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fdnbgonds from patreon

fdnbgonds

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New Forearm Rope Part 3

fdnbgonds post New Forearm Rope Part 3 from patreon

I apply all modifiers, group all the meshes into one, delete the curves to tidy up and give the new model an appropriate name.

LODs range from 0 to 4, 0 being the highest detail.

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New Forearm Rope Part 2

fdnbgonds post New Forearm Rope Part 2 from patreon

Now that the rope is made, I copy it into a new file to set it up.

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New Forearm Binding, Low Detail

fdnbgonds post New Forearm Binding, Low Detail from patreon

The ropes themselves are made using the screw modifier, then adding a curve modifier to wrap them around.

In the case of low detail models, the curves themselves have circles applied to them as a bevel object.

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New Forearm Binding

fdnbgonds post New Forearm Binding from patreon

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New Level 1 Wrist Ropes

fdnbgonds post New Level 1 Wrist Ropes from patreon

These are more like the old ones.  They're more flexible, easier to animate and are more forgiving when I pose the models in uMotion later on.

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Both characters

fdnbgonds post Both characters from patreon

So far so good for the new models.

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Finished Wrists Crossed Model

fdnbgonds post Finished Wrists Crossed Model from patreon

This was tedious to build.  The curves needed to be tweaked just right to make it fit right.

It looks OK, but her elbows are a bit gibbled when bent at those angles which isn't going to look good in-game.  Worse, this is going to be a pain to animate.  Her arms need to be in EXACTLY the right spot for it ...

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Arms Crossed Model

fdnbgonds post Arms Crossed Model from patreon

Got the pose on the Secretary ready, now I need to build the rope.  I need to get her arms in just the right position, which sadly means I have to gibble her elbows a bit.

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