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saint11 posts

Using 3d models as pixel art reference

One cool trick for making complex animations in pixel art, specially when it involves rotating or complex perspective is to use blender or other simple 3d tool to mock it up first.

Let's start with a use case, I wanted to creat...

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Earthblade sneak peek!

saint11 post Earthblade sneak peek! from patreon

Some art that I made for my next game with EXOK Games, Earthblade!
Let me know what you all think :) 

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Simple Water Reflection and Masking

saint11 post Simple Water Reflection and Masking from patreon

Super happy with how it turned out!

Heavily based on https://www.shadertoy.com/view/MdlXz8

It uses a mask texture generates a noise for distortion, not the fastest, but I like the effect so far!
You can see the actual shader code h...

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Road To Ghoulcrest update

saint11 post Road To Ghoulcrest update from patreon

My game is slowly becoming more and more a cursed farming sim/town builder and honestly we're okay with that.

Do you like the art style direction so far?

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We won Ludum Dare 53!!

saint11 post We won Ludum Dare 53!! from patreon

1st place for Theme
1st place for Graphics
5th place for Innovation
7th place for Audio
7th place for Humor
9th place Fun  

Play it here: https://ldj.am/$357819

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Neo City Express (Ludum Dare)

saint11 post Neo City Express (Ludum Dare) from patreon

Isa, Davey, Ryan, and I created a game for Ludum Dare...

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My Thoughts on Style Consistency

saint11 post My Thoughts on Style Consistency from patreon

I wrote an article about this! Check it out here: https://saint11.org/blog/consistency/


Edit: Fixed the link!

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Chest animation

saint11 post Chest animation from patreon

Little chest animation I won't use anymore. It's a simple animation but uses a lot of classic animation principles like easing, anticipation and "squash and stretch".


You can also use that in a game or however you want, it's released under public domain.

2022-05-13 04:55:48 +0000 UTC View Post

Pixel art alignment

saint11 post Pixel art alignment from patreon

Quick tip on a pixel art technique that I really like.

This is usually one of the first things that I notice when looking at beginners pixel art, since it's not very intuitive.

Having everything aligned can be bad because it creates a secondary resolution on top of your main one. For example, 2x2 or 2x1 pixel chun...

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Dead Weight 0.6 is done!

saint11 post Dead Weight 0.6 is done! from patreon

All right, finally my tabletop RPG is "done"! There's still a lot of room for growth, but I'll let it sit for a while for no. You can get the whole rulebook for free here: https://saint11.org/dead_weight/

It also includes a online dice roller/chat ...

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I made an online dice roller!

Long story short, I couldn't make Roll20 do the things I wanted so I made my own dice roller for my RPG system! (I'm still using Rol20 for the map stuff)

Basically is just an online dice roller and chat room where you can re-roll specific dice.

Feel free ...

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Dead Weight, a full RPG System

saint11 post Dead Weight, a full RPG System from patreon

Hi there!

I've been working for a couple weeks on a new tabletop RPG project. The idea is to make a OSR inspired system, but with a modern ruleset. It includes both a rule system and a world.

It wi...

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Pixel Art Articles & Glossary

After working on my current project, Scars for a bit too long I think I need a couple weeks break, so I decided to continue my series of articles "Pixel Art for Beginners". First I decided to port them from Medium to my website. That's way more work than I was antic...

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Concept art and style exploration

saint11 post Concept art and style exploration from patreon

I've been using Procreate to explore some ideas and try new styles. These can also be considered concept art for my side project (the medic game), they are all about trying to visualize how the game world would work.


As always thank you for the support!

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The Art of Celeste

Now you can watch my last year's talk at Full Indie Summit about the postmortem art of Celeste!
I talk a bit more about my process for making and implementing pixel art for the game and also answer some questions the public had.

Fe...

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Medic game prototype, and streams are back!

saint11 post Medic game prototype, and streams are back! from patreon

Here's some screenshots of my latest prototype. I've been working on it while streaming too, feel free to join and ask questions in my Twitch channel

I'm streaming every Saturday at 11:30 am (GMT-8) and some Wednesdays after 6pm too!

See you th...

