This is a test version, I'm still testing all the features,if you find any problem, feel free to comment.
How to use: Equip Gold- Banded Staff, then equip one of the three stance plates to switch stance. After equipping the staff ,all the magicka will be removed and the magicka rate will set to zero, then use mag...
2024-11-10 13:46:56 +0000 UTC
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The first time I try making animated weapon, as a practice of my next moveset.
There are two weapons,one is greatsword weapon type and the other one is bow,which requires mod 'Allows Bow To Perform Melee Weapon Animations' on nexus to do those moves.
Skill list:
X:normal or power attack
XXXXX
2024-09-30 11:02:55 +0000 UTC
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Inspired by Takemikazuchi of Bayonetta 2
Equip the plate in the esp and a warhammer or a greatsword to activate the moveset.
I added another Takemikazuchi weapon of greatsword weapon type, which is for better arrangement of anim files, still it benefit from warhammer perks,just treat it like a normal warhammer.
2024-08-16 07:32:15 +0000 UTC
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Inspired by Valiance of Bayonetta 2
Requires SCAR 2
The esp enlarges Umaril to fit the animations
Requirements:
MCO and its requirements
NEAE 1.8.6 or newer
SCAR 2: https://github.com/max-su-2019/...
2024-08-16 06:41:16 +0000 UTC
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With this post you don't have to scan all the change logs of every post
2B Spear
Update OAR ver,the condition is female character equipping a twohanded weapon
MCO Ii Naotora(Named Female Greatsword in the past)
2024-06-04 10:55:22 +0000 UTC
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Inspired by Bayonetta 2
How to use:Access the plate in“Bayonetta Rakshasa.esp”with Additem Menu Mod,then equip two sowrds and the plate
Skill List:
X:Normal Attack
Y:Power Attack
,:Pause Inputting
X, X
X, Y
XXX, Y
XYX
XXYX
2024-06-04 09:24:19 +0000 UTC
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The original transition speed of MCO and DMCO is 0.2s , which means the character will enter a blend animation of the previous one and the next one , if they don't get the close pose, the blend anim wil be unnatural, you can see the difference in the video at the attachments
Base on Maxsu's MCO and DMCO 2.1.19
2024-06-04 09:20:58 +0000 UTC
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Location: Near Gjukar's Monument,under a tree.
Or you can start the mission by reading the archive on one of the tables in Northwatch Keep
As powerful as Ebony Warrior
Samuel will dodge some attacks and become immune to stagger and attack or dodge when getting hit too many times.
<...
2024-04-12 15:33:40 +0000 UTC
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I got an accident two days ago, broke my left clavicle, might need probably 2 months to recover.
2024-02-10 09:50:21 +0000 UTC
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DMC5 Black Knight:
DMC5 Black Knight Greatsword Moveset, by default this moveset is applied to Jyggalag and Laza from Vigilant mod
DMC5 Silver Knight:
DMC5 Silver Knight Sword Shield Action, by default this moveset is applied to guards and bandits
MGRR Greatsword:
MGRR Greatsword Soldier moveset, ...
2024-02-10 09:46:51 +0000 UTC
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Inspired by Balder from Bayonetta 2:https://www.youtube.com/watch?v=iA8Kl022adc&t=40s
x:Normal Attack
y:Power Attack
Combo 1:xxxxx
Combo 2:xyy
Combo 3:xxyy
Combo 4:xxxyy
Combo 5:...
2024-02-10 09:24:27 +0000 UTC
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Applied to Ebony Blade by default.
Use the scabbard in sam_counter.esp to remove the models added
If you install Black's Samuel moveset as well ,rename either his or the 'Sam.ini' in NEAE to someting else.
Charged attack requires installing Mouse Tracker correctly and maybe don't use mouse 3 or 4 for PA.
...
2023-12-28 07:58:55 +0000 UTC
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1. MSL Recovery Fix
MSL(Modern stagger lock) can't break stagger animation by attacking or moving,this mod fix this issue mostly.
Now you can cancel stagger by normal attack and moving,power attack is a bit buggy,sometimes it works.
How to use:
1.Install the requirements
2.If you set Right Mouse ...
2023-12-28 07:15:05 +0000 UTC
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Equip '2B Gauntlet Activate' in '2BGauntlet.esp' to activate the moveset and one of the 4 Bracers armor to switch the model
x : normal attack
y : power attack
Normal combo:xxxxxxxx
Power combo:yyyy
Hold 'x' during normal combo to trigger the charge attack
Hold 'y' during power combo to trig...
