This is another physics release, didn't get to the clothing stuff properly yet. The physics defaults needed work, and I want the physics to be at least somewhat close to what it'll be in the final v1.1 release before everyone starts creating clothing adjustment profiles. This would ensure the profiles created early o...
2023-05-22 17:10:15 +0000 UTC
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The previous package 15.var is deleted from mega, use the 16.var one instead.
The issue was that initialization failed if local distortion physics was enabled by default in your user preferences. I keep it off during development since I need to reload the plugin often and the faster calibration helps there, and di...
2023-05-21 19:25:55 +0000 UTC
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This release focuses on an improved breast gravity and glute gravity implementation, and simplifies how the plugin is loaded.
The gravity implementation is a requirement for getting the clothing adjustments to work automatically in every pose. The next alpha will have the clothing related stuff that most of you are wait...
2023-05-21 16:16:23 +0000 UTC
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Hi. I would like to ask your opinion on whether I should add this layer of security to future versions of Naturalis and possibly other releases as well.
The issue of piracy bothers me enough that I want to try to do something about it. Full disclosure: I've already spent significant time researching this, and a lot of t...
2023-05-19 09:50:23 +0000 UTC
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In this demo video, I'm just experimenting with a few different clothing items to show how different items can have their own profile that gets applied automatically when the item is enabled.
Select 1080p from the wheel icon on the lower right - if it looks blurry it probably selected 720p automatically.
The...
2023-05-17 17:48:59 +0000 UTC
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Hi! I've been investigating different possibilities, digging into how clothing works in VAM, and putting together a plan for the clothing adjustments in Naturalis v1.1.
The quick version
- A force will be applied to breast or glute joint when wearing clothing, automatically resulting in a change in shape and...
2023-05-16 10:06:31 +0000 UTC
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Auto-Upgrading
This release adds an AutoUpgrade.cs script which you can use to automatically update from a TittyMagic 5.x or the Naturalis v1.0.0 plugin to the v1.0.1 plugin.
Simply load that script on the person atom and it'll do everything automatically! This is especially useful for looks for which you'...
2023-05-12 14:27:20 +0000 UTC
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https://everlastervr.github.io/docs/naturalis/
The documentation is already pretty comprehensive, it covers the basics as well as more advanced stuff.
There are currently tutorial videos o...
2023-05-10 15:16:38 +0000 UTC
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I played around a bit, and managed get some pretty cool early results, so I figured I'd share this little tech demo.
I'm detecting the current position of a single GPU sim particle on the clothing (red plus sign), and nearby soft physics joints around that particle (green plus signs). Then I apply a force to each soft p...
2023-05-06 19:28:39 +0000 UTC
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On the Trello board, it should be easy to see the current status of development towards the next version, what kinds of things are waiting for implementation, and what needs further investigation. I'll be keeping it reasonably up-to-date.
The board replaces the need to write up lengthy and easily outdated roadmap posts ...
2023-05-05 18:17:32 +0000 UTC
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Let's start this month with a poll! Your views matter to me.
With Naturalis v1.0 done, the way is clear for new features to be implemented, and to help me decide what to work on next, I want to ask you!
What features would you like to see most?
- Try to pick 2-5 of th...
2023-05-04 15:59:24 +0000 UTC
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At long last! 🍉🍑🍾
For newcomers, check the pinned post to find the downloads.
Naturalis hub post
https://hub.virtamate...
2023-05-02 16:57:19 +0000 UTC
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Hello,
The Naturalis early access release will be out early next week. In addition to those with an active subscription on the 8€ tier, the download link will be sent to anyone else on the 8€ tier whose subscription was still active when beta 4 was released (Apr 20).
I've created a 2m 30s cinematic trailer, a ...
2023-04-29 21:50:33 +0000 UTC
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Expression Randomizer v1.8.0 is now free and available on the Hub. Thanks to VamTimbo for publishing the hub resource! Check it out:
https://hub.virtamate.com/resources/expression-randomizer-by-ext...
2023-04-24 21:32:11 +0000 UTC
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#OneMoreBeta™ :D
Settings script converted to nested UI

The separate Settings script is gone, instead the settings UI is now be accessed from the "Naturalis User Preferences" button in the main window of TittyMagic or...
2023-04-20 12:01:23 +0000 UTC
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Hi all.
Priority one is getting Naturalis released to early access. You might think it's as simple as just putting it out there... but I want it done right, and I try not to feel like I'm in a hurry to get it done, even though it's basically the one thing holding back further development.
