: [264];

------------------------------

Mission Rewards +603 [644]:

Harry Potter - Fantastic Beast in Harry Potter

  Credits [523];  Credits [40];  Other [Nab-Sack];  Other [Scamander's suitcase];  Other [Vivarium];  Perk [Wild Talent];  Perk [Wild Defense];  Perk [Wild Defense];  Perk [Creature Defense];  Perk [Creature Defense];  Companion [Enid Sinclair(T4) from The Addams Family];  Credits [40];

 

------------------------------

Chapter 41

 

Home Perks

Pocket Apartment -10 [72]

 

Talents

Administrative -10 [62]

Talent Sharing x2 [Aesthetic Talent, Administrative Talent] -20 [42]

 

Specific credit modifiers -5 [37]:

Teacher: Koro-Sensei [-5]

 

------------------------------

Chapter 40

 

Companions captured +12; sold +4 [82]

Rabastan Lestrange(T5) from Harry Potter --SOLD

 

---------------------------

Chapter 39

 

Other Controls

Signed and Sealedᵈˡ ᶜ -10 [22]

 

Companions captured +36; sold +0 [66]

Bellatrix Black(T5) from Harry Potter

Narcissa Black(T 5){ Familiar} from Harry Potter

Lucius Malfoy(T 5){ Familiar} from Harry Potter

---------------------------

Chapter 28

 

Paper Trail[ You as Serena Snape] -1 [32]

 

---------------------------

Chapter 1

 

Starting World: Harry Potter [1970-1981 (The First Wizarding War)]

Starting budget 225

 

Intensity [6.25]

Legacy Difficulty 0

You as Serena Snape (Substitute) of S6 -20 [205]

Power Swap to Hiiragi Utena / Magia Baiser(T5) 0 [205]

 

Bindings

Company Stamp free [205]

 

Lures

Faerie Feast -10 [195]

Sticky Fingers -5 [190]

 

Home Perks

Pocket Space -5 [185]

 

Talents

Body Tune-Up -5 [180]

Performance -10 [170]

Soul -10 [160]

Athletic -5 [155]

Martial -10 [145]

Aesthetic -10 [135]

Added Potential x3 [You as Serena Snape has Magic (Harry Potter), Ancient Magic (Hogwarts Legacy), Parseltongue (Harry Potter)] -15 [120]

Template Stacking I x2 [You as Serena Snape has Lord Ruler/Rashek (Cosmere), Roy Mustang/Flame Alchemist (Fullmetal Alchemist)] -60 [60]

 

Defenses

Body -5 [55]

Stress x 2 - 10 [45]

 

Misc Perks

Universal Calibration -10 [35]

Sexual Calibration -2 [33]

 

Generic Waifu Perks

Power Swap free [33]

 

-----------------------------

---------------------------

Peerage

King: Serena Prince

Queen: Bellatrix Black

Bishop: Enid Sinclair

Bishop: /

Rook (Mutated): /

Rook: /

Knight: /

Knight: /

Pawn: Lucius Malfoy

Pawn: Narcissa Black

Pawn x2(Mutated): /

Pawn x4: /

(last update: Chapter 71)

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Glossary:

New ( chapter 73):

Kandra: They are ancient Mistwraiths who were given intelligence by two spikes, both charged with the same human attribute. To the Kandra, this is known as a Blessing.

Mistwraiths: They are a species of creatures created by Lord Ruler. They appear as amorphous masses capable of absorbing bones and tissue from other creatures to take on a form. They have no sentience, their shapes are random and mix many different species into one. They are typically huge and disconcerting but quite harmless and only eat corpses.

Mistwraiths are ancient people who have a blockage between the physical realm and the cognitive realm, the realm of the mind, which affects their ability to think.

