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Desert Wind

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Desert Wind
Weapon (greataxe/longsword), uncommon (requires attunement)

As a bonus action while wielding this weapon you can split the greataxe into a shield and longsword, or merge them back into a greataxe. You don the shield in one hand and wield the longsword in the other hand as part of...

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Desert Wind {Card}

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Which item should we make next?

Hello Comrades and Commissioners!

As we continue our descent into Coasts and Open Oceans, we'll be polling every other Wednesday at 10am PST to see which items you would like us to make next! We've compiled some fun aquatic concepts below. The winner will be released on the following Wednesday,...

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Swarm Gauntlet {Card}

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Swarm Gauntlet

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Swarm Gauntlet
Wondrous item, uncommon (requires attunement unless you are attuned to the Aquatic Symbiote)

This living gauntlet is host to a swarm of coelamorphs. The swarm uses the stat block provided. As an action while wearing the gauntlet, you can release the swarm into...

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Rapidfire Heavy Crossbow {Card}

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Rapidfire Heavy Crossbow

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Rapidfire Heavy Crossbow
Weapon (crossbow, heavy), very rare (requires attunement)

This lever-action heavy crossbow is auto-drawing and magazine-fed. A revolving cylinder ringed with magnetic chambers grabs and nocks bolts from the magazine to be fired in rapid succession.

This crossbo...

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State of the Struggle!

Dear Strugglers,

We have a State of the Struggle update!

Starting in July there will be a few changes to our approach to making 5e homebrew content. Our goal is to continue to build a uniquely flavorful, rich and *fully illustrated* world for you, our lovely community. Eventually, we also plan to launch a print c...

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Captain's Coat {Card}

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1/22/22 Errata- Reduced rarity from rare to uncommon, removed swim speed, added double proficiency clause to navigator’s tools and vehicles (water) proficiencies, specified maximum weight of concealed objects, added weapons with the Light property to concealable items, reduced Investigation DC ...

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Captain's Coat

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Captain's Coat
Armor (studded leather), uncommon (requires attunement)

Functional and fashionable, this long pirate captain’s coat is reinforced for combat and draws the eyes to its ornate design. While wearing this coat, you have proficiency in navigator’s tools and vehicles (water). If...

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Which Commissioner item concept should we make?

Hey y'all!

Every other week Commissioners nominate their favorite Commissioner-created item concepts to be voted on by Comrade tier patrons and up. Now we need your help to determine which concepts will make it into our lineup as an official Dungeon Strugglers item.

Which of these...

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Arcblade {Card}

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Arcblade

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Arcblade
Weapon (longsword), very rare (requires attunement)

This item appears to be a longsword hilt. While grasping the hilt, you can use a bonus action to cause a blade of dark lightning to spring into existence, or make the blade disappear. While the blade exists, this magic longsword ha...

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Which item should we make next?

Hey Comrades and Commissioners!

As we delve deeper into Coasts and Open Oceans, we'll be polling every other Wednesday at 10am PST to see which items you would like us to make next! We've compiled some fun aquatic concepts below. The winner will be released on the following Wednesday, so stay t...

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Dragon Turtle Plate {Card}

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Dragon Turtle Plate

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Dragon Turtle Plate
Armor (plate), very rare (requires attunement)

You have a +1 bonus to AC and resistance to fire damage while wearing this armor fashioned from a dragon turtle hatchling's shell.

As an action, you can exhale scalding steam in a 60-foot cone. Each creature in that are...

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Aquatic Symbiote {Card}

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Aquatic Symbiote

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Aquatic Symbiote
Wondrous item, rare (requires attunement)

This fleshy mass pulses with life and twitches when touched. If you allow this creature to merge with your body you gain adaptations suited for an aquatic environment. You can breathe underwater and gain a swimming speed equal to you...

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Liquid Lightning {Card}

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Liquid Lightning

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Liquid Lightning
Potion, rare

Drinking this potion allows you to zip around for 1 minute as pure electricity. As a bonus action on each of your turns before the effect ends, you can transform into a bolt of lightning and instantly travel in a straight line to an unoccupied space you can see ...

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Yves' Thieves' Tools is now free!

Thank you for voting! Yves' Thieves' Tools has been chosen to be the next item available to patrons and non-patrons alike.

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Nebulous Net {Card}

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Nebulous Net

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Nebulous Net
Weapon (net), legendary (requires attunement)

No light passes through the void-black material of this net except for a constellation of twinkling stars. The net is 3 feet in diameter when held, however it expands to great lengths when thrown to engulf a target creature. It can b...

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Captain's Coat and Dragon Turtle Shell - the next two Commissioner items!

Comrades and Commissioners - the votes from Friday's poll are in!

Captain's Coat and Dragon Turtle Shell have been selected by you to be made into official Dungeon S...

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Which Commissioner item concept should we make?

Howdy y'all!

Every other week Commissioners nominate their favorite Commissioner-created item concepts to be voted on by Comrade tier patrons and up. Now we need your help to determine which concepts will make it into our lineup as an official Dungeon Strugglers item.

Which of the...

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Trident of Treachery {Card}

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Trident of Treachery

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Trident of Treachery
Weapon (trident), legendary (requires attunement)

The barbs on this trident gleam wickedly, and those who wield it see betrayal lurking in every reflection. The magical effects of this weapon are not revealed by the identify spell and any attempt to uncover its ...

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Which item should we make next?

Hey Comrades and Commissioners!

As we continue to delve into Coasts and Open Oceans, we'll be polling every other Wednesday at 10am PST to see which items you would like us to make next! We've compiled some fun aquatic concepts below. The winner will be released on the following Wednesday, so s...

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Squall Caller

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Squall Caller
Weapon (battleaxe), uncommon (requires attunement)

This battleaxe has the thrown property with a normal range of 20 feet and a long range of 60 feet. It has 3 charges. While holding the battleaxe, you can use an action and expend 1 charge to cast gust of wind (save DC ...

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Squall Caller {Card}

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