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Early access- Making puzzles for my indie magnet game

Since the last episode of developing, I've been hard at work on making puzzles for my untitled indie magnet game. But was I able to make 30 levels, as promised?

As I said in the year end review, my goal for 2023 is to finish this magnet game. And the way I intend to do that is to alternate between game making and video making from month to month.

So I spent all of January in Unity (a little too long, it turns out - apologies for this video slipping into Feb!). And now it's back to GMTK for Feb, with more analytical videos.

Thanks for your support and patience!

Mark

Early access- Making puzzles for my indie magnet game

Comments

Amazing! But you should come to Serbia anyway ;)

Nikola Šobajić

GG!

ZoidbergForPresident

Great video! I love this series so much and it’s always inspiring to motivate me to keep updating my game too

Alan Vitek

Proud of you Mr. Brown! You're a real inspiration :)

Great job as always Mark!

The part where you explained that you switched the way how to add a new component to click instead of drop-down inspired me to a video suggestion: do this, not that. A compilation of small tips that actually mean the world to a developer because they sound obvious once you've heard them but in reality one had to learn then the hard way. Or if you want to try out shorts that might be a natural fit for your channels theme. Just use 1-3 tips instead of a big compilation. Just wanted to get this out of my system - you do of course what you like to do :)

Dominik Bartsch

The matrix is a great idea. Going to try this instead of the "funnel" method I usually use. Amazing how far simple interactions and events can be stretched sometimes

Christopher Cowley


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