---------------------------

New ( chapter 63):

Nightingale Pledge : Florence Nightingale's Noble Phantasm. The Nightingale Pledge negates all toxicity and hostility within effective range, disables all weapons and Noble Phantasms , and cures poison and bad effects in the case of Servants . Swords fall from hands, guns do not fire bullets, bombs cease their chemical reactions, magecraft stops working, and Noble Phantasms ' true names are not released. A forcibly produced zone of absolute safety. It also greatly heals the stamina and mana of the targeted targets.

Shun Shun Rikka - Six Princess Shielding Flowers - Rejection of Phenomena : It takes the form of a pair of six-petaled flower-like hairpins, each of which can be split into three parts. Through various combinations of the six parts, it has the power to reject phenomena by negating or undoing events. It can be used to attack, defend, or heal.

---------------------------

New ( chapter 62) :

Reinforcement : It is sorcery whose purpose is to push a foundation to the maximum limit. It is the foundation of all sorcery that enhances the target's existence by pouring in magical energy. Success requires a good mastery of the internal structure to fill the openings with magical energy. Reinforcement for the purpose of existence would be to increase the sharpness of a knife, nutritious food, or in the case of a living creature, physical strength and durability. It is impossible to reinforce something vague. Since living beings will resist the invasion of magical energy, reinforcing another person is the most difficult.

When applied to the caster's own body, it can augment their physical abilities and allow them to perform feats of strength and agility beyond their natural capabilities. Human bodies reinforced with magical energy are capable of physically interacting with spiritual entities.

Projection : Projection is a form of magicraft that involves the materialization of objects according to the magus's imagination through the use of magical energy. Projected objects slowly fade away after being created. Practitioners are called fakers.

Trace - Shirou Emiya 's personal variation , this version not only reproduces the form and substance of an object, but also its entire history. Objects projected in this way are slightly inferior to the originals due to the fact that only a certain amount of information can be gathered by sight alone. Noble Phantasms are degraded by an entire rank.

Objects projected with Trace are incredibly stable, so they can remain around indefinitely unless broken or discarded.

Unlimited Blade Works : Unlimited Blade Works is a magecraft of the highest order that embodies the user's inner world and imprints them into the world for a short period of time, these are known as Reality Marbles. Within UBW are contained all of the weapons and defensive armaments found and replicated by the user.

Their histories, compositions, and complete designs are perfectly recorded, allowing for instant proficiency with the weapons by inheriting all the skills and combat techniques used by their original owners. They can also be modified to the user's liking.

Edged weapons such as swords, spears and halberds are the main focus of UBW which also makes it impossible to register or reproduce modern weaponry such as guns and other mobile weapons .

Shields and defensive armaments can be reproduced with much greater effort, as the cost in magical energy is high, two or three times that of a sword, and the effects are merely transitory compared to the originals.

Found weapons are immediately analyzed with a single glance, allowing them to be projected immediately afterward. Once projected, they are stored within the Reality Sphere for later use. Weapon analysis is limited to direct use of human senses only, meaning that blueprints and materials will not be able to provide the information necessary for proper analysis. The quality of projected weapons will always degrade over a range due to humans being unable to fully conceptualize an object's existence through a single sense.

Serena's UBW Noble Phantasm List :

Hrunting: One of Beowulf's magic swords, it is able to sniff out the scent of blood and can deliver the most optimal slash with a single ordinary strike. Used by Emiya as a projectile it becomes a magic bullet capable of reaching Mach 10 speed on the most direct path to its target and will continue to pursue it even if it is stopped, repelled or avoided as long as the shooter keeps aiming at the target.

Rho Aias : The shield used by Aias the Great, the only shield capable of stopping the durindana of the great hero Hector, a bronze shield covered with seven layers of oxhide. Its existence was sublimated into a conceptual weapon that is said to be an absolute defense against any throwing weapon.

Rule Breaker: A weapon that materializes and embodies the divinity of the Witch of Betrayal, Medea. It is effectively non-existent in its capacity as a weapon, it would not be suitable even for killing a normal person. But it is the ultimate conceptual ritual tool best known as the ultimate anti-magic Noble Phantasm capable of dispelling and destroying any kind of sorcery.

