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Emin from patreon

Emin

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Complementary Shaders r5.7 Development Version 1

Emin post Complementary Shaders r5.7 Development Version 1 from patreon

Changes over r5.6.1:

  • Changes regarding World-Space Reflections:

    • Added the "WS Player Reflections" option that allows the main player model to be reflected inside world-space reflections. All thanks to FoZy STYLE for writing the player ray-tracing system and making this possible, View Post

Complementary Shaders r5.6.1 Pre-Release 1

Emin post Complementary Shaders r5.6.1 Pre-Release 1 from patreon

Changes over r5.6:

  • Fixed the shaders not working in older Iris versions,

  • Fixed moss blocks starting to wave if Detail Quality is set to High,

  • Fixed open eyeblossoms not waving even if Detail Quality is set to High,

  • Fixed leaves in world-space reflect...

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Complementary Shaders r5.6 Pre-Release 1

Emin post Complementary Shaders r5.6 Pre-Release 1 from patreon

Changes over r5.6_dev8:

  • Improved labPBR/seuspbr reflectivity balance for metals and high-f0 materials,

  • Tweaked End atmosphere to reduce the harshness of the visuals and improve visibility,

  • The look and distribution of End Beams no longer depend on the Render Distan...

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Complementary Shaders r5.6 Development Version 8

Emin post Complementary Shaders r5.6 Development Version 8 from patreon

Changes over r5.6_dev7_fix1:

  • Added support for the upcoming Minecraft 1.21.9 update features:

    • Added support for the new "End flash" effect in the End dimension, but integrated into Complementary's End Beams,

    • Added IntegratedPBR reflections to all copper additions, i...

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Complementary Shaders r5.6 Development Version 7

Emin post Complementary Shaders r5.6 Development Version 7 from patreon

Changes over r5.6_dev6:

  • Added more options for the "Night Star Amount" setting. Thanks to BlueGradientHorizon,

  • Tweaked subsurface scattering on leaves to reduce the edge lighting issues,

  • Tweaked reflection filtering to better preserve clearer reflections of the smoo...

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Complementary Shaders r5.6 Development Version 6

Emin post Complementary Shaders r5.6 Development Version 6 from patreon

Screenshot by nakiriruri

Changes over r5.6_dev5:

  • Tweaked TAA to reduce the amount of artifacts around entities, held items and particles,

  • Tweaked reflection filtering to produce slightly brighter results and also look smoother during motion,

  • Changes to World-...

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Complementary Shaders r5.6 Development Version 5

Emin post Complementary Shaders r5.6 Development Version 5 from patreon

Changes over r5.6_dev4:

  • A lot of reflection changes:

    • Further improved reflection filtering to look smoother and stay stable even when moving around,

    • Further improved half resolution reflections to look more consistent. Thanks to FoZy STYLE for the contribution,

      <...

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Complementary Shaders r5.6 Development Version 4

Emin post Complementary Shaders r5.6 Development Version 4 from patreon

Changes over r5.6_dev3:

  • Unbound and Reimagined clouds are now synced between players in the same world that have the same cloud settings and use Iris,

  • Tweaked tonemapping to fix balance issues regarding some bright colors turning too dark,

  • Added "Darkness Desaturat...

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Complementary Shaders r5.6 Development Version 3

Emin post Complementary Shaders r5.6 Development Version 3 from patreon

Changes over r5.6_dev2_fix1:

  • Changed the underlying tonemapping function with a Lottes-based custom tonemap

    • The main improvement with the new tonemap is colors looking softer especially in bright conditions,

    • A lot of light and atmosphere colors have been tweaked to ...

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Complementary Shaders r5.6 Development Version 2

Changes over r5.6_dev1_fix1:

  • Refactored reflection handling:

    • Regular blocks behind translucents (e.g. ocean floor when viewed from outside of the ocean) no longer have reflections. This increases performance in some scenarios that are unusually heavy,

    • All non-water ...

