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brandon from patreon

brandon

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brandon posts

Crafting the MSQ is so FUN!

There's an art to crafting everything the first time. In order to make a game cohesive, I have to produce an experience which gives you each UI element, and each mechanic one at a time. I'm so grateful to all of the ...

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MILESTONE 4: WIRING is COMPLETE!

brandon post MILESTONE 4: WIRING is COMPLETE! from patreon

WHAT WAS IN THIS MILESTONE

I foolishly labeled this Cleanup. When in fact, what this really was w...

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Steam 2024 Fan Fest

brandon post Steam 2024 Fan Fest from patreon

Just a quick post while I'm doing the Sun/Moon wiring on our custom sky.

We have received an invite to have a booth at Fan Fest next year. As the deadline fast approaches, I'm going to look at what it would take to get a Demo o...

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The Steam Page Cometh!

brandon post The Steam Page Cometh! from patreon

3/21 of the Time Travel Rigs remain. This milestone has been WILD!

COMPLETED TASKS

  • Creation and Wiring of the Artificer Wheel
  • Creation and Wiring of the Time Tunnels
  • Addition of AI to the core build.
  • <...

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Back to Time... er... coding...

brandon post Back to Time... er... coding... from patreon

And so we return to the Developer Room (Palace? This thing is looking more and more like a Persona dungeon by the day).

Toda...

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ARTIFICER WHEEL CODING COMPLETE!

This is so incredibly exciting for me. The Artificer Wheel is so central to the functionality of the game. It's our Ocarina of Time, our Blitzball, our Master Chief Suit... and it's so super cool. View Post

So... Many... Variables

brandon post So... Many... Variables from patreon

The Artificer Wheel has a connected book called the Lexicon UI. There's a Page for Each Zone which contains NPCs from that Zone, and pages for Major Abilities, Places, Things, Events, and Enemies of note. Each skill, when clicked, spins the Wheel to the correct characters, but doesn't spin th...

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The Artificer Wheel

brandon post The Artificer Wheel from patreon

I spent some time in Sketchup... can you tell?

One of the things which made Ocarina of Time and Majora's Mask so utterly addicting was that you had a magic tool which was your constant companion. Despite the game being relatively simple you always had this little blue trinket ...

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MILESTONE 4: Cleanup Tasks

brandon post MILESTONE 4: Cleanup Tasks from patreon

Not much can happen until we're done wiring up the Time Travel System. It's required for forward progression. We coded it back in MILESTONE 2 last year. But it's just been sitting and waiting. You can see the first half of the wiring video from yesterday here:

2023-06-17 05:05:24 +0000 UTC View Post

Milestone 3: Open World Tour

brandon post  Milestone 3: Open World Tour from patreon

THE BIG NEWS IS THE BEST NEWS

It’s taken a long time to reach this point. One of the hardest things in the creation of a game or new IP is the foundation of a unique sense of universe. I’m a huge advocate, as a writer, that a solid narrative is founded not in the words, but in the sandbox ...

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The Overworld is COMPLETE!

brandon post The Overworld is COMPLETE! from patreon

Big announcements are always the best ones. Our friends have gathered to let the community know that the Design of the Overworld is now 100% complete (barring a couple of small fixes discovered in Post).

Over the next week, we'll do a lovely 'World Tour' video, and a Stream on Twitch to match. So that anyone intereste...

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LOSTLANDS & TURN CRANK PFFT (0.3S.20)

brandon post LOSTLANDS & TURN CRANK PFFT (0.3S.20) from patreon

THE LAST TWO MAJOR ZONES!

THE LOSTLANDS

Personally, this is one of my favorite zones in the game. It's Greco-Roman themed (in the sense that the ruins there are) and has a tribal theme for the race that lives there. You'll remember that we talked about the URRD last time? Well t...

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DESOLACE & BLACKSPIRE PEAK (0.3S.18)

brandon post DESOLACE & BLACKSPIRE PEAK (0.3S.18) from patreon

WE'RE GETTING INCREDIBLY CLOSE TO THE END OF THIS MILESTONE

...a phrase which is incredibly fun to say. 0.1 was Infra. 0.2 Was UI and Core Functionality. Those each took about two months. So for the first four months of the...

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16 WORLDS & COUNTING (0.3S.14) HAMMERDELL

brandon post 16 WORLDS & COUNTING (0.3S.14) HAMMERDELL from patreon

I WONDER IF IT'S LIKE THIS FOR OTHER DEVS...

I spend every free second I have Developing. I am not sure what that means for others. For me, that means taking the TB of assets I've accrued/created/repur...

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Unity, My Foe, my Friend

brandon post Unity, My Foe, my Friend from patreon


First and Foremost, I confused Emberspark for Heavensreach. Don't ask how but during the creation process I mixed the home of the Scienifelves with the Gobots. I created one, giant, amazing, hybrid zone.

At first, this was a problem....

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Render...ing?!

brandon post Render...ing?! from patreon

Librus is huge. It's genuinely the size of the overworld in ES IV. Which is... both cool as heck and incredibly challenging.

I genuinely didn't understand what went into lighting a scene. Which is to say, you would THINK you were just dropping lights, and those lights would render. And that is 100% an o...

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Customizing Librus (Past the ½ Way Point)

brandon post Customizing Librus (Past the ½ Way Point) from patreon

Oh world design, you magnificently challenging task you.

We're finally at the half way point of the world buildout. It's one of those tasks that has to be done at the beginning of the development process. We cr...

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Mad King's Lair: Tome of Destruction (03s.09)

brandon post Mad King's Lair: Tome of Destruction (03s.09) from patreon

"I've spent about... 4,000 hours on this project at this point. Which... is both a lot, and was less time then I spent playing either Dark Age of Camelot or World of Warcraft. I was a video game QA for a very, very long time. So repeatable, redundant tasks are something of a professional way of life now. I've tri...

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Mad King's Lair: Tome of Destruction (03s.08)


So the work on Librus continues well. With movement, quests, compass, maps, UI, Inventory, and Camera controls out of the way (and having one of two roads for AI and Combat chosen) it's really about completing the world at...

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