Harpe: It is a divine 'sword' from Greek mythology used by Perseus to kill the Gorgon Medusa. Its true strength is its Longevity Refraction trait, which is a divine ability that nullifies the 'eternal attribute' of immortals and inflicts wounds that cannot be restored by any method other than healing according to natural laws.

Excalibur: A Divine Construct. The pinnacle of Holy Swords, and the strongest Holy Sword symbolizing King Arthur, better known as Artoria . Excalibur, as a Divine Construct, would normally be impossible to replicate, and can only generate a 'paper mache' copy, a hollow, debased version of itself called Excalibur Image .

Kazikli Bey, The Lord of Execution ( Bella NP copy )

---------------------------

New (chapter 53) :

Koloss : Koloss are creatures created from hemalurgy. They are brutal and monstrous beings created with four iron spikes, each charged with human strength. They lose their intelligence, cognitive, mental and emotional capacity, but gain immense strength. They continue to grow until they die. Their skin turns blue and their eyes red, their skin's ability to grow and heal is corrupted so an old koloss will be full of scars, with half-healed wounds and little original skin.

Law of Hemalurgic Decay: After the spike pierces the initial person and becomes hemalurgically charged by stealing some attribute from the victim, the law states that the spike loses some of its potency. The longer a spike is outside of a body, the weaker it becomes. The spike will lose most of it's power within the first day outside of the body. Despite that, a spike will never completely lose its charge, but it does weaken greatly.

All haemalurgy deforms the spiritualweb.

-----------------------------

New (Chapter 42):

The Bands of Mourning: Despite the name, they are not bracelets, but are actually a spearhead. The Bands of Mourning can grant the wearer all known Allomantic and Feruchemical abilities.

Medallions (Unsealed Metalminds): They are a type of released metal minds that grant a Feruchemical power over the wearer, the most that is known that they can grant are 3 powers and only one medallion can be held at a time.

Unkeyed Metalminds: They are metal minds without identity that allows any Feruchemist to access its contents as long as they have the ability over the corresponding metal.

-----------------------------

Arianell - Formerly the Cloak of Death, empowered by Baiser's magic upon becoming a Schiavo, she gained a certain level of sentience, intelligence, and personality. She can move at will and shapeshift, and hates any clothing that tries to cover Serena to the point of burning the other clothes or consuming them. She is completely loyal to Serena and is able to forcibly move or drag her body to protect her. She consumed the cloak made of magic in the form of La Veritá.

As a Death Cloak, she can turn invisible to herself and everything inside it. As a Cloak of La Verità ( only when Serena is transformed), she is able to grow and become a large canopy hiding a large area, she can simply darken or even make everything inside her invisible.

Additionally, he is extremely resistant to both physical and magical attacks, and is able to regenerate by draining Serena's magic.

Ciara - Formerly Serena's Wand, Hawthorn and Dragon Heartstring, 26 centimeters, enhanced by Baiser's magic when becoming a Schiavo, she gained a certain level of sensitivity, intelligence and personality. She has the form of a 26 centimeters fairy, she is extremely vain so she likes to be praised, she hates any wand or magical tool that allows Serena to do magic. She is completely loyal to Serena.

As a wand, as long as Cia is touching Serena anywhere on her body, Serena is able to use her wand magic normally from any part of her body.

Cia is able to perform magic on her own by draining Serena's magic, but on a reduced scale.

Pocket Space : 1mx5m inventory

·         Lots of metals in 1g beads for Serena to use her metal arts

·         Ignition Cloth Gloves box with the circle of the flame alchemist

·         Pensieve stolen from the athenaeum

·         Various clothing

·         Basilisk organs, including venom

·         The Company's Phone

·         Rashek's flute

·         Right hand severed

Fullmetal Alchemist :

The Gate : The Gate of Alchemy (also called The Gate of Truth, The Portal, and more commonly The Gate) is a metaphysical and possibly metaphorical structure that appears within the Fullmetal Alchemist series. It is the source of alchemical knowledge and the entrance to God's domain.

