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CallOfSaregnar from patreon

CallOfSaregnar

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CallOfSaregnar posts

Old Demo Removed From Steam And Itch.io

Dear Saregnarians,

Just a quick update for you. 

We have removed the demo from Steam and Itch.io as we feel it no longer represents the game's current state. We are planning to release a refreshed demo around the winter festivities. 

Of course, patrons will get an early preview. 😉

Best, View Post

The Plot Thickens aka August 2023 Development Update

CallOfSaregnar post The Plot Thickens aka August 2023 Development Update from patreon

Hello dear Saregnarians!

After a scorching hot summer, hailstorms, floods, and the usual apocalyptic weather, nicer, cooler days are upon us.

Apart from taking a short summer break, the past weeks were spent 90% on writing. Specifically, the main storyline around Chapter One. Continuing, I will primarily focus on ...

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June 2023 Development Update

Dear Saregnarians,

This update will be on the shorter side, but simply because of the nature of the work involved. Let's go!

Ruins assets

I have been thinking of ways to add some lived-in vibes to the landscape, so I have created a set of tiles for ruined buildings.

2023-06-20 19:09:40 +0000 UTC View Post

Refreshed Trailer Update

CallOfSaregnar post Refreshed Trailer Update from patreon

Greeting Saregnarians,

I thought of dropping our new, refreshed trailer for your viewing pleasure.

Thanks for watching!

Regards,

Rhuantavan

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The Sound of Call of Saregnar

CallOfSaregnar post The Sound of Call of Saregnar from patreon

Heya Patreons!

To spice up your timeline a little bit, Ben, our trusty sound desiger took a field trip across Germany. In this 6-minute video, you'll experience how he recorded a number of environmental sounds with his specialized equipment, get a co...

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Patreon URL Change

Hey there!

It has been pointed out to me that, and I quote: "Rhuantavan is stupid hard for most folks to remember/spell", and I agree with it, so I am going to change the Patreon url from

patreon.com/rhuantavan

to

patreon.com/you_decide

While this means old patreon links will need to be updated, ...

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Costume Contest!

CallOfSaregnar post Costume Contest! from patreon

Wanna be a character in Call of Saregnar?

We’re hosting a costume contest!

Simply dress up in medieval garb as one of the below characters, take some good photos and send them to contact@callofsaregnar.com. The CoS team will comb for the best submissions, choose the ones that work best for the game & if you ...

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Call of Saregnar Interview @ In The Keep Podcast

CallOfSaregnar post Call of Saregnar Interview @ In The Keep Podcast from patreon

I'm extremely delighted to share this In The Keep podcast episode with you. A big thank you to our host for letting our team on stage!

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New $20 Tier Added

Due to actual demand, I've added a new top-tier at $20!

Blessed be all of you who are, or will be making this absurdly generous monthly commitment.

Thank you!

P.S. Some of you are automatically eligible to switch to that tier, since you're already pledging more than $10. Feel free to do so.<...

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Season’s Greetings

Here we are nearing the end of another year, and although it wasn’t exactly one to remember fondly by any means, it was nonetheless a great one for Saregnar.

I am extremely thankful to all of you who decided to support me on this long journey in this year, and even more so to all of you who keep supporting me year aft...

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Changes to the $1 tier

Apparently due to processing fees, Patreon takes a draconian cut out of the $1 tier (nearly half of it!), so I'm introducing a new $2 tier, which converts to much better value. 

Of course all of you, who already support me on the $1 tier will get to keep everything just as it is, so there'l...

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Wordlock Chest Developments

CallOfSaregnar post Wordlock Chest Developments from patreon

Hey dear Patreons!

Here’s a quick video update of the wordlock chest mechanic I recently implemented in the game.  

I still need to tweak the appearance of the loot window/icon/animation, but the chests are done.

I really wanted to have this feature in for the demo, so expect to find it when it releas...

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Report From The Slovenian Games Conference And Demo Plans

CallOfSaregnar post Report From The Slovenian Games Conference And Demo Plans from patreon

Hey patrons!

This is me reporting from SGC’s aftermath. The event was quite big this year, with over 500 devs attending (trust me, this is big by Slovenia’s standards), and the reception of the game was nothing short of outstanding. I haven’t counted the number of people who played the demo, but the fact that the ...

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Call of Saregnar SGC 2019 Trailer

CallOfSaregnar post Call of Saregnar SGC 2019 Trailer from patreon

I've been busy.

Since the last update, I've been working hard to have the CoS demo ready for the SGC conference, and starting Monday I'm taking a week off of work to finish it. The trailer above is part of the submission of the game to the conference, and a showcase of what you can expect to see when playing the demo at...

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Call of Saregnar Cover Art

CallOfSaregnar post Call of Saregnar Cover Art from patreon

Dear patrons!


I'm happy to present you the official cover art for CoS!


