XXX4Fans
fdnbgonds from patreon

fdnbgonds

patreon


fdnbgonds posts

Breast Bondage 1

fdnbgonds post Breast Bondage 1 from patreon

Whew!  That was a lot of work, but I've managed to squeeze in the time.  I hope you all like it!

One more layer of rope and I'll be ready to start in on animation work.  This takes so much time to build that I think I might finish roping up the other girl later.

View Post

Tie Me Up 0.671 early access

New version is up and ready.  Your controls have been updated.  You can now press control+home to load a new test level, while pressing home will load the original level.

Tie Me Up has no load screens at the moment and it may take a few minutes for the new level to load.  The game will freeze during loadi...

View Post

Hey guys! Guess what's coming soon...

fdnbgonds post Hey guys!  Guess what's coming soon... from patreon

>: D

View Post

Bicep Rope 2

fdnbgonds post Bicep Rope 2 from patreon

Bicep rope binding for the other base body.

View Post

If the game loads but just shows an empty level

It's a problem with the scripts not loading.  There is a Windows Script Debug version on Dropbox, use it if you have trouble running the game.

View Post

Tie Me Up 0.67 released!

Hey all!


Tie Me Up 0.67 is up and ready!  Very special thanks to Pontikue, who has taken on the role of Lead Programmer for the project!  You can download it here: https://www.dropbox.com/sh...

View Post

Early Access Updated!

New early access version just uploaded to Dropbox!


https://www.dropbox.com/sh/hefrwvwp484xa61/AADanl5hFG5o-PxiZly9aSK8a?dl=0

This is a Patreon-only link.  Please don't share!

View Post

New Upper Arm Rope

fdnbgonds post New Upper Arm Rope from patreon

View Post

Tie Me Up Design Goals

On the modelling side, I'm getting closer and closer to starting in on the new animations, which I'll start once I have all the models I need.  The new models will run much better on lower-end machines when they're finished and implemented in-game.

The current animations won't work with the new models.  They'r...

View Post

Forearm Rope Type 2 LOD4

fdnbgonds post Forearm Rope Type 2 LOD4 from patreon

View Post

Forearm Rope Type 2 LOD 3

fdnbgonds post Forearm Rope Type 2 LOD 3 from patreon

View Post

Forearm Rope Type 2 LOD2

fdnbgonds post Forearm Rope Type 2 LOD2 from patreon

View Post

Forearm Rope Type 2 LOD1

fdnbgonds post Forearm Rope Type 2 LOD1 from patreon

View Post

Forearm Rope Type 2 High Detail

fdnbgonds post Forearm Rope Type 2 High Detail from patreon

View Post

Forearm Rope, Low-Poly Model 6

fdnbgonds post Forearm Rope, Low-Poly Model 6 from patreon

The last model looks poor, unless we zoom out and view it from a distance.  The lowest detail models aren't meant to be seen from close up when in-game.

View Post

Forearm Rope, Low-Poly Model 5

fdnbgonds post Forearm Rope, Low-Poly Model 5 from patreon

Decimate modifier applied again to further reduce detail for the next LOD.

View Post

Forearm Rope, Low-Poly Model 4

fdnbgonds post Forearm Rope, Low-Poly Model 4 from patreon

To improve performance further, I apply a Decimate - Un-Subdivide modifier to the model to simplify the geometry even more.

As a rule of thumb, models for mobile use should be below 2,000 tris, but PCs can handle more.  I've got this model down to around 5,000 tris, which will run much better than the high-detail v...

View Post

Forearm Rope, Low-Poly Model 3

fdnbgonds post Forearm Rope, Low-Poly Model 3 from patreon

I've selected Face Orientation to check the normals.  Faces make up the surfaces of a model, upon which materials can be rendered to make the model look less like digital clay and more like rope.  Faces, however, are one-sided.  If I see blue, then the normal is facing the right direction.  If red, then th...

View Post

Forearm Rope, Low-Poly Model 2

fdnbgonds post Forearm Rope, Low-Poly Model 2 from patreon

Shade smooth applied to ropes.  Before you could see the faces that make up the structure.  Shade smooth changes the way the model is rendered, but not the geometry.  This gives it a smooth appearance without any performance cost in-game.

View Post

Forearm Rope, Low-Poly Model 1

fdnbgonds post Forearm Rope, Low-Poly Model 1 from patreon

Low detail version uses the same curves as the others, but each curve has a circle attached to it as a bevel.  This makes for a round shape that follows a path.

View Post

New Early Access Released!

New build can be found here:

https://www.dropbox.com/sh/hefrwvwp484xa61/AADanl5hFG5o-PxiZly9aSK8a?dl=0

This is a Patreon-only link.  Please don't share!

View Post

New Early Access released!

New build can be found here:

https://www.dropbox.com/sh/hefrwvwp484xa61/AADanl5hFG5o-PxiZly9aSK8a?dl=0

Again, this is a Patreon-only link.  Please don't share!

View Post

Forearm Rope, LOD2

fdnbgonds post Forearm Rope, LOD2 from patreon

I've decrease steps from 16 to 5 on this version.  Much better tri count, but the ropes are now distorted.

When computers render models at a distance from the camera, they render all of the mesh that's visible to the camera.  A 200,000 tri model will be rendered the same no matter what the distance is.  B...

View Post

Finished Forearm Rope LOD1

fdnbgonds post Finished Forearm Rope LOD1 from patreon

It doesn't look as good as the previous one, but it's not too different.

The game's ropes look good, but only because the details are actual mesh topology.  It's about as detailed as you can get.  But high detail like this means a slower framerate, especially on lower-end machines.  There's no way around ...

View Post

Forearm Rope, LOD1

fdnbgonds post Forearm Rope, LOD1 from patreon

The tri count on LOD0 is pretty high, which will require a fair bit of power to render, especially if there are a lot of objects on screen.

Each LOD (level of detail) has progressively simpler geometry, making each one easier to render than the last.  The game will choose a version of the model based on the distanc...

View Post

New early access version uploaded!

New build can be found here:


https://www.dropbox.com/sh/hefrwvwp484xa61/AADanl5hFG5o-PxiZly9aSK8a?dl=0


Again, this is a Patreon-only link.  Please don't share!

View Post

Link to Early Access Builds

You can find early versions of the game here.  Please note that these are provided as is.  They'll be buggy, they'll be missing features, they can even have less stuff working in them than the regular public builds.

These are literally put together during development.  For various (development) related re...

View Post

New Forearm Rope Part 6

fdnbgonds post New Forearm Rope Part 6 from patreon

Bridged edge loops.

View Post

New Forearm Rope Part 5

fdnbgonds post New Forearm Rope Part 5 from patreon

I've selected and erased the extra geometry, which leaves a gap.

There are other gaps in the ropes, but I position them so that they won't be visible in-game when a character is wearing the rope model.

In some cases gaps can't be hidden from view, so I'll have to bridge them.

View Post

New Forearm Rope Part 4

fdnbgonds post New Forearm Rope Part 4 from patreon

Edit mode view of new model.

Because Blender's Screw modifier uses whole numbers for segments (you can't do a half-segment), there will be some overlap (such as the mess at the top of the vertical ropes).  This generates unnecessary faces that we don't need.  The more complex the model, the slower the game wil...

View Post