Inside, pure knowledge about the world, the universe, alchemy, and everything else is forcefully introduced into the alchemist's mind as he begins to break down both physically and mentally, becoming part of the flow. However, the alchemist is only granted the amount of knowledge proportional to what is given as a "toll" through the Gate.

If an alchemist survives their passage through the Gate, they are sent back to the mortal plane without any of their left behind as payment. They can also perform alchemy without drawing transmutation circles. Instead, their limbs, when brought together, can serve as the outer circle for transmutation, with the alchemist's own body serving as the matrix.

The Truth : The Truth embodies the universe, serves as a deity and monad for it, and also represents the consciousnesses and awarenesses of living beings. The Truth is all things in the universe. Including all people, and thus the closest thing to the concept of "God" that appears in the series.

Viewing Human Transmutation as an unfair exchange according to the laws of equivalent exchange of Alchemy, Truth will lead the Alchemist to the Gate and forcibly take his most valuable attribute, or something of value that represents his anticipated relationship to the person he is trying to create or resurrect.

Since Truth is the person being judged, all punishments are ultimately what that person thinks is appropriate for his or her transgression.

Akogarete:

Trans-Magic : Allows the user to transform into a magical girl.

Frusta Dominazione : Magia Baiser's magic weapon, it is shaped like a riding crop and has a 4-pointed star on the tip. It is now a tail.

Schiavo : They are slaves, minions created by magic that can be controlled. They are created when an inanimate object, plants or animals are hit with Frusta Dominazione

La Verità : Next level transformation.

Ugliest Flower : corrupted transformation.

Mistborn :

Cosmere : universe in which many of Brandon Sanderson's books take place.

Metal Arts : The Metal Arts are the three main manifestations of the Investiture on Scadrial, the world where the events of Mistborn take place. They consist of Allomancy, Feruchemy, and Hemalurgy. All three utilize certain alloys of metals, and each manifests specific abilities in the user (i.e. the metal is not the source of their power, but the metal is their focus). There are eight base metals, each with an alloy, for a total of sixteen metals. Additionally, there are God Metals and alloys of them.

Investiture : Magic. Or as close to magic as you can get in the Cosmere without going into too much detail.

Allomancy - One of the three Metal Arts, it allows a person to 'burn' metals they have previously ingested (they don't necessarily have to be in the stomach, as long as they are in the body they can be burned, for example piercings or spikes embedded in the body). Allomancy is a positive-ended magical system that relies on the power of 'preservation', meaning that Allomancy is not powered by the Allomancer's body, but by an outside force (for Serena, they are powered by the surrounding magic).

Mistborn : A person who can burn all metals (a person who can only burn one of the 16 metals is called Misting )

Feruchemy : One of the three Metal Arts, it allows the user to convert certain attributes into investiture (magic) and store it within the metal they are in physical contact with, then later retrieve it from the metal. Feruchemy is considered end-neutral, the investiture is not obtained from an outside source and the investiture is not permanently lost, but is instead powered by the Feruchemist's own body.

Typically when a Feruchemist is drawing from an attribute at the same rate it was stored, they can get out exactly what they put in, for example if they store 50% of their strength for an hour, they can draw from it and be at 150% of their strength for an hour.

However, if the Feruchemist uses more Strength, some of the Attribute is lost to facilitate the compression of the investiture. This means that a Feruchemist who stores 50% of his Strength for an hour could remain at 200% for 25 minutes, rather than a full half hour. The more a Feruchemist compresses Attribute, the more is lost. While a Feruchemist can only store Attributes at a reasonable rate, there is no upper limit to how much he can use at any given time.

The type of metal determines what attribute can be stored in it. Pieces of metal that have been charged by Feruchemists are referred to as metalminds in general, or more specifically as the type of metal with an "-mind" suffix added. The act of charging a metalmind is known as storing and the act of retrieving the stored attribute is known as tapping(decanting).

Full Feruchemist : A person who can store and use all 16 metals (a person who can only use one of the 16 metals is simply a Feruchemist)

Hemalurgy : One of the three Metal Arts, Hemalurgy is the transfer of attributes, it can transfer almost any type of investiture (magic). To perform Hemalurgy a metal spike must be inserted into an attachment point, such as the heart, of the donor (victim) to hemalurgically charge them . The spike, now containing a fragment of the stolen spiritual web (magic/soul), is then torn out and embedded into the recipient, stapling the ability directly into their soul in reduced amounts (it will never be as strong as the ability was before it was stolen).

Hemalurgy is negative in nature, as power is lost by stealing and giving it to someone else. Hemalurgy uses the power of Ruin to work.

Compounding : When one has both Allomantic and Feruchemical abilities in the same metal, they can store an attribute within a metalmind and then Allomantically burn the power. This provides a supercharged burst of the Feruchemical attribute, rather than the typical Allomantic ability. The withdrawn burst of power is at least ten times stronger than normal, but when burned the metalmind is lost.

To understand the mechanics of this ability, one must first understand the differences between Allomancy and Feruchemy. Allomancy is considered a positive-ending system, meaning that the power is drawn from an outside source—in this case, preservation (surrounding magic for Serena). Feruchemy is a neutral-ending system, where the power of the magic is drawn directly from the magic user: the amount of investiture(magic) drawn from a metalmind is equal to, and limited by, the amount of investiture(magic) that was stored in the first place.

When compounding is performed, the nature of the investiture (magic) already stored in the metal mind determines the form the magic takes, thus releasing the feruchemical attributes. However, because Allomancy is fueled by preservation (surrounding magic), the amount of investiture released is amplified. It is as if a device previously operated by hand is connected to an electrical wire to provide greater output power.

Savant : A savant is someone who has used an Investiture-related skill so much that it has changed their physiology; at least with Allomancy, Feruchemy.

Generally, savantism grants the Allomancer more blunt power and sometimes grants additional special effects. It is dangerous and damaging to the body. The Allomancer may become so dependent on or accustomed to the metal that when extinguished, he or she experiences severe withdrawal effects.

Shard - These are sixteen shards of the power of creation. Each is named after a specific characteristic or ideal that represents the Shard's primary purpose or motivation. Shards are the most powerful entities known in the Cosmere, and for all intents and purposes serve as the gods of the Cosmere. Most, if not all, of the Inverted Arts (magic systems of the Cosmere) are related to them.

Preservation - A Shard , Preservation seeks to provide stability and preserve the world and its inhabitants in their current state. It values the status quo, regardless of whether or not the people living beneath it are happy, and supports those who seek to maintain it. It has a distinct difficulty acting in destructive ways; it causes the Vessel near-physical pain upon injuring or killing, even if doing so would likely preserve more than the act itself would destroy. Preservation is not only concerned with the stability and stagnation of the world, but also operates on a psychological level.

Ruin - A shard , Ruin is the embodiment of entropy and decay; he seeks change, so that everything may age and die. He is not inherently evil, as without change there can be no life, but his destructive actions are often contrary to life existing peacefully. Ruin is not only concerned with entropy and the decay of the world, but also operates on a psychological level.

Vessel : A sentient creature that a Fragment controls in order to function properly, the Vessel is the core of the being through which power flows, acting as a focus or center for the Fragment's omnipresent power.