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Weaver in The Vault

saint11 post Weaver in The Vault from patreon

Here's my second illustration inspired by Clark Ashton Smith's work. This one is from the short story "The Weaver in the Vault", hope you like it!

By the way, this illustration is under creative commons, so feel free to use it anywhere you want, as long as credit is given. There's a version without the background attach...

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Isle of the Torturers

Illustration I made inspired by "Isle of the Torturers" by Clark Ashton Smith. It's a very dark and eerie story that I read recently and sparked my interested in the author.

I'm working on another illustration on this same style now, based on the story called "The Weaver in the Vault". Here's a sneak peek of that one: View Post

Under Anisa's Tower

saint11 post Under Anisa's Tower from patreon

Just a quick 1-page adventure that I did on my iPad for fun. If you try it, let me know!

There's a PDF attached with all rooms and monster descriptions using The Black Hack system, but it's probably very easy to convert it to D&D o...

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Resources pack #1

I really like drawing resources. I don't know why, but I think imagining random things that games can use is extremely fun, so I decided to use my free time on the iPad to draw some random resources on Procreate!

The icons here are all under the 2019-06-26 21:00:22 +0000 UTC View Post

Making pixel art #8 - Saving and Exporting

saint11 post Making pixel art #8 - Saving and Exporting from patreon

Another article on my getting started series! This one has a lot of very basic and very advanced things, so, I hope it's useful!

Read it here:

 https://medium.com/pixel-grimoire/how-to-start-maki...

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How to start making pixel art #7 - Lines

saint11 post How to start making pixel art #7 - Lines from patreon

Took me a while but here's the 7th article about how to start making pixel art! This one is all about with lines. Read it here:

https://medium.com/pixel-grimoire/how-to-start-making-pixel-art-7-e504bfa4ddf2...

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#79 Jumping

saint11 post #79 Jumping from patreon

It's been ages since the last tutorial, but now I'm finally settled in and hopefully I'll be able to keep making my tutorials again :)

Thanks everyone so much for all the support and  patience!

Here's some other tutorials related to the topic:

- Impact:  2019-04-01 23:48:02 +0000 UTC View Post

Status Update

For those who didn't know, I've just moved to Vancouver last week! Moving with 3 cats is being very intense and exhausting, so that's why I wasn't able to make any tutorials for this past month. Moving to a different country is even more work than I was expecting.

The good news is that I'm almost settled in! I hope to b...

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I Made a Palette Generator: CCHIMERA

saint11 post I Made a Palette Generator: CCHIMERA from patreon

Hey there!

Today I want to announce a little tool that I'm making to help me (and anyone else) with something I struggle with a lot: color palettes. For now it only generates simple randomized 16-color palettes optimized for pixel art, but in the future I want it to become a much bigger and a multi-purpose tool.
Feel...

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Pixel Grimoire #6, Basic Color Theory

saint11 post Pixel Grimoire #6, Basic Color Theory from patreon

Here's my first post of the week, another article in my series. Read it on Medium:

https://medium.com/pixel-grimoire/how-to-start-making-pixel-art-6-a74f562a4056

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Impact!

saint11 post Impact! from patreon

After a very busy month I'm back :)

This tutorial works well with some other tutorials I made, check them out:

How to start making pixel art #4 - Shading

saint11 post How to start making pixel art #4 - Shading from patreon

And here's the number 4 again :D

Well, I just upgraded the previous article to #5 and now shading is the new #4. I think I'll actually do this a lot, so the whole series have a better flow to it. I'm also planning, in the future, to review the whole thing and switch them around even more for more consistency.

I hope this...

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How to start making pixel art #4 - Anti-Alias and Banding

saint11 post How to start making pixel art #4 - Anti-Alias and Banding from patreon

And again, here's another pixel art article! I went with some more advanced topics with this one, so maybe I'll make some extra articles about simpler topics and order them before this #4 article. 

Here's the link:

2018-11-06 16:57:18 +0000 UTC View Post

Top Down Tricks

saint11 post Top Down Tricks from patreon

Here's some simple tips and tricks for making top-down 2D games. Always take extra care with the colliders and break down objects to individual pieces.

Here's some other top down tutorials that might be helpful too: