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Scene 5

Bodak post Scene 5 from patreon

And so it begins...

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Doomed Shieldmaiden

Bodak post Doomed Shieldmaiden from patreon

Been a bit of a mad week, so I've not been as productive. I'll have something bigger next week.

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Spot the Difference

Bodak post Spot the Difference from patreon

I'm genuinely not advertising for the Decimator plugin (It's expensive, wait for a sale if you get it) but I have found it genuinely life-changing, at least as far as working with big scenes.

Here's one of the Knight characters from my Elves vs Goblins set. From Right to Left, you can see the original, full-poly ...

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For the Queen!

Bodak post For the Queen! from patreon

First of November's pics: Queen Padme's Handmaidens are having a hard time again.

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Getting muddy

Bodak post Getting muddy from patreon

One of the things I'm really pleased with in my Elves vs Goblins battle is the mud effects I've been using as the Elves fight their way across the killing-ground of cleared forest that the Goblins have cut down. I've used lots of decals to get mud splatter on boots as they run through the puddles, and of course- when they fal...

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Rocketgirls

Bodak post Rocketgirls from patreon

A few years back I got really excited by this outfit and had loads of ideas for it. Alas, my computer died shortly after and I ended up getting distracted by newer, shinier things. I always planned to go back though, and this is a more recent concept render for something that could have been a story. Unfortunately, after leav...

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Coming in November:

First of all, thanks to everyone for joining! I honestly had no Idea I'd have this many members so soon!

Looking at the joining surveys, most people seem to be here for the exclusive artwork, so I'll focus on that next month: I said at the start that Tier 1 members would get 3 new pieces of art a month, but I'm g...

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Shieldwall

Bodak post Shieldwall from patreon

In an ideal world, I'd have time to turn this into a proper story, but I ended up using the armour for a lot of other pieces, and I've got several similar stories on the go. I think starting something exciting only to get distracted by something else and never finish is probably a core part of the creative process.

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In the Shieldwall 3

Bodak post In the Shieldwall 3 from patreon

The problem with close-in formations is that it can be hard to see what's happening. With hindsight, I should have moved that figure in the foreground a bit, or deleted her altogether.

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In the Shieldwall 2

Bodak post In the Shieldwall 2 from patreon

Another close-up, this time from on the ground

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In the Shieldwall 1

Bodak post In the Shieldwall 1 from patreon

This is from a while back: Part of an experiment with trying to get a shield-wall formation. It could have ended up getting fleshed out into its own story, but in the end I used the armour for Palladins of Pellan, and a lot of the shield poses got recycled into the Elves vs Goblins battle.

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Human trespassers!

Bodak post Human trespassers!  from patreon

This is from a while ago, but I haven't posted it yet. It's from before I decided that my Wood Elf archers shouldn't really be throwing themselves into combat, and that they probably would have swords-women with big shields to hide behind.

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Core Work

Bodak post Core Work from patreon

Another initial scene plan for the buyer's tour-around: Here, the spokeswomen (in the suit) is giving him the hard sell as they pass through a training gym where the divers are doing some core-work. Look at the thumbnails on the left and you can see other named characters in various training outfits. These all have a scuba-ou...

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Rookie Swimmer

Bodak post Rookie Swimmer from patreon

I mentioned earlier that I often do complex poses separately before loading them into a scene. This trio is for the opening montage, where the mystery buyer gets to see his mercenaries training before he hands over any cash. One of the scenes will show the attackers training at a pool, and this younger-looking character is se...

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Building the Build-Up

Bodak post Building the Build-Up from patreon

If you've seen my published photo-stories, you'll know I love a good build-up.

I'll do a more detail post later on my file-structure and the character work I'm beginning- right now, I want to show you the sort of preliminary work I like to do, to give my story characters some depth.

This scene is going to...

