Been a little absent lately, I think it's that "new year artists block" thing that always seems to get me, so I've not really done too much in regards to modding.
I'm still torn on what to do with the Doomhammer release. Do I just remake the original quest area or add in one of Thrall's armors? Both are going to extend ...
2024-01-14 19:05:38 +0000 UTC
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Game model still being tweaked, still messing around with hand placement and stuff but it's the same size as the old one. Not sure what to do about the glow effect.
Hope everyone had a great Christmas!
2023-12-28 22:31:45 +0000 UTC
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More details on the new Doomhammer model, ready to export and start working towards a game model :P
Not sure if I like the cracks on the top though, they're kinda not there on the newer WoW version.
2023-12-21 17:35:03 +0000 UTC
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New Doomhammer base mesh based on the updated Doomhammer model from World of Warcraft: Legion. No detailing added yet. Hoping to get this finished before the year is out (unlikely if I make a zone like on the LE version)
2023-12-18 19:56:39 +0000 UTC
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What a difference 8 years makes!
2023-12-16 12:02:28 +0000 UTC
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- Script Optimization: Limits the main function call to currently loaded rugs rather than checking every available rug (Interactive version)
Link: https://www.nexusmods.com/skyrimspecialedition/mods/70534
2023-12-15 05:31:06 +0000 UTC
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Here's a few closer looks at the sword I posted yesterday. I'll probably work on this project on and off but try and focus on something lore friendly too for the next release. I'm currently trying to think of new ideas for mods that haven't been done yet, similar to Rumpled Rugs. If any of you guys have any ideas, let me know...
2023-12-14 16:18:58 +0000 UTC
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Today I started slowly working on the new version of The Godswords of Gielinor. This one is the old style Bandos Godsword, but with a few personal touches.
People keep asking me to port it over from LE, but I took a look at it the other day and thought the quality wasn't up to standard, so I'm going to remake it. Thankf...
2023-12-13 15:26:00 +0000 UTC
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A rendition of the Infinity Blade from the Infinity Blade series.
Link: https://www.nexusmods.com/skyrimspecialedition/mods/106620
2023-12-11 19:35:45 +0000 UTC
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Currently working on a commission (will be released to the public), so no personal mods being worked on at the moment. It should be completed soon and then I'll get back to working on lore friendly stuff.
In the mean time, is there any smaller items you want me to remake? I keep looking but I feel like I'm missing some,...
2023-11-30 04:01:34 +0000 UTC
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New quick requested, JS Solitude Sewers Cover!
- New Mesh and Textures for the Solitude Sewer Cover
- Simple Opening / Closing Animation (for mods / DLC that uses activators)
- No ESP
Link: https:...
2023-11-18 20:57:26 +0000 UTC
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- Fixed incorrect blood mesh on Borvir's Dagger
Affects SE & LE and standalone versions.
SE: https://www.nexusmods.com/skyrimspecialedition/mods/65394
SE Standalone: 2023-11-13 14:05:20 +0000 UTC
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- New Meshes and Textures for Scissors, Brain Pick, Scalpel & Knife
- Articulated hinge on Scissors
- No ESP
Link: https://www.nexusmods.com/skyrimspecialedition/mods/104322
2023-11-08 19:45:43 +0000 UTC
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The embalming tools that can be found in most ruins. No surface detail on any of the models yet though!
2023-11-01 13:02:15 +0000 UTC
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- Fixed an issue with the Ring of the Moon
- Fixed an issue with the secondary version of Fjola's Wedding Band
- Added Muiri's Ring
Link: https://www.nexusmods.com/skyrimspecialedition/mods/102226
2023-10-28 06:58:43 +0000 UTC
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Muiri's Ring, the new and improved better version!
I will try and get the mod updated tomorrow to include it!
2023-10-27 05:53:01 +0000 UTC
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Whipped up a ring for Muiri, one of the rings that I missed. Don't think I'm a fan of it haha. Can't win them all!
2023-10-24 10:41:32 +0000 UTC
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The standalone version that adds 23 new Rings!
Link: https://www.nexusmods.com/skyrimspecialedition/mods/102830
Also added an ESP Only version, which doesn't require you to download the full version again. Just make ...
2023-10-20 17:48:05 +0000 UTC
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Added the following to the mod page:
- Artificer
- Canis Hysteria
- Immersive Sounds Compendium
- Left Hand Rings Modified
- Legacy of the Dragonborn
- &nbs...
2023-10-17 03:41:20 +0000 UTC
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It's finally here! I will add a video preview later on, just figured I'd get it out tonight on a Friday :)
Link: https://www.nexusmods.com/skyrimspecialedition/mods/102226
2023-10-13 16:15:42 +0000 UTC
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After all these years, I finally have an Xbox Series X, so I can fully test any mod that I port to XB!
I will also be porting Shadowmourne in the near future and cleaning up the dungeon with some better scripting and such. Some other mods too I hope.
2023-10-05 15:54:04 +0000 UTC
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The final ring, the uncreatively named "Enchanted Ring" finished and in-game. That's all of the rings done now unless I choose to add some CC ones later which I might do. Had to remake this one from scratch, so it's kinda loosely based on the previous version but it was a lot easier to work with and get to completion. Lessons...
2023-10-02 17:22:27 +0000 UTC
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Small update to this mod.
- Fixed missing material on Borvir's Dagger (potential for crash)
Link: https://www.nexusmods.com/skyrimspecialedition/mods/65394
2023-09-28 05:33:27 +0000 UTC
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The NEW Ring of Bloodlust, fully completed and in-game, pretty quickly too! I might tweak the Gem a little bit because it's kinda dark but overall I'm happy with it and it baked nicely unlike the old version.
Only one ring revision left now, the Enchanted Ring from Saarthal. I might just do something simple since ...
2023-09-26 03:31:29 +0000 UTC
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The Ring of Instinct also completed and in-game. That just leaves the Ring of Bloodlust and Enchanted Ring left to do. Now the hard part, actually coming up with a design for both (that's what eats up the most time!) All gems have multi-layer parallax by the way!
The gem on this ring isn't actually smooth like the image...
2023-09-21 08:07:51 +0000 UTC
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Ring of the Moon, finally in-game! I really like the diamond, looks better than some of the other gems.
That just leaves The Ring of Instinct (sorta done?), Enchanted Ring & The Ring of Bloodlust.
2023-09-18 19:55:37 +0000 UTC
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By popular demand, Sulfuras, The Reclaimed Hand has been ported to XB1.
This version is smith-only and does not feature the dungeon.
Link: https://mods.bethesda.net/en/skyrim/mod-detail/4347362
2023-09-18 18:39:09 +0000 UTC
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So I'm sitting there at night, getting on with things as you do, then I get this bright white flash in my face and find that my monitor has somehow overloaded. It would turn on briefly but then turn off again, no matter how many times I tried. It was old at this point but never gave me any trouble and lasted a really long tim...
2023-09-16 18:30:03 +0000 UTC
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Ring of the Beast in-game. Originally it was a single ring but I felt it was a little boring and hard to see, so I've since adjusted it to be a double ring! It's more closer to the vanilla one too now with the double gem.
That leaves the Ring of The Moon which I will bake tomorrow and a remake of the Enchanted Ring + Ri...
2023-09-07 21:30:17 +0000 UTC
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Ring of the Hunt, finished and in-game.
Unfortunately, the Ring of Bloodlust was a nightmare and did not turn out like I had hoped, lots of distortion and the smaller gems just didn't work at all, so I'll have to re-design and remake it along with the Enchanted Ring. This mod WILL be finished this month, holy hell has i...
2023-09-01 22:37:15 +0000 UTC
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