Sitting under the dungeons of (insert dungeon location from your campaign here) is an old fighting pit, once used as entertainment for the owners and masters of the dungeon; and punishment for slaves, captives, and traitors.
The actual arenas are on the lower level and are overlooked from the chambers above on ...
2022-10-21 18:11:04 +0000 UTC
View Post
Continuing up from our earlier post of the ground floor, here is the second level of Marpenoth Hall. As shown, only the east and west wings are two stories, with a pitched roof over the north wing and a smaller roof along the south wall of the courtyard (providing a modicum of cover right along the south wall for those out in...
2022-10-20 01:08:07 +0000 UTC
View Post
Welcome to Marpenoth Hall, home to the Khohren mercantile house. The structure is divided into three general areas. The west wing is the staff wing with kitchen, scullery, staff room, and pantry. The east wing is Marpenoth Hall proper with tapestries on the walls, a statue of Hushan Khohren, the founder of the Khohren mercant...
2022-10-17 17:05:35 +0000 UTC
View Post
Every month we go through our back catalogue of maps and YOU vote on which two should be re-released under the free commercial use license. Our second release from September’s poll is this expansion to the skybridges of Sharn (the original of which is in the official 5e Eberron book)
The City of a Thousand Ey...
2022-10-17 03:59:50 +0000 UTC
View Post
“Cleverly” named based on the primary current purpose of this old sinkhole on the outskirts of Lautuntown in the hills of Pantesh – dead goblin hole is where prisoners are tossed when they aren’t needing to face “justice” in more civilized areas. This is mostly raiders from the local goblin tribes and those locals...
2022-10-12 17:39:14 +0000 UTC
View Post
This hall was built at the behest of Bradrig, summoner of the great devourer, master of the kraken, lord of the seven isles, and so on and so forth. Completed shortly before his death, he would accept petitioners here where a doppelganger would sit on a high throne and pronounce “the will of Bradrig” Upon his death, his s...
2022-10-11 01:17:23 +0000 UTC
View Post
Beneath the massive blue-lit cavern of K'n-yan are the red-lit caverns of Yoth where the serpent folk of yig moved their civilization in ancient times. All that remains now are ruins and serpent-tech... and a way to even deeper lightless N'kai, home of Tsathoggua.
2022-10-07 20:34:22 +0000 UTC
View Post
Smallharbour is a fortified settlement at the mouth of the Doggerel River which forms a… small harbour. The town’s growth and curtain walls have broken it up into several sections: The Manor at the heart of the city with its own docks and warehouses; Old Town to the immediate south of the manor with the main gates; Newall...
2022-10-05 15:41:37 +0000 UTC
View Post
The ruined “well” in the forested hills is well known to hunters in the area as it stands out as an unusual place for such a well (at the top of a hill instead of in one of the valleys). Actually a ventilation shaft for some deeper construction, the space beneath was only discovered recently when part of the hillside was ...
2022-10-04 01:08:14 +0000 UTC
View Post

Here is this month's set of maps in one convenient zip file! This marks the end of the Monday Five Room Dungeons (only have two for this month, maybe I'll bring the series back at another time, but I'll definitely keep drawing one he...
2022-10-03 16:52:23 +0000 UTC
View Post

As promised, here's the OCTOBER Kraken poll to determine which maps we'll re-release under the commercial license this month (once we've released the September ones in the next two weeks).
Vote here: 2022-10-03 03:14:16 +0000 UTC
View Post

