
SEUS PTGI E5 is here! This update isn't as big as the last, but some new features that aim to enhance your gameplay experience are here.
E4 was the first version of SEUS PTGI that I actually tried survival gameplay with, and it...
2019-01-21 09:06:52 +0000 UTC
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SEUS PTGI E4 is finally here! Sorry for the wait! But, I think it'll be worth it, this one's a big one.
My goal with this update was to take the first steps in getting SEUS PTGI ready for gameplay. Many effects have been fixed ...
2019-01-07 15:23:32 +0000 UTC
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EDIT: SEUS PTGI E3 is out now! https://www.patreon.com/posts/22415508
Exciting news about SEUS PTGI!
So, first of all, I've gotten sunlight with prop...
2018-10-28 22:04:29 +0000 UTC
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SEUS PTGI E2 is here! For more information about what's new in this version, check this post: https://www.patreon.com/posts/update-on-path-20991507
2018-09-19 19:27:43 +0000 UTC
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Inspired by all the shiny new RTX stuff, I've been working more on SEUS PTGI and want to share my progress.
If you're a Gold patron, you've probably tested out SEUS PTGI E1, the first experimental version of SEUS with path-traced lighting. It was a good first attempt, but there were myriad problems that were visually unappeali...
2018-08-26 09:49:54 +0000 UTC
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All-new volumetric clouds powerful enough to drive a new weather system are the focus of this new Experimental version of SEUS Renewed!
Of course, this is the first experimental version with a very bare-bones weather system. As...
2018-08-22 10:18:20 +0000 UTC
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Hey, all!
The first experimental version of SEUS with LPVGI (Light Propagation Volume Global Illumination) is here!
LPVGI in SEUS has the power to totally replace Minecraft's lighting and allows infinite bounced lighting from al...
2018-07-17 10:22:36 +0000 UTC
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It's finally time for the first experimental release of the main branch of SEUS!

A LOT has changed, but these are the most noteworthy changes:
- Leaf subsurface scattering
- Land atmospheric scattering matches s...
2018-05-20 12:42:28 +0000 UTC
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I know there are only three of you guys right now, but I'd like to poll you guys on some work-in-progress feature projects, and some ones I haven't begun working on yet.
I'm curious as to which prospective features you're interested in most!
2018-05-02 04:32:23 +0000 UTC
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Hey, everyone!
So, here comes the first experimental version of SEUS with path-traced global illumination!
PLEASE, READ THIS POST!
This is an extremely early development version with many known ...
2018-03-28 03:57:45 +0000 UTC
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Hey, everyone! I wanted to let you know that my website, sonicether.com, has been updated to accommodate SEUS with information, a gallery, a new way of hosting downloads, official documentation, and a new feedback/issue tracking system!
...
2018-02-22 10:54:53 +0000 UTC
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Just wanted to post the video here, in case you guys missed it. I put together a quick video showcasing the new path-traced global illumination. An experimental version of SEUS with this tech will be released soon!
2018-02-21 09:54:24 +0000 UTC
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Hey everyone. I wanted to let you know that a close family member of mine passed away, so I probably won't be too active or terribly useful with SEUS development for a little while. I'm letting you guys know so you don't have to wonder what happened if I'm inactive for a while. Thanks for understanding.
2018-01-09 02:58:22 +0000 UTC
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So, you guys might remember me talking about how I was able to store block data in a volume texture, even off-screen blocks. Basically, I created a way to store all blocks in the scene (that are touching air or are within a certain distance).
This exciting new development opens up a whole new world of possibilities! Amo...
2017-12-27 14:21:53 +0000 UTC
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So, what's next? The first thing I'll work on is moving to a proper deferred + forward pipeline for better handling of transparent rendering. This will fix issues with transparent materials and free up the internal data structure a bit, which will likely improve performance.
Biome-specific features are now possible than...
2017-12-18 21:43:33 +0000 UTC
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We're so close to the first 1.0 release! Yes, there are still minor bugs to fix, but I don't want to delay the release of SEUS Renewed 1.0 any further. Of course, SEUS Renewed will continue to be improved past the first release. If nothing ...
2017-12-07 01:13:30 +0000 UTC
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Here's the next Beta version of SEUS Renewed! With the return of parallax occlusion mapping and wet weather effects, we're getting very close to the first official release!

2017-11-21 04:25:25 +0000 UTC
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SEUS Renewed Beta 0.9.4 is here! This update includes some bug fixes, improvements to post-processing, and quite a few new configurable options

Here's the changelog:
- fixed ice rendering
- fixed glowstone and ...
2017-11-02 11:16:55 +0000 UTC
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Here's the latest version of SEUS Renewed, with some bug fixes, improvements to torch light, and added configurable options.

Here's the changelog:
- fixed broken/glitchy overlay textures from mods
- fix...
2017-10-18 19:13:58 +0000 UTC
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Here it is, the first beta version of SEUS Renewed!
There's still some optimization I'd like to do, so keep that in mind! You can provide feedback either in the comments here, or in the SEUS Discord server.
In the Shaders screen, make sure "Old Lighting" is set to "Default"! More shader-specific options will be ...
2017-10-15 14:58:27 +0000 UTC
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Hey everyone! Welcome to my brand-spanking-new Patreon page!
You may be wondering where the Beta Archives and Experimental Development Archives are. Don't worry, I'll be creating new posts for each patron level that will include attachments with these builds soon/as they become available!
I've attached several bef...
2017-10-14 13:33:20 +0000 UTC
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