2023-11-29 05:22:53 +0000 UTC
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There's a chance a bug occur which makes the sword in hand when it should be attached to back and attached to back when it should be in hand, the solution is set another weapon to switch with number keys and switch to it when this bug occur.
If you are going to update this moveset, better disable Dante moveset pack , Ya...
2023-08-04 05:14:20 +0000 UTC
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It's been a long time since I last started a vote and I happen to have no idea about what to do next,so I'll just vote the next one.
During the vote,I'll keep on adding something to Samuel moveset
Btw,all the options below are my future plan,I just couldn't decide which to do first. :P
Devil Sword Dante Rean...
2023-07-09 17:10:51 +0000 UTC
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How to activate:in game,use additem menu to get Mirage Edge,equip it and Yamato and scabbard
Tutorial to replace the model of Mirage Edge(It wasn't made by me):https://www.bilibili.com/video/BV1sV4y1U7L4
Skills lis...
2023-06-19 13:41:09 +0000 UTC
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https://youtu.be/5eqzbAtl0TQ
X:Normal attack
Y:Power attack
Added the rest combos , adjusted the damage and also adjust the length of spear from Animated Armoury and Immersive Weapons
Combo1 yxxxxxxy
Combo2 yyxxxxxy<...
2023-02-23 16:13:34 +0000 UTC
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https://youtu.be/45UvV35_p50
Reanimated those made early.
If you use previous animations together with this,nothing will happens except the scabbard will be in a strange angle, but you can use this with Anchor's Yamato moveset
Install this(...
2022-11-12 16:56:23 +0000 UTC
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https://youtu.be/uOR_vuWYALQ
7.16 Changes
https://youtu.be/zL_JtMoqK8E
Although the voting result is reanimating YAMATO ,I make this during the voting.
On a se...
2022-11-01 16:36:55 +0000 UTC
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I think Hurk moveset is almost done so we should begin the next one
For option 1 and 2,I will reanimate all the animations I made early and also fix the hitbox.
For option 3, I will polish and convert my Barlog moveset to MCO and add more animations I haven't made
For option 4,I will probably make as much a...
2022-10-25 10:55:30 +0000 UTC
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How to use: equip a greatsword and the plate in the esp to activate the moveset
https://m.youtube.com/watch?v=uXw6n9j4Pgg&feature=youtu.be
Mighty sword moveset highly inspired by Hurk from VINDICTUS.
2022-09-30 11:59:04 +0000 UTC
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You may know that I'm working on Hurk from Vindictus for my next moveset but I really don't have too many ideas for the moveset after it.
So if you have any idea ,just leave a comment in this post.
I'll give preference to animation that is from playable character instead of npcs and those that I still h...
2022-09-28 02:13:49 +0000 UTC
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Just add the style switching and support attack effects of Anchor (you need to be his patreon)
← + X :Trickster
Move key + Y
→ + X :Sword Master
Now Dancing Macabre start with ↑↓+X instead of ↓ + X.
Combo B : X,XX Y
Unsheathing the weapon removes the magic...
2022-09-28 01:49:45 +0000 UTC
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Majima dagger,Beowulf and Samuel.
Requirement:
mco experimental 1.4.3
Precision, of course
2022-09-06 09:50:29 +0000 UTC
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https://youtu.be/AiA67LQ8IF8
Just two of it.
Repulse animation for small and medium stagger.
Knock off animation for largest stagger.
Requirements:
DAR
AMR
2022-08-26 12:38:42 +0000 UTC
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How to use : equip the plate in the esp and a greatsword to activate the moveset
Inspired by '战国basara' also called'DEVIL KING',showcase:
https://www.nicovideo.jp/watch/sm27439284
My plan is to achieve those combinat...
2022-08-16 18:11:55 +0000 UTC
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https://youtu.be/L5129GQhMNg
x: Normal attack
y: Power attack
↑↓y:Void slash
← or →+y: special attack
xxyy:DT comboB
The rest are the same as they were
Requirements are in the word fil...
2022-07-16 17:49:29 +0000 UTC
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Choose 3 from the 8 given
Previews are in the attackment
I'll choose the top 3 and choose randomly if there're options that have the same votes.
2022-06-25 03:07:00 +0000 UTC
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