Wow, September got away from me completely!
For the new patrons here, every month we poll to see what maps to re-release that month under a free commercial-use license.
I failed to get that poll out in September, an...
2022-10-01 23:15:02 +0000 UTC
View Post
The five who watch stare forever at each other and at their guide, eternally lost wearing a stone blindfold. These six statues stand on the top level of this odd hexagonal tower-shrine, a weird mystery that is beyond even the greatest sages and legend lore magics.
But mysteries like this attract weirdos… and a number ...
2022-09-30 14:00:11 +0000 UTC
View Post
One of the final stretch goals of the recent DungeonMorphs IV Kickstarter was to include an alternate version of the DungeonMorph cards (2.5″ x 2.5″ cards of the geomorphs) in the style of one of the artists involved in the design. That artist was ME! So now that all the different geomorph designs are in for each die, I...
2022-09-28 15:46:24 +0000 UTC
View Post
Dorron’s Tower isn’t so much a tower as an ascending dungeon structure. There are two entrances into the structure – one leads into the buttressed central chamber where Dorron’s Emerald used to sit on a plinth mounted on the central dais. Around the chamber are a number of small “windows” that ascend in a spiral p...
2022-09-25 21:49:16 +0000 UTC
View Post
A day’s walk south of GravelThorpe is a gully cut into the soil by the Karaczun – a stream of runoff from the melting glacier that once covered the ruins of the dwarven citadel of Urul-Dar. The gully here is home to a small set of caves and some enterprising halflings from the town had used the location as a base of opera...
2022-09-23 22:31:02 +0000 UTC
View Post
One of the final stretch goals of the recent DungeonMorphs IV Kickstarter was to include an alternate version of the DungeonMorph cards (2.5″ x 2.5″ cards of the geomorphs) in the style of one of the artists involved in the design. That artist was ME! So now that all the different geomorph designs are in for each die, I...
2022-09-21 20:32:34 +0000 UTC
View Post
Named after the sounds of the brook that runs through these caves, the Burbling Subterrane is primarily a series of gallery caverns with a smaller cave complex cut into a memorial in the depths. The first cave is a gallery that almost resembles gapped teeth across the opening, with five gaps between the rocks leading into the...
2022-09-19 23:22:42 +0000 UTC
View Post
The idols…
Creepy wide-eyed, pointy-toothed stone idols keep popping up in fields, kitchens, midden heaps… Each about three feet tall, an idol appears once every five to ten years in the village and no one knows why. But they all match one old idol found at the bottom of a nearby cave, now known as the Idol Pit.
...
2022-09-16 23:54:27 +0000 UTC
View Post
The great oracle Xeeus spoke to supplicants through the giant face built into the first of the octagonal chambers of the sanctuary… well, actually disciples of Xeeus would use the face to speak down to supplicants below, and occasionally would invite heroes and special supplicants to meet Xeeus itself.
But at some poi...
2022-09-14 17:56:58 +0000 UTC
View Post
First of all, I definitely have a predilection to having standing stones / pillars / menhirs / etc at the entrances to my five room dungeons. With that out of the way…
The Pride’s Circle is a set of standing stones on the edge of the Middlemark Woods. Attached to the circle, but hidden within the woods, is ...
2022-09-12 23:56:53 +0000 UTC
View Post
Every month we go through our back catalogue of maps and YOU vote on which two should be re-released under the free commercial use license. Our second release this month is this “small” tomb map – I’ve adjusted the placement of the map for VTT use and included a gridless version for this re-release.
Thi...
2022-09-10 03:38:53 +0000 UTC
View Post
The source of the Garnet river is a small spring and stream in the Brock Hills. The spring itself is surrounded by a set of 8 deep red stone pillars that were once of equal height, although two have been shortened by some violent damage. A further four of these pillars run the length of Garnet’s Hall overlooking the spring ...
2022-09-06 23:16:26 +0000 UTC
View Post

Here are the ten maps set for release in September! Thanks again for your support, you make these maps possible!
2022-09-04 02:30:19 +0000 UTC
View Post
“If you’ve done 6 impossible things this morning, why not round it off with a fetchquest at Escherways, the Dungeon at the End of the Universe?”
This is what happens when the lich lord fails to follow the Ikea directions for the flat-packed dungeon assembly. There are multiple places in t...
2022-09-04 00:46:50 +0000 UTC
View Post
“Deep in the desert of endless sands rests a grove of rocky outcroppings overlooking a landlocked sea that shrinks each year. Its water is briny to the point that no life exists on or between its shores. But this Salted Sea stretches far across the endless sands and those who sail upon it can fast reach the jungle lands...
2022-08-31 14:00:09 +0000 UTC
View Post

We need to figure out what maps are being re-released under the free commercial use license this month!
So here's the poll, vote soon as it is almost release time already!
2022-08-30 02:19:50 +0000 UTC
View Post
A strange gate to distant lands is under the badlands near Fort Redshield. Stairs lead down to a cavern / sinkhole that is partially open to the sky above. The bottom of the space contains a pool that is refreshed by the rains and occasionally overflows in inclement weather, leading to the flooding of the cavern to the west w...
2022-08-29 23:52:22 +0000 UTC
View Post
“Deep in the desert of endless sands rests a grove of rocky outcroppings overlooking a landlocked sea that shrinks each year. Its water is briny to the point that no life exists on or between its shores. But this Salted Sea stretches far across the endless sands and those who sail upon it can fast reach the jungle lands...
2022-08-26 18:16:53 +0000 UTC
View Post
A selection of six crypt geomorphs originally designed by Alyssa Faden, Billiam Babble, Glynn Seal, Joe Wetzel, and myself - all redrawn (and occasionally slightly modified) in my style for DungeonMorphs IV.
https:...
2022-08-24 18:13:11 +0000 UTC
View Post