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The Moon Pool

Bodak post The Moon Pool from patreon

Tier 2 members will have seen my plans for a scuba battle around a moon-pool. It's not the first time I've tried it with those costumes. This one never got off the ground, mainly because the lighting was too dark and the renders were taking ages.

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No guns please!

Bodak post No guns please!  from patreon

The padded walls in the tunnels were what really gave me the no-guns vibe, and a convenient excuse for spear-guns to be fired at wet-suits throughout the whole battle.

I know there's a gun-nut out there dying to tell me that they could use something short-barrelled with a subsonic, frangible round. It doesn't mat...

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Moon Pool

Bodak post Moon Pool from patreon

So I reckon the best way of getting in and out of the base is a Moon Pool. Here's a concept render for one of the base guards about to go out on patrol, while another one lounges around waiting for her turn, or drying off having just been out.

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Security

Bodak post Security from patreon

Obviously, not all the base's defenders will be in the water at the same time: Some of them will be guarding choke-points and doorways and things. This is a possible outfit for those defenders, though I'm not entirely happy with the outfit. One thing I'm grappling with is that I want to have a contrast to all the skin-tight b...

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Swimmers

Bodak post Swimmers from patreon

Obviously, it wouldn't be a scuba fight without some breathing apparatus. My initial concept is for an initial skirmish outside the facility, a breaching scene as the attackers force an entry, and then some tunnel fighting down those passage ways and a last-stand.

The orange diver looks a lot more high-tech than ...

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Adversaries

Bodak post Adversaries from patreon

Another key bit of inspiration was seeing a clip of some of the fights in Dune 2. If you've seen it or read it, you'll know that a key part of the narrative world is that science magic and some hocus-pocus about worms means that nobody uses guns and most of the fighting is done hand-to-hand. It got me thinking that if a bunch...

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It all starts with a scene

Bodak post It all starts with a scene from patreon

Inspiration comes in various forms, but for me quite often, it's something I see on DAZ studio for a cut-down price. I've had my eye on this set for some time now( https://www.daz3d.com/easy-snap-universal-sea-habitat ), an...

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Triptych 2: Faye

Bodak post Triptych 2: Faye from patreon

I have to say, uploading the files to a folder is deeply unsatisfying.

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Don't let them through

Bodak post Don't let them through from patreon

Pew-Pew! Silver bikinis! Thigh-boots! Lasers! It's the seventies again!

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Angel Corps

Bodak post Angel Corps  from patreon

Angel Corps was one of my first full picture-stories from back in the day, and people still ask me if I'll carry on with them. To be honest, I haven't found a look I'm fully happy with for Genesis 8, and I think I've got better characters and concepts now; Padme's handmaidens and the Rocketgirls both do the same thing but bet...

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Troll Smash

Bodak post Troll Smash from patreon

Obviously, the Troll doesn't need to work with a partner to have a chance against the Knights. The Elves are going to need something a bit special to deal with this bad boy.

This is an early concept pose- I'm not fully happy with how this is working. In 3DL I could add motion blur quite easily, whereas in Iray I ...

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Teamwork makes the Dream work

Bodak post Teamwork makes the Dream work from patreon

I'm working on the combat for the Evles vs Goblins set at the moment- The Knights have reached the gate and are fighting through the mass of Goblins. I find with close combat scenes especially, I get best results if I pose groups of combatants separately and then load them into the final scene. I always think of that scene in...

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Scene 4

Bodak post Scene 4 from patreon

How many renders do I need before anyone even draws a gun?!

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Scene 3

Bodak post Scene 3 from patreon

Ooowee-ooowee-oooo... oooh-oooh-oooh...

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Lighting continuity

Bodak post Lighting continuity  from patreon

Iray does some really clever voodoo with light-sources. It looks great, but it means that if you use an in-render effect for a laser beam, that beam needs to be in every scene you render in the composite. The floating pistols belong to figures who'll be rendered in a separate shot, or it will change the lighting, even on the ...

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