I also haven't promoted m...
2023-04-15 17:27:08 +0000 UTC
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Some improvements and fixes, and tweaked the presets a bit.
- Fixed issue where the smooth transition to initial state on unchecking a morph toggle didn't go all the way, and the plugin wouldn't relieve control of the morph
- Fixed issue where linear transitions ("Smooth" toggled off) were way too fast
<...
2023-04-13 21:33:46 +0000 UTC
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Hi, this one's a bit of a random release. (Heh heh.)
A few days ago, as I was working on the promo video for Naturalis, I realized I want the characters in the video to have dynamically changing, natural looking expressions without having to manually animate them. I started using the ExpressionRandomizer_1.7 pl...
2023-04-12 19:42:36 +0000 UTC
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Decided to release another beta to get a few important fixes out :)
Fixed & improved zeroing of duplicate morphs
Switching the pose during calibration had broken an implementation that zeroed TittyMagic morphs from earlier packages. It's important that this works because it's easy to end up wi...
2023-04-08 15:28:58 +0000 UTC
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VarLicenseFilter is a session plugin aimed at creators. It can be used to only load those var packages which have suitable license types for use in a project.
The more packages you have installed, the more additional benefit you will get from the plugin. Filtering out all of the packages you can't use in your proj...
2023-04-07 09:30:30 +0000 UTC
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BootyMagic feature complete
You can now finally get the butt physics you want by adjusting the softness and quickness sliders. Combining those, you can get anything between a tight and firm athletic butt to a very jiggly and soft booty, at any size. All in all, the changes in this release mirror the ones done to Titty...
2023-04-05 18:08:26 +0000 UTC
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This release includes a near-complete rework, or let's say rebalancing, of how different TittyMagic variables from physics to morphing and colliders are adjusted with breast mass, softness and quickness. All of those variables can differ between having soft physics enabled vs disabled.
With this first beta, we can consi...
2023-04-02 12:10:58 +0000 UTC
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All things considered, things are progressing well, but it's been pretty slow going. With so many variables to take into account in balancing the settings, one needs to be very methodical and patient with testing and evaluating the changes to how the settings are calculated. It's a careful, iterative process of fine tuning ev...
2023-03-28 13:54:29 +0000 UTC
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First, thanks to the patron who gave me some feedback and pointed out how the default soft physics settings looked better in BootyMagic alpha 3 (which was released Dec 14 2022). As a result of that feedback, I did some comparisons between Naturalis...
2023-03-24 17:22:59 +0000 UTC
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Decided to release a small patch version to fix a few issues that I found while working on the beta.
- Fixed the fast calibration from scene JSON: the mass amount saved to the scene JSON was incorrect and was applied incorrectly on scene load.
- TittyMagic: mass calculation is consistent, previously it ...
2023-03-22 10:21:45 +0000 UTC
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A smaller update to polish the booty morphing, plus a few fixes.
BootyMagic morphing improvements
- Morphing no longer gets locked to a maximum morph value, and morphing looks smoother. In alpha 5, the maximum Y angle, X angle and depth compared to calibrated values were too low and caused morphs to hit a wa...
2023-03-20 11:50:00 +0000 UTC
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This is a simple scene with a cycle force animation, a few different poses, and buttons to change body morph. The body morphs are intended to show the full range of possible glute mass values that BootyMagic supports so that you can easily test how the plugin adjusts to different butt sizes.
For things to look good, it'...
2023-03-16 19:24:41 +0000 UTC
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Hi. Developing this version involved solving some rather challenging technical problems and took a lot of effort just in terms of the hours spent. I really hope you'll like it!
This version includes significant improvements to butt morphs, automatic calculation of glute mass, glute mass based scaling for glute joint phy...
2023-03-16 19:24:19 +0000 UTC
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Hi, this is just a short update on what I'm working on and what to expect in the next Naturalis release which focuses on BootyMagic.
For those of you reading this on the old 5€ tier - perhaps this post will help you decide if you want subscribe to the 8€ tier in order to gain access to the next release.
...
2023-03-10 13:01:38 +0000 UTC
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Fixes:
- Fixed VAM crash when plugin was removed or reloaded (was introduced in the previous alpha)
- BootyMagic: fixed issue where booty morphing with soft physics off didn't work when the plugin was added, or after changing the skin via Skin Select (or by loading a preset)....
2023-03-07 10:57:16 +0000 UTC
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