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TheGatewayOfRealities from patreon

TheGatewayOfRealities

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TheGatewayOfRealities posts

Weapon Types (Part 3/3)

TheGatewayOfRealities post Weapon Types (Part 3/3) from patreon

The last but not the least bunch of planned weapon animation sets, not weapons themselves, but the way characters hold and interact with the weapon.

Combat Staves

While it might seem ordinary, this category is extremely vers...

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Weapon Types (Part 2/3)

TheGatewayOfRealities post Weapon Types (Part 2/3) from patreon

Let's take a look at the second bunch of possible weapon animation sets. Versatility of them is key, the more generic they are, the more unique weapons we and modders can add later on. The characters will then be able to hold and operate any custom weapon model in the styles similar to ones shown in the sketches below:

Light ...

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Weapon Types (Part 1/3)

TheGatewayOfRealities post Weapon Types (Part 1/3) from patreon

Thanks everyone for the support for this exciting new month! 

With the most of the work for the locomotion animations done, it's time to start working on animating the weapons, tools and skills!

In this post I'll demonstrate 4 potential types of weapons, however, those are not the "weapons" you're going to use in ga...

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Swimming and Climbing

TheGatewayOfRealities post Swimming and Climbing from patreon

Well, it wasn't that simple to implement as I said in previous posts, and it's not because of animations themselves, but the transitions between them. Adding 3-degrees of freedom to swimming animations, while making it look somewhat natural and organic wasn't easy.

2018-05-30 05:01:26 +0000 UTC View Post

Sliding

TheGatewayOfRealities post Sliding from patreon

First of all, sorry for a delayed update - I got quite ill, had fever and splitting headaches, that stopped me from approaching the computer for a few days... Now I'm getting better and back doing work: making more animations and script that triggers them at correct conditions.

Thank you so much for supporting this month of de...

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Stopping animations and crouching

TheGatewayOfRealities post Stopping animations and crouching from patreon

I re-did stopping animations because the old system wasn't really thought through turns out... Challenge lays in that it is important that there is multiple stopping animations: we don't know when the player releases the movement input and when the character is supposed to stop.

At the moment of stopping the character can have...

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More locomotion animations

TheGatewayOfRealities post More locomotion animations from patreon

Almost all ground locomotion animations are complete, from walk to run cycles, turns in place, stopping, jumping, falling.  

These build up the core of the most frequently seen animations by the players, that's why I took some ti...

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Egg launchers

TheGatewayOfRealities post Egg launchers from patreon

Animation work is going in full strength, and aside from regular locomotion, jumping and swimming, there are also special animations that   happen when creature is using abilities or shooting weapons. 

This is one of su...

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Blender Rig (and scripts)

TheGatewayOfRealities post Blender Rig (and scripts) from patreon

So as promised, I'm uploading the source Blender rig file for everyone to use! The main purpose why this would be eventually released for public usage is to support mod makers creating new animations, however it's not quite ready for that at this point. 

Think of it as early access behind the scenes look! If you're a blen...

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Animations

TheGatewayOfRealities post Animations from patreon

Just a quick update: I'm working on animations now! So far it goes pretty  well thanks to our highly advanced rigging and scripts we made in Blender (without them animating would be a really big pain) so ultimately it was worth spending so much time preparing this rig.

2018-03-21 04:58:56 +0000 UTC View Post

Rigging pt2

TheGatewayOfRealities post Rigging pt2 from patreon

First of all, thank you for all the support and love you're giving us <3 Quality work needs time to develop, especially when it comes to good animations, and to do good animations, first step is to make a good rig.

Blender is a nice tool.. but it lacks a support for certain features of professional rigs done in programs lik...

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Research Facility

TheGatewayOfRealities post Research Facility from patreon

Our game doesn't have much content yet, and while animations for many bipedal races are coming soon with the finished rig, it's not yet late to think and refine the what gameplay is going to be like. 

TLDR version:

New playable level ideas
> Gives an exploration goal to the...

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Rigging is (almost) done!

TheGatewayOfRealities post Rigging is (almost) done! from patreon

 

So the vast majority of figuring out how to do a proper rig in Blender is done! In case you're wondering why it took so long (2 months of every day dedicated work, in fact), well, there are no learning materials available for such advanced level rigs out there in the internet, simply nothing of use. 

To devel...

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2017 Retrospective.

TheGatewayOfRealities post 2017 Retrospective. from patreon

First of all, Happy New Year and thanks to everyone supporting the project for all of its time. You guys are amazing and I need to keep reminding you that :} 

Here is the retrospective of 2017 as promised, it took me a while to write this post, I know its 9th already and new year thing is kinda over by now, I just wanted ...

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Merry Christmas!

TheGatewayOfRealities post Merry Christmas! from patreon

I wish you all the murry and all the amazing, scaly and fluffy things! I'm not good at written holiday wishes, that's why I drew a picture instead! ^^

I want to say thank you everyone for the amazing support you're giving to the project of my dreams... our dreams, even! After all we're all making the game together :}

Pla...

