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GameMakersToolkit posts

Why Capcom is the King of Remakes

GameMakersToolkit post Why Capcom is the King of Remakes from patreon

Hey! New video coming next week - here's your sneak peek!

Mark

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New episode - Don't make this assumption about your players

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In this episode I take my game to GDC in San Francisco, and get some feedback. Along the way, I learn some tough lessons about playtesting and making assumptions about your players.

Thanks for the support!

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Early access - Don't make this assumption about your players

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Hello!

This is the 10th episode of Developing, my dev diary series about the making of my magnet game. In this episode I take the game on the road, to GDC - but in doing so, learn some harsh truths about playtesting and designer assumptions.

Enjoy! The episode will go live to the rest of the world in the coming we...

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Bonus Video - My GDC Adventure

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Hey y'all!

For your bonus video this month, I wanted to share my experience of going to San Francisco for GDC. Enjoy!

Mark

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Reading List (March 2023)

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Hello! It's been a wild month - I spent some of it soaking in the sights of San Francisco. But I'm back, with articles and videos aplenty. Here's your hand-picked reading list for March.

The Design of Games

[Read] 2023-03-31 09:21:58 +0000 UTC View Post

GDC, a meet up, and a demo

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Hey Patrons. I wanted to check in and let you know what I'm up to.

Next week I'm flying to San Francisco for the Game Developer's Conference. Well... GDC isn't until the week after, but I thought I'd extend my stay and do some tourist-y stuff first! Golden Gate Bridge! Seals at the pier! Alcatraz!

For the conferen...

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Bonus Video - What I Played in February 2023

GameMakersToolkit post Bonus Video - What I Played in February 2023 from patreon

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Reading List (February 2023)

GameMakersToolkit post Reading List (February 2023) from patreon

Hey, welcome back to the reading list. It's a short month, but I've still got plenty of stuff to read and watch. Without further ado, let's jump in.

The Design of Games

[Read] A Tale of Two Relics View Post

10 Tips for Writing for Retention

GameMakersToolkit post 10 Tips for Writing for Retention from patreon

Hi everyone!

My most recent video, "How to Steal Like a Game Designer", is receiving lots of views, which is always good. But more than that, the stat I'm really pleased with is "Av­er­age per­cent­age viewed", which is currently sat at 58.4%.

2023-02-20 07:14:45 +0000 UTC View Post

How To Steal Like a Game Designer

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When it comes to mechanics, a great source of inspiration is other video games. But how do you make sure those features will gel will the game you're actually making?

Hope you dig it!

Mark

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Early Access - How To Steal Like a Game Designer

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Hey Patrons!

So, as promised, my plan for 2023 is to bounce between episodes of Developing and episodes of GMTK (or Boss Keys or whatever) from month to month, in an effort to finish! the! game!, while making sure the channel stays alive!

So for the first GMTK ep of 2023, here's an episode about analysing game mec...

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Early access- Making puzzles for my indie magnet game

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Since the last episode of developing, I've been hard at work on making puzzles for my untitled indie magnet game. But was I able to make 30 levels, as promised?

As I said in the year end review, my goal for 2023 is to finish this magnet game. And the way I intend to do that is to alternate between game making and video ...

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What I Played in January

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Hey Patrons!

For this month's bonus video, I wanted to try something a bit more conversational. A chatty video where I talk about the games I've been playing. Which means it's a bit like the old Playlist videos I used to make... but with more waffle and 5 times longer. Whoops!

Lemme know what you think!

Mark...

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Reading List (January 2023)

GameMakersToolkit post Reading List (January 2023) from patreon

Happy new year!

This January I've been hard at work on Untitled Magnet Game (a new episode of Developing will be coming the first week of February). But I've still found time to read and watch loads of awesome content about game design, development, and culture. 

Here's what I've got for you this month:

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2022 Year in Review

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Hello everyone. It’s time for the annual “year in review” post, where I take an analytical look at my last 12 months’ worth of work, and see what worked, what didn’t, and what could be improved for next year.

So, after a disappointing year of stats in 2021, this year... has been even worse! GMTK had the lowest...

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Reading List (December 2022)

GameMakersToolkit post Reading List (December 2022) from patreon

Merry Christmas! My gift to you this year... a bunch of awesome articles and videos on all things gaming. Hope you have a wonderful Xmas break, if you celebrate that sort of thing - and I'll be back soon with a big run-down of the year's stats and data.

The Design of Games

[Read] 2022-12-25 12:59:01 +0000 UTC View Post

This year's most innovative game is...