Ati : Ruin Vessel

Leras : Preservation Vessel

God Metals : They are the solid manifestation of a fragment

Atium : god metal of ruin

Lerasium : god metal of preservation

Malatium : alloy of atium and gold

 

Metals (duration during Allomantic burning is per 1 gram of the metal):

 

Iron

·         Allomancy: Attracts nearby metals relative to the Allomancer's weight. - 20 minutes

·         Feruchemy: stores physical weight

·         Hemalurgy: steals force

 

Steel

·         Allomancy: Pushes nearby metals relative to the Allomancer's weight - 20 minutes

·         Feruchemy: Stores Speed Physics

·         Hemalurgy: Steals allomantic physical powers

 

Pewter

·         Allomancy: Increases physical abilities - 5 minutes

·         Feruchemy: stores force physics

·         Hemalurgy: steals feruchemical physical powers

 

Tin

·         Allomancy: heightens senses - 1 hour

·         Feruchemy: stores the senses

·         Hemalurgy: steals the senses

 

Duralumin

·         Allomancy: Enhances current burning of metal, instantly consumes any metals that are burning releasing a massive burst of power from those metals (also enhances other investitures(magics)) – instant

·         Feruchemy: stores connection

·         Hemalurgy: steals connection and identity

 

Nicrosil

·         Allomancy: Enhances the current burning of another person's metal, instantly consuming any metals that are burning releasing a massive burst of power from those metals (also enhances other investitures(magics)) – instant

·         Feruchemy: stores investiture ( magic )

·         Hemalurgy: steals investiture

 

Aluminium

·         Allomancy: Removes internal Allomantic reserves (cleanses all consumed metals without generating any effect) ( can be used for other investiture effects) – instant

·         Feruchemy: stores identity

·         Hemalurgy: Removes all powers while stuck

 

Chromium

·         Allomancy: Removes allomantic reserves from target (cleanses all consumed metals from another person without generating any effect) (can be used for other investiture(magic) effects) – instant

·         Feruchemy: stores fortune

·         Hemalurgy: steals destiny

 

Brass

·         Allomancy: dampens (calms) the emotions of others - 20 minutes

·         Feruchemy: stores Warmth

·         Hemalurgy: steals cognitive feruchemical powers

 

Zinc

·         Allomancy: Ignite (disturb) others' emotions - 20 minutes

·         Feruchemy: stores mental speed

·         Hemalurgy: steals strength emotional

 

Bronze

·         Allomancy: Can hear pulses of investiture (magic) (such as the beats of a drum) - 30 minutes

·         Feruchemy: stores Wakefulness

·         Hemalurgy: steals allomantic mental powers

 

Copper

·         Allomancy: Creates 'copper clouds' that can hide Allomantic pulses (or other types of investiture(magic)) - 40 minutes

·         Feruchemy: stores memories

·         Hemalurgy: steals mental strength, memory and intelligence

 

Cadmium

·         Allomancy: Creates bubbles that slow down time - 30 minutes

·         Feruchemy: stores breath ( respiration )

·         Hemalurgy: Steals temporary allomantic powers

 

Bendalloy

·         Allomancy: Creates bubbles that accelerate time - 5 minutes

·         Feruchemy: stores energy (food)

·         Hemalurgy: Steals spiritual feruchemical powers

 

 

Electrum

·         Allomancy: Reveals possible futures to the Allomancer several seconds into the future in shadow forms that only the oracle can see. - 10 minutes

·         Feruchemy: stores determination

·         Hemalurgy: Steals allomantic enhancement powers

 

Gold

·         Allomancy: Reveals the Allomancer's alternate past by showing different versions of what would have happened if they made other decisions. - 10 minutes

·         Feruchemy: stores health

·         Hemalurgy: Steal hybrid feruchemical powers

 

God metals :​

 

Atium

·         Allomancy: Reveals possible futures of everyone else several seconds into the future in shadow forms that only the oracle can see (also expands the user's mind to be able to accept and process all information) - 30 seconds (atium and electrum alloy)

·         Feruchemy: stores youth (alloy atium and electrum)

·         Hemalurgy: Steals any power (depending on where the spike is stuck). Must be refined.

 

Lerasium

·         Allomancy: Turns one into a mistborn or increases their allomantic power – instant

·         Feruchemy: -

·         Hemalurgy: Steal all skills

 

Malatium

·         Allomancy: Seeing another person's past - 1 minute

·         Feruchemy: -

·         Hemalurgy: -


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