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Complementary Shaders r5.6 Development Version 1

Emin post Complementary Shaders r5.6 Development Version 1 from patreon

Changes over r5.5.1:

  • Added "World-Space Reflections" option

    • Makes reflections be able to reflect blocks that aren't currently visible on the screen

    • Depends on "Advanced Colored Tracing" to be enabled

    • Combined with screen-space reflections to provide mo...

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Complementary Shaders r5.5 Pre-Release 4

Changes over r5.5_pre3:

- Slightly tweaked the fire light color of Advanced Colored Lighting

- Fixed a problem causing random dark boxes to appear when Texture Filtering is enabled

- Fixed sky color looking too dark during sunset/sunrise during thunder weather

- Fixed sky color changing too harshly if ...

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Complementary Shaders r5.5 Pre-Release 3

Changes over r5.5_pre2:

- Added proper support for the Enhanced Block Entities mod. This should fix several related problems

- Tweaked the look of Soul Campfire when Advanced Colored Lighting is enabled (IntegratedPBR)

- Fixed changing the RP Support setting causing a compile error

- Fixed Beacon Beams...

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Complementary Shaders r5.5 Pre-Release 2

Changes over r5.5_pre1:

- Connected Glass feature now works better with glass panes. Thanks to dbrighthd

- Tweaked reflection handling on Deepslate blocks (IntegratedPBR)

- Added subtle reflectiveness to the Coal Block (IntegratedPBR)

- Fixed problems where the Distant Horizons mod wouldn't work correc...

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Complementary Shaders r5.5 Pre-Release 1

Emin post Complementary Shaders r5.5 Pre-Release 1 from patreon

Changes over r5.5_dev2:

- Added a fake variable penumbra shadow method that only works with the Reimagined style of sun angle

  * Allows shadows to look much sharper when they are very close to the block they are cast by

  * Costs less than 1% performance, but the simplicity of the effect...

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Complementary Shaders r5.5 Development Version 2

Emin post Complementary Shaders r5.5 Development Version 2 from patreon

Changes over r5.5_dev1:

- Improved FXAA and TAA interaction to reduce blurring when moving

- Improved TAA to better preserve details when moving (Thanks to Capt Tatsu)

- Added an "IPBR+ Compatibility Mode" option which changes how some IntegratedPBR effects are calculated for better compatibility with some r...

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Complementary Shaders r5.5 Development Version 1

Emin post Complementary Shaders r5.5 Development Version 1 from patreon

Changes over r5.4:

- Added PBR material properties for the new Minecraft 1.21.5 blocks

- Added Advanced Colored Lighting support for the new Firefly Bush and the Test Blocks

- Tweaked the Advanced Colored Lighting color of Beacons to be bluer

- Tweaked the handling of name tags for better readability (...

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Complementary Shaders r5.4 Pre-Release 1

Changes over r5.4_dev2:

- Added an option to disable World Outline on entities

- Advanced Colored Lighting related changes:

  * Added 24 and 32 chunk options for Advanced Colored Lighting

  * Added an error message when the player is too far away from the world origin for Advanced C...

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Complementary Shaders r5.4 Development Version 2

Emin post Complementary Shaders r5.4 Development Version 2 from patreon

Changes over r5.4_dev1:

- IntegratedPBR Changes:

  - Tweaked the "Glowing Armor Trim" IntegratedPBR option to be less intense and not apply to netherite trim material (any other materials on netherite armor will still glow)

  - Added a fade out effect for snow layers that are far away and...

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Complementary Shaders r5.4 Development Version 1

Emin post Complementary Shaders r5.4 Development Version 1 from patreon

Changes over r5.3:

- Added special light shaft behaviour for the new Pale Garden biome

- Added Advanced Colored Lighting support to the new Creaking Heart and Open Eyeblossom

- IntegratedPBR Changes:

  - Added extra glow to the new Open Eyeblossom, eyes of Creaking, and Creaking Heart

&...

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Complementary Shaders r5.3 Pre-Release 3

Emin post Complementary Shaders r5.3 Pre-Release 3 from patreon

The target version has been renamed from r5.2.3 to r5.3, because the update turned out to be bigger than a hotfix.