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December 2017 Support

TheGatewayOfRealities post December 2017 Support from patreon

Thank you so much for supporting the project this month! As per usual, I can only issue your rewards if you contact me with the things you want me to put into the game, otherwise you'll just be listed in a hall of fame once its complete :}

Going to the next development stage

2017-12-04 23:35:51 +0000 UTC View Post

Started streaming

TheGatewayOfRealities post Started streaming from patreon

Some news I wanted to quickly share: 

I have spent some time and set up everything I needed to start streaming, (overlays, transitions, animations), and done a few test-streams, so far it has been a pleasant experience! Turns out I love when people watch me work on something :} . I have yet to try talking over the mic whi...

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New character, customization.

TheGatewayOfRealities post New character, customization. from patreon

Thank you so much for the support this month! 

A lot of time consuming character modelling is done finally, various body variants for Hizathri species are rigged to a freshly created master-rig for all bipedal and upright standing creatures (more to come later and they will re-use the same animations) . What's finished ha...

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Day of Dancing Darkness

TheGatewayOfRealities post Day of Dancing Darkness from patreon

Prelude

Shadows weren't a part of the original ecosystem that supported life and encouraged evolutionary progress like elementals always have done. They came to Khzandithri by one big mistake, a security breach of sorts... And they spread like a disease, corrupting the whole spheres one after another, turning living c...

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Rigged Hizathri model download

TheGatewayOfRealities post Rigged Hizathri model download from patreon

The game is getting populated with the final models more and more, however there is always more work required, like right now, before releasing the build with the new Hizathri models they have to be fully rigged and animated first. 

While that's coming along nicely, I thought that since I recently switched to Blender (a f...

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Seid ihr das Essen? Nein, wir sind die Jäger!

TheGatewayOfRealities post Seid ihr das Essen? Nein, wir sind die Jäger! from patreon

If someone doesn't know where that phrase is from, it's from the opening theme of Attack on Titan... and you can tell why I chose it :}

As you know, it's our goal to portray creatures of our game as living beings, and not just a pile of moving polygons on screen - that is why I modelled muscles, organs...

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Blender for animations

TheGatewayOfRealities post Blender for animations from patreon

First of all - thank you so much for support this month!

I've been in search for an animation program for quite a while, despite that I work in Modo and know Maya, and 3ds Max (though might be rusty on this one) I still wasn't sure what program would suit our project better. 

So far I rigged the original dinosaur in...

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Underground exploration and Camera

TheGatewayOfRealities post Underground exploration and Camera from patreon

One of the big world exploration features is when you go into a cave and start making your own way through it, literally. Nowadays its not so innovative to have digging in a survival game, but it doesn't mean it has to be just a carbon copy of what other games did.

We're not going to go down the rabbit hole of voxel-based game...

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Color customization

TheGatewayOfRealities post Color customization from patreon

So if you've played previous demos, you're probably familiar with color customization system we have... Though, it's been bumped to a higher level, because it has such a huge potential.

During the course of the game you will be unlocking and discovering new colors, that don't just represent some RGB values you can simply pick ...

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Blood and dirt

TheGatewayOfRealities post Blood and dirt from patreon

Don't be scared! He's ok! Its just red paint..... for now.....

So when receiving a lot of damage, even the shield fueled by an infinite energy source can start giving out. Energy might be infinite, but the generation rate and the capacitors aren't. 

Surely, blood is not the most realistically drawn, but it doesn't h...

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Watching you! (September 2017 support)

TheGatewayOfRealities post Watching you! (September 2017 support) from patreon

Thank you so much for the support this month! I really appreciate what you do for the game of our dreams, without your help I wouldn't even be able to come close to the current state of the game!

But sadly, lately Patreon support has been going downhill a bit, and it's quite strange - the game's going very good and lots of sys...

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Intersection effect

TheGatewayOfRealities post Intersection effect from patreon

Ever had this thing when you accidentally put your camera inside a character in any 3d game? And it looks horrifying - either floating eyeballs and teeth, or you see your character from inside like an empty tube, like an inflatable toy.

This always disturbed me a great deal, even though its technically how 3d models work, I ne...

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(Dis)integration effect

TheGatewayOfRealities post (Dis)integration effect from patreon

Started working on a new effect that will be a big part of the game:

Whenever you respawn or change species your character body - it will disappear similar to how shown in the gif, but with more anatomical detail and flashy particles, because there will be actual muscles and bones involved in this transition. And then, a new b...

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Shield effect

TheGatewayOfRealities post Shield effect from patreon

You might have seen a particular green crystal featured there and there in the art of the game, even on the UI... It's not just a decorative element, its a big part of the lore.

In our multiverse, everyone, who passed through the Gateway at least once, is equipped with a special crystal that is capable of generating infinite e...

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New place, new skin.

TheGatewayOfRealities post New place, new skin. from patreon

If you haven't followed me on Discord, you might be wondering why I kind-of disappeared for a short while... 

Short story: I (Salireths) moved to another country, to another side of the planet entirely. This was a big moment in my life, and just like with every big move like that, it disrupts normal work for some time, be...

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