vetex posts
Charting Profession Plans
Figured I would share the current plans for one of the profession types being added in Full Release. This one is not yet implemented since I just finalized the plans yesterday, but I'm super excited about Lost Knowledge specifically, since it basically serves as modifiers but for attacks. Also I figured I would mention, Lost ...
2025-10-30 19:33:03 +0000 UTC View PostAthena Wisdom Entry
Since a lot of the stuff being worked on right now is spoiler-heavy such as professions and talent quests, here is one of the Athena Wisdom entries, which gives you an idea of the kind of knowledge about the world that will be revealed through Athena's Wisdom
2025-10-29 03:10:11 +0000 UTC View PostNew Things
Progress has kinda slowed lately due to my mental well-being, but its just because I've been getting used to new meds and should be back to normal in a week or 2
2025-10-07 01:53:52 +0000 UTC View PostKraken Fight Showcase
Still a few issues to fix with this fight such as the hitboxes of the tentacles + removing the on-hit sensing highlight for them, but happy with how it turned out overall. (showcase recorded by rayman)
2025-08-14 18:58:17 +0000 UTC View PostChapter 9 Boss Theme
Composed by Senterea, this is the first boss theme that is separated by phase 1 and phase 2. (The first phase loops from 0:00-1:40, second phase from 1:56-3:42)
Unfortunately I think this will be all that's shown from Chapter 9 since I want the location and everything about it to remain a surprise for when the update re...
2025-08-07 17:20:21 +0000 UTC View PostUnderwater volcanos showcase
just a neat small addition to the world added recently, it will soon have a new type of potion catalyst that spawns at it, but for now its just a regular hazard. While its erupting, the sea near it is boiling and deals damage, as do the large waves that are spawned from it
2025-06-11 16:51:43 +0000 UTC View PostKraken Screenshots
Some pics I took while working on the new sea monster. Will prob have a clip made over the next few days
2025-05-21 01:41:04 +0000 UTC View PostBoss Helper Ghosts Feature
A lot of the negative feedback from new/younger players is that bosses are too difficult, so I thought of this optional system to help them out
2025-05-12 18:44:20 +0000 UTC View PostVisual Weapon Dual Wielding
When swapping between weapons your character can now visually dual wield most of them. (Besides stuff like dual bladed weapons) and also do things like using a shield and a sword at the same time without having to do equip/dequip animations when swapping. It also changes your m1 and blocking animations to use both weapons if ...
2025-04-24 17:23:19 +0000 UTC View PostNew HUD UI layout
The orb in the center has spirals representing your first magic color, your spirit energy color, and Poseidon's spirit (after you get it), as well as your renown title color and equipped title color. It also flashes with a cutlass icon while in combat, and/or shows your dock boat/toggle sails
Still need a few scaling ad...
2025-04-20 17:24:18 +0000 UTC View PostNew NPCs
Won't say what they'll be for yet, designed by SelloutJTN and Algepra
2025-04-19 21:38:00 +0000 UTC View PostDuel System Showcase
Mostly finished but still has a few adjustments to be done, really pleased with how it turned out. This whole system was coded and added by Partcline
2025-04-12 17:22:18 +0000 UTC View PostChapter 8 Story Part Names
Posting these for the people who want to theorize
2025-04-09 18:36:53 +0000 UTC View PostNew spells showcase
Visuals of them are still WIP since I haven't had time to go through them yet after moochezz made them
2025-04-08 03:21:15 +0000 UTC View PostHallbjorn Teaser
Teaser clip for a new side boss being added in Full Release (teaser and Hallbjorn designed by SelloutJTN)
2025-04-07 18:25:28 +0000 UTC View PostWarrior vs Oracle Showcase
A showcase of warrior vs oracle builds with the new skills and rites, recorded by Rayman_Axel
2025-04-01 00:58:13 +0000 UTC View PostPlanned changes for magic energy and hunger
Yesterday I was thinking about how magic energy and hunger basically become non-factors at max level due to surplus of meals/items, and energy regeneration from awakening/jewels. I was also reflecting on how the energy system is in the game, originally way back when I was first making Arcane Adventures I wanted the energy to ...
2025-03-23 18:18:51 +0000 UTC View PostNew NPCs
Important NPCs that will have long side quest chains that give you abilities, will reveal their names and stuff later on but for now have fun speculating
All designed by SelloutJTN and Algepra
2025-03-13 03:52:04 +0000 UTC View PostCurrent plans for the Fleet system
This system would essentially serve as a side minigame/tycoon to manage in exchange for getting resources and unique unlockables. This feature will likely be included in the Full Release update. (It's unlikely that the Dark Sea Abyss or Dark Sky will be included though)
If you have any questions about the plans for it s...
2025-03-12 03:55:33 +0000 UTC View PostSorcerer Animation Pack Showcase
By the way be sure to join the Patreon channel in the Discord, lots of exclusive stuff is posted in there way more regularly but I'll try to post on the actual site more often
2025-03-09 23:40:58 +0000 UTC View Post(Do Not Share) The Nimbus Lands
Ignore Sameria underneath it, I just put it there in my island building studio to compare sizes
Also ignore that unfinished tiny island in the middle of the first pic, its a small orchard island that Astralworks is making (a few small orchards and farm islands are being added still)
Got tons of cool secrets and new f...
2025-02-06 20:08:56 +0000 UTC View Post