Changes over r5.2.3_pre2:

- Added "Colored Candle Lighting" ACL exclusive option. Makes lights cast by candles to be the same color as their bases

- Added "Distant Light Bokeh" opti...

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Complementary Shaders r5.2.3 Pre-Release 2

Emin post Complementary Shaders r5.2.3 Pre-Release 2 from patreon

Screenshot by dd

Changes over r5.2.3_pre1:

- Strength of enchantment glints can now be adjusted using Minecraft's "Glint Strength" accessibility setting

- The Lens Flare setting can now be set to "Sun Only" or "Sun & Moon" modes

- Pixelated wave effect of "Reimagined + Waves" water style now respe...

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Complementary Shaders r5.2.3 Pre-Release 1

Emin post Complementary Shaders r5.2.3 Pre-Release 1 from patreon

Changes over r5.2.2:

- Added "Colored Light Saturation" setting to ACL Features

- Added an option to disable special portal effects

- Added an option to disable IntegratedPBR particle features

- Improved several aspects of block reflection filtering in small amounts

- Slightly tweaked the "Fix Pu...

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Complementary Shaders r5.2.2 Pre-Release 2

Emin post Complementary Shaders r5.2.2 Pre-Release 2 from patreon

Changes over r5.2.2_pre1:

- Fixed Colored Light Fog moving drastically with view bobbing when viewed behind translucent blocks

- Fixed end portals and gateways no longer being animated

- Fixed end gateways looking wrong when viewed from specific distances away with Advanced Colored Lighting

- Fixed "Ve...

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Complementary Shaders r5.2.2 Pre-Release 1

Emin post Complementary Shaders r5.2.2 Pre-Release 1 from patreon

I'm scared to just push these changes without testing, so let's do a testing version before the r5.2.2 update.

Changes over r5.2.1:

- Tweaked the colors of end portals to better resemble the vanilla color scheme

- Tweaked lighting on torches in item form to mitigate some balance issues (IntegratedPBR)

...

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Complementary Shaders r5.2 Pre-Release 3

Emin post Complementary Shaders r5.2 Pre-Release 3 from patreon

Changes over r5.2 Pre-Release 2:

- Added a fade out effect to nether portals when the camera gets really close to make them smoother to use in survival

- Custom ACL colored light from IntegratedPBR features are no longer disabled on other RP Modes

- Reduced flickering of rain splash particles and the Reduce ...

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Complementary Shaders r5.2 Pre-Release 2

Emin post Complementary Shaders r5.2 Pre-Release 2 from patreon

Changes over r5.2 Pre-Release 1:

- Added "Auto Hide Selection Outline" option. Hides the block selection outline if the player isn't holding anything

- Fixed colored candles that are put on cakes not interacting correctly with Advanced Colored Lighting (Mc 1.21)

- Fixed a slight issue with the Nether Storm e...

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Complementary Shaders r5.2 Pre-Release 1

Emin post Complementary Shaders r5.2 Pre-Release 1 from patreon

Screenshot by nakiriruri

Changes over r5.2_dev11:

- Border Fog now works in vertical direction as well

- Lighting in the End dimension now always comes from directly overhead regardless of settings

- Added ACL light colors for ominous vault and ominous trial spawners (Mc 1.21)

- ...

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Complementary Shaders r5.2 Development Version 11

Emin post Complementary Shaders r5.2 Development Version 11 from patreon

Screenshot by nakiriruri

Changes over r5.2_dev10:

- Changes regarding Advanced Colored Lighting:

  * Added custom extra blocklight to redstone wire, repeater, comparator, lit candles, nether fungus, nether stems, weeping vines, structure block, jigsaw block, and all sculk stuff. Mo...

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Complementary Shaders r5.2 Development Version 10

Emin post Complementary Shaders r5.2 Development Version 10 from patreon

Changes over r5.2_dev9:

- Changes regarding Advanced Colored Lighting:

  * Improved the accuracy of light colors around corners. Only applied when Detail Quality is set to High

  * End rods now emit magenta tinted light instead of pure white in the End dimension

  * Connec...

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