GameMakersToolkit post This year's most innovative game is... from patreon

Hey! 

Every year, I dedicated my last video to the most innovative game of the last 12 months. This year's pick is... well, watch to find out.

Cheers

Mark

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Bonus Video: Game of the Year 2022

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Hey Patrons! As usual, your December bonus video is a look back at the best new games I played this year. 2022 has been a bit of a slow year for new releases, I reckon, but I've still found a lot to enjoy. So please click the video above to see what I picked.

Or, if you prefer, you can read it as an article below:

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The GMTK thumbnails you don't see

Hello Patrons!

GMTK is quite famous for its video thumbnails. I put a lot of time into making these little rectangles look attractive and click-able. Each one could be a little work of art!

But... the thumbnail you see on YouTube is usually not where the thumb started. Every thumbnail goes through a lot of iterati...

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GMTK Mini - Does Fortnite Exploit Your FOMO?

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Hey! I really enjoyed making the GMTK Mini on God of War, last month. It was a nice opportunity to talk about something topical, and it was a fun challenge to make a video in a short time period.

So I've done another one! Playing Fortnite's world-ending season finale at the weekend inspired me to talk about the way Epic...

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The Unity Tutorial (If You Hate Tutorials)

GameMakersToolkit post The Unity Tutorial (If You Hate Tutorials) from patreon

Hello!

Unity is an amazingly powerful game engine - but it can be hard to learn. Especially if you find tutorials hard to follow and prefer to learn by doing. If that sounds like you then this tutorial will get you acquainted with the basics - and then give you some goals to learn the rest by yourself.

The tutoria...

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24 hour preview - Unity Tutorial

GameMakersToolkit post 24 hour preview - Unity Tutorial from patreon

Hello Patrons. 

I will soon be releasing a Unity tutorial video. The idea is to teach people the basics concepts of Unity, and then let them figure out the rest on their own! I explain it all in the beginning of the video.

Should hopefully be out tomorrow, though I'll be looking for some last minute feedback!...

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Bonus Video: November Playlist

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Hey! Your bonus video for November is a playlist, featuring some games I've been playing in the last few months. I had way more games than I could fit in, so I'm sure I'll be back in the new year with more mini reviews.

Cheers

Mark

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Reading List (November 2022)

GameMakersToolkit post Reading List (November 2022) from patreon

Yo! 

We're barrelling towards the end of the year with an unsettling pace. But at least this cold weather gives us an excuse to wrap up warm indoors, and watch some YouTube. 

Here's 20-odd articles and videos I can recommend from November.

The Design of Games

[Watch | CC | 5 ...

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GMTK Mini - Why do God of War's Characters Keep Spoiling Puzzles?

GameMakersToolkit post GMTK Mini - Why do God of War's Characters Keep Spoiling Puzzles? from patreon

Hey Patrons!

I wanted to try something new today. I was interested in the current game design discourse surrounding God of War's chatty companions - and how they have a nasty habit of spoiling the game's puzzles. 

So I wanted to chip in and give my thoughts. But it usually takes a couple weeks to formulate an...

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The World Design of Elden Ring

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Hey Patrons!

Since the release of Elden Ring earlier this year, I knew I wanted to do a video about its world design, similar to my stuff on Hollow Knight and Boss Keys.

Now, after 200 hours of playing, the purchase of a new PC, and many script rewrites - it's finally here! Please do check it out.

Cheers

...

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The World Design of Elden Ring - early preview and poll

Hello! 

My next video is about the world design of Elden Ring, and how going open world both helped and hindered the Soulsborne experience.

You can see it, before it goes live later this week, here on YouTube.

I'm not sure which thumbn...

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Reading List (October 2022)

GameMakersToolkit post Reading List (October 2022) from patreon

Hey there!

October's been a busy month - I've released videos on problem solving and Rollerdrome, and I'm close to finishing a video on Elden Ring's world design.

But there's always time for reading and watching! So here's 25-ish hand-picked articles and videos I reckon you might enjoy.

The Design of...

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New video - The Surprising Origin of Rollerdrome

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"Rollerdrome is one of the year's coolest games. So it was pretty exciting to discover GMTK's surprising connection to the game's development."

Thanks for your support! Hope you dig this one!

Mark

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Bonus Video - Full Interview with Rollerdrome's Designers

GameMakersToolkit post Bonus Video - Full Interview with Rollerdrome's Designers from patreon

Hey all! I'm about to release a new video, featuring the game Rollerdrome. I talked to the developers behind the game for this one and so, as Patrons, you get access to the full interview. Lots of game design chatter!

Cheers

Mark

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