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rgmechex posts

Bugs & Glitches of High-Level NES Tetris (Creator's Commentary)

Creator's commentary for the latest video will be at 9pm eastern on Friday, March 8! As usual, check the embedded video to see when that is in your timezone. And of course if you don't make it to the livestream, it will be available to watch afterwards!

Edit: Starting shortly!

Edit: And that's a wrap! Yo...

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Bugs & Glitches of High-Level NES Tetris (sneak peek)

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This video looks into the code and explains the reasons for many of the bugs and crashes in NES Tetris as you get to insanely high levels. Strap in, it's a long one!

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RGME Article #32: Reel Check

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Looking a little deeper into the slot machine code for Mario 2, including how it was rewritten for Super Mario All-Stars.

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RGME Article #31: Super Slots

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Let's see what changed with the upgrade to the slot machine in Super Mario All-Stars!

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RGME Article #30: Simple Slots

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A small look into how relatively simple the Super Mario Bros. 2 Bonus Game slots work.

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Video Selection Poll

With the house finally under control, it's time to back into the swing of making videos. Here are a few video ideas I am planning on doing--I'm curious which one I should work on first! Let me know which one sounds the most interesting to you.

I also might consider making a video on the NES Tetris kill screen; it wa...

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House Update 2024!

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I made a video a few months back about our house renovations, and now they are mostly complete! I'd like to share a video about how it all turned out as a thank you for everyone's generous support that help accelerate the process and get everything finished just in time for the new year!

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Reverse Engineering Game Code from the Neutral Zone (sneak peek)

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A fun video that aims to try and reverse engineer the source code of Yars' Revenge just by looking at the mess up pixels that is the neutral zone.

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December 2023 Update

Update time!

It's been a bit since I released anything (videos and articles alike) so I feel like I owe at least a short update post so you know I'm still here. Long story short: things have been hectic with the house renovations, but they're almost complete now. Next video should be out mid December if everything goes ...

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RGME Article #29: No You Can't Always Get A Star!!

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Going a little bit more in depth about how the segments of the SMB3 roulette work.

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New Tiers

As of Patreon's newest update, you can no longer pledge a custom amount while still receiving tier benefits. (As opposed to before when it would let you get the benefits from the highest tier under your custom pledge.) To allow for a wider range of pledges that offer benefits, I have created a few more pledge tiers. I based t...

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SMB3 Roulette & Card Matching Games Explained (Creator's Commentary)

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Creator's commentary for the latest video will be at 6pm eastern on Monday, October 9! As  usual, check the embeded video to see when that is in your timezone. And  of course if you don't make it to the live stream, it will be available  to watch afterwards!

Update: We are live!

Update: Stream is ov...

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SMB3 Roulette & Card Matching Games Explained (sneak peek)

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Turns out the roulette game is rigged against you, while the card matching game is broken and is considerably easier than it could have been.

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RGME Article #28: Hidden Albino Structures

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Learning about an unused map object in Super Mario Bros. 3.

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RGME Article #27: March March Marching Ahead

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Looking into how you can softlock Super Mario Bros. 3 with Hammer Bros.

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Creator's Commentary Playlist

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I made an unlisted playlist for all of the Creator's Commentary livestreams. I'll keep this updated as more get released so you can find them all in one place!

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RGME Article #26: Crash? More Like a Trainwreck

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Clarifying exactly what happens during one of the crashes invoked by the piracy checks in Tempest.

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Launching Memberships (sneak peek)

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Well, not yet at least! They'll be launching when this video goes public on the 1st of next month. However, there are other channel updates and such in the video, which is why I'm making this early access for patrons! (Also so that YouTube can generate me some subtitles to work with, this was pretty much unscripted.)

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The Arcade Game that Crashes Itself for Anti-Piracy Reasons (sneak peek)

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A small anecdote of mine turns into a half hour of finding anti-piracy checks in Atari's Tempest. There are four of them, and they all check for different things and sabotage the game in different ways!

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RGME Article #25: Letters to Lines

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A short article about how Atari drew text in their vector games, as well as a certain character that misbehaves a little bit.

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RGME Article #24: Rigging the Game

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Explaining a trick in Super Mario World that circulated back in the day, and why it actually works!

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RGME Article #23: Refreshingly Random

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After a short break, the articles are back! This week we look into a small change made in Ms. Pac-Man that made the ghosts move a bit more randomly.

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RGME Article #22: Cruise Control 2

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Now let's look at what happens when a frightened ghost runs into a dead end. It's way more exciting than a normal ghost!

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RGME Article #21: More Amazing Alternatives

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Looking at more alternative direction-choosing algorithms, as well as the frightened ghost distributions in Ms. and Jr. Pac-Man.

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How Frightened Ghosts Decide Where to Go (Creator's Commentary)

rgmechex post How Frightened Ghosts Decide Where to Go (Creator's Commentary) from patreon

Creator's commentary for the latest video will be at 6pm eastern! As usual, check the embeded video to see when that is in your timezone. And of course if you don't make it to the live stream, it will be available to watch afterwards!

Edit: currently live