One of the final stretch goals of the DungeonMorphs IV Kickstarter was to include an alternate version of the DungeonMorph cards (2.5″ x 2.5″ cards of the geomorphs) in the style of one of the artists involved in the design. That artist was ME! So I spent a month and change redrawing all the geomorphs from their original ...
2022-12-28 04:08:01 +0000 UTC
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Down a flight of circular stairs around a massive central pillar is Amnuron’s Hall – a small complex built up around the circular chamber the stairs descend into and a pillared hall to the south of east of it. Once home to the potent wizard of the same name, the hall is poorly maintained and no longer welcomes guests and ...
2022-12-25 00:49:30 +0000 UTC
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It’s a wee little set of islands that appears on older navigational charts as “the Lesser Chesten Islands” but generally known by the residents and modern charts as “Seahorse Island”. There really isn’t much geography worth speaking of, and if these islands were at sea instead of in the Galtan Lake, they would be ...
2022-12-22 02:31:31 +0000 UTC
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This map came about during one of my Twitch livestreams when a viewer asked how I would handle a cave with tiered pools, where water carrying lots of sediment and minerals has slowly worked its way down a cave making tiered pools along the way. So, unlike most of my maps, this piece focuses almost entirely on a single chamber...
2022-12-20 01:56:45 +0000 UTC
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It's that time again, friends! Time to go through the old maps and pick which you would like to see re-released under the free commercial-use license!
http...
2022-12-19 00:15:24 +0000 UTC
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It sprouted up in the forest over a few days. At first it looked like a weird mushroom, but now it stands over 300 feet tall, looking out over the canopy with strange holes around the top from whence the denizens fly out, bringing their strange alien terror to the lands about it.
And it isn’t alone, a number of these ...
2022-12-16 19:18:50 +0000 UTC
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This is the final of four interconnected maps of the Eleint Passages and associated structures.
The Ruined Fane sits beneath the northern passages of the Eleint Passages. It is concealed by a secret door that leads to the upper chamber of the fane and which immediately gives a clue as to the status of the struc...
2022-12-14 01:18:11 +0000 UTC
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This is the third of four interconnected maps of the Eleint Passages and associated structures.
In the connecting cave between the North and South Eleint passages is a set of stairs leading up to the dungeons beneath a tower that sits on the rocky promontory above the caves. These stairs are shown at the south ...
2022-12-12 04:10:20 +0000 UTC
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This is the second of four interconnected maps of the Eleint Passages and associated structures.
The southern portion of the Eleint Passages is more twisted and convoluted than the northern areas and includes significantly more areas that have been cut from the stone and then worked up with masonry – at some ...
2022-12-09 15:22:15 +0000 UTC
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Our last backstage pass of the year has arrived. Here are the ten maps we'll be putting up on the blog this month - Dungeons, a tower, an island, sewers, caves...
Thanks once again for your support which makes these possible!
2022-12-07 03:26:29 +0000 UTC
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This is the first of four interconnected maps of the Eleint Passages and associated structures.
The northern portions of the caves are home to a foul tainted wyrm with a breath weapon of foul poisonous gasses – it makes its lair in the chamber at 9 o’clock to the large central chamber but often spends its time layin...
2022-12-06 00:03:09 +0000 UTC
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Every month we go through our back catalogue of maps and you vote on which two should be re-released under the free commercial use license. Our second release from November’s poll is this non-grid-aligned set of caverns and galleries.
Travelling along the edge of the Dry Bad...
2022-12-02 17:35:58 +0000 UTC
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Every month we go through our back catalogue of maps and you vote on which two should be re-released under the free commercial use license. Our first release from November’s poll is this map of a “cult temple & basement”.
The Communion of the Gold Hand doesn’t appear all th...
2022-11-30 02:44:11 +0000 UTC
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One of the final stretch goals of DungeonMorphs IV was to include an alternate version of the DungeonMorph cards (2.5″ x 2.5″ cards of the geomorphs) in the style of one of the artists involved in the design. That artist was ME! So I spent a month and change redrawing all the geomorphs from their original artists’ style...
2022-11-28 00:28:35 +0000 UTC
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One of the final stretch goals of DungeonMorphs IV was to include an alternate version of the DungeonMorph cards (2.5″ x 2.5″ cards of the geomorphs) in the style of one of the artists involved in the design. That artist was ME! So I spent a month and change redrawing all the geomorphs from their original artists’ style...