This fantastic piece of artwork comes from under the brushes of Torgeir Fjereide, an amazing artist I've come to know a few months ago, when he did the menu art for Innkeep (2019-10-13 11:31:18 +0000 UTC View Post

Screenshots From The Upcoming SGC2019 Demo

CallOfSaregnar post Screenshots From The Upcoming SGC2019 Demo from patreon

On the 30th of November this year, there is a game development conference in Ljubljana, Slovenia. This is the first year that I'll be attending as an indie developer, so for the occasion I am preparing a short demo to showcase at my booth. Depending on the state of the...

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Grass Rendering Plans

As people seem to be interested in my implementation for rendering grass, and since I don't recall having explained it anywhere public, here are some notes on how I am currently doing it, and how I intend to fix the speed issues I am having.

First, let me explain my current process for laying down patches of green, aka ...

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Reporting From The Holidays Pt. 2

CallOfSaregnar post Reporting From The Holidays Pt. 2 from patreon

How are you doing, my dear patrons?

My vacation is nearing its end, precisely tomorrow is the last day, then hopefully a full weekend of working on CoS, then I'm back to the weekly day-job, gamedev-nights routine, but I am getting ahead of myself.

The stay here, in 2018-08-16 19:30:34 +0000 UTC View Post

Reporting From The Holidays Pt. 1

CallOfSaregnar post Reporting From The Holidays Pt. 1 from patreon

The first week of my summer holidays is nearing its end, and my brain is making all sorts of wonderful connections with all the input the Istria region has to offer.

We’ve visited a range of old villages and towns, including Rovinj and Pula, and the charming winding stone-paved streets are my favorite sight of them all. Need...

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Mini Update: Hex Grid Combat

CallOfSaregnar post Mini Update: Hex Grid Combat from patreon

I've been gently reminded that I am lagging behind on updates here on Patreon, and oh my, am I behind. I guess time speeds up when you are deep in code. I promise I will keep you good folks updated more frequently from now on. Speaking of which...

For the past few weeks, I've been designing and coding the combat system and mor...

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Mini Update: A Temple & Stuff

CallOfSaregnar post Mini Update: A Temple & Stuff from patreon

As the playable area grows and expands, the need for new buildngs arises. This building is a temple, and this is where the party will be able to obtain knowledge of a particular god, make donations, seek healing, etc.

Next thing to do is to model the interior, and implement the various interactions that take place there. Not t...

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You Decide: Hi-Fi vs. Lo-Fi Music

I’m preparing a short gameplay video featuring two music tracks, one hi-fi pair, and another lo-fi pair. And guess what, YOU, my patrons will get to hear them first, and vote on the style that you think best suits the game (Later, I will release it to a wider audience, in orde...

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Dialogue Editor

CallOfSaregnar post Dialogue Editor from patreon

It is funny how Call of Saregnar began its life as an interactive fiction RPG hybrid, and the first thing I did back then, was to implement a conversation system. Now that CoS has grown into a fully-fledged graphic monstrosity, I almost forgot about this principal ingredient of game.

So, last night I've begun to investigate on...

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Spellcasting UI

CallOfSaregnar post Spellcasting UI from patreon

Way back in September 2016 (already?!) I wrote about how the magic system works in the world of Phidaine, so I won't go into detail about that now (you should totally check it out if you haven't though). Instead I will be ...

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Happy New Year

Dear patrons,

I would like to take a moment to wish you all a happy 2018.

For me and Call of Saregnar, the upcoming year marks a hopefully uninterrupted and productive time when I'll have a fully-featured working (internal) demo and a trailer, which I'll use to get the remaining development of the game funded.

Your...

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Some More Actors Processed And Placed in an Inn Scene

CallOfSaregnar post Some More Actors Processed And Placed in an Inn Scene from patreon

Just a quick preview of four actors processed and placed in the scene using the new animator component I created. With it I can specify the order and duration of each frame of animation. The plan is to have an optional random/range for the duration in the future.

2017-12-23 12:01:19 +0000 UTC View Post

From Green Screen to In-Game Character Animation

CallOfSaregnar post From Green Screen to In-Game Character Animation from patreon

As you all surely know, I've decided quite a while ago to ditch the idea of using low-poly 3D models for actors, and instead go with a more true to my vision, real actor billboards approach for Call of Saregnar. While I knew that using 3D models would have saved me tons of headaches and manual work, it just didn...

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Video Log N.1 - Shops

CallOfSaregnar post Video Log N.1 - Shops from patreon

For the past weeks I've been working to get the shopping code and interface implemented and here is a peek at the experience.

I excuse myself for the occasional dips in frame rate, but I can assure you it's all due to the recording process and not the game itself. :)

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Buying And Selling Items

CallOfSaregnar post Buying And Selling Items from patreon

This is a WIP view of the shop interface as it stands now. Of course there is still much to do, like a better price display, show scrollbars only when needed, fix labels cropping off part of the text, etc...

Then there's the need to only display the items that can be actually sold in the specific store (you won't be able to se...

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Going Full-time Indie

So finally it has arrived, my last day at work.

Starting next week I’m switching to hardcore indiedev mode, so you should start seeing some major progress on the game. I’ve been much words and little to show lately, but I assure you that I’ve been working hard on CoS. This full-time thing will boost the development ...

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