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Naturalis v1.0.1 Release

Auto-Upgrading

This release adds an AutoUpgrade.cs script which you can use to automatically update from a TittyMagic 5.x or the Naturalis v1.0.0 plugin to the v1.0.1 plugin. 

Simply load that script on the person atom and it'll do everything automatically! This is especially useful for looks for which you've carefully tweaked the hard collider radiuses and offsets, for example.

When upgrading from TittyMagic 5, it doesn't preserve all of the physics parameter offsets since the physics defaults are pretty different in Naturalis, so the result wouldn't be the same anyway. But pretty much everything else is kept.

More comprehensive info in the documentation.

Fixes

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Early access end date is the same as with the v1.0.0 release (June 6).

Also, the Gravity Physics documentation page now has a tutorial video on the subject.

-everlaster

Comments

I agree! I wish I'd done it sooner. It's also possible that a generalized version of that could be released as a standalone plugin, allowing anyone to migrate any version of a plugin X in the scene to the latest installed version of that plugin. Whether it'd actually work properly is another thing, since it's entirely possible that the newer version of a plugin defines different JSON parameters and behaves differently when the restore from JSON gets called, and then the old plugin's settings won't get carried over as expected. But even so it'd be a massive help in a lot of cases, e.g. for upgrading Timeline in a scene.

everlaster

It seems like it would be a small change but auto-upgrade is such a HUGE quality of life improvement, it's importance can not be overstated.

NEX

Sounds super convenient ! Thank you very much for making it possible !

Pan-da!


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