2022-11-24 23:36:23 +0000 UTC
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The Uktar Atoll sits about two days travel by boat from the Eastern Isles of the Dead. These low islands are set with a few hills, a rocky plateau, and a lot of jungles. They’ve been used as a secret pirate stronghold, have been home to a number of strange and esoteric cults, and have a small populace of halflings living on...
2022-11-23 01:49:48 +0000 UTC
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“This illrigger’s base looks like a giant stone dragon!”
“So what? It just reinforces that we’re in the right place to SMITE EVIL!”
The Dragon Den looks exactly as described above – a massive stone dragon with horns and mighty claws emerging from th...
2022-11-21 01:27:08 +0000 UTC
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Beneath the old Chienard Manor can be found both basements (and a once-extensive wine cellar) and the family crypts. Recently these have been expanded upon by what the Chienards can only suspect are their own ancestors turned upon them for a lack of proper worship and respect.
The main basement is accessed via the stair...
2022-11-17 05:12:14 +0000 UTC
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The old Chienard manor sits on the hills southeast of the fortified town of Smallharbour where it is slowly collapsing while the owners hide in the parts of the structure that are still mostly sturdy. The carriage house is abandoned and part of the floor has collapsed into tunnels beneath it. The north end of the manor has al...
2022-11-14 20:59:46 +0000 UTC
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It is that time once again where I select ten or so maps that we then vote on to determine which will be re-released under the free commercial use license thanks to your support.
Here's this month's selection!<...
2022-11-13 02:17:00 +0000 UTC
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This multi-level dungeon is hidden deep in the Count’s Woods, where only hunting parties looking for the mighty knife-boars travel. The local orcs occasionally catch and train knife-boars for some of the more frightening goblin boar-riders have their own tales about this place and the heavy solid copper skulls found within....
2022-11-12 02:04:42 +0000 UTC
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These ruins are old enough that no one even has a name for them anymore. On several very old maps there are markings that translate to “fort” or “fortification” at this location, but nothing more. If it were any further south it would be completely overrun with trees and growth by now, but on the cold plains of the no...
2022-11-09 21:00:50 +0000 UTC
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Among the gods and demons worshipped in ancient Zorisz were the many “Ministers”, demons that were seen as the infernal “bureaucracy” that handled all things supernatural and often governed the actions of those drawn under their spell. This cave temple in the hills in the south of what is now the nation of Pantesh is ...
2022-11-07 22:51:38 +0000 UTC
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The small stone tower topped with crenellated battlements sets Vund Home apart from most of the buildings in the neighbourhood. While stonework isn’t that unusual, actual fortifications stand out a bit. The sorcerer Heltos Vund owns the property and his mysterious but very knowledgeable wife, the Lady Vund, occasionally hos...
2022-11-05 01:28:27 +0000 UTC
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November is here (somehow) and fighting through fever and coughing, I've assembled this month's backstage pass. I'm already foreseeing issues posting the 1200 dpi versions of the "interlinked" map on the blog as it is significantly l...
2022-11-04 02:46:03 +0000 UTC
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Every month we go through our back catalogue of maps and you vote on which two should be re-released under the free commercial use license. Our second release from October’s poll is this Gamma Terra map that incorporates a regional map and a few site maps into one.
Sprawling...
2022-11-03 01:41:42 +0000 UTC
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Every month we go through our back catalogue of maps and you vote on which two should be re-released under the free commercial use license. Our first release from October’s poll is this map I “doodled” in the “Book of Holding”
2022-11-01 01:37:25 +0000 UTC
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Here's a follow-up to the dungeonmorphs posted earlier this week - six more sewer morphs designed by Glynn Seal, Billiam Babble, Alyssa, Joe Wetzel, and myself and redrawn in my style (and sometimes modified to my methodologies).
2022-10-28 15:00:09 +0000 UTC
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One of the final stretch goals of the recent DungeonMorphs IV Kickstarter was to include an alternate version of the DungeonMorph cards (2.5″ x 2.5″ cards of the geomorphs) in the style of one of the artists involved in the design. That artist was ME! So now that all the different geomorph designs are in for each die, I...
2022-10-26 15:00:10 +0000 UTC
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Once part of the canals that kept the incredible graveyard of Graven-Tosk from flooding, the deep stone-walled canals have slowly collapsed over the years and are now a series of narrow tunnels with narrow gaps above in some cases. On the surface, this area is a set of hills that bound the south end of Graven-Tosk and the fiv...
2022-10-24 18:53:26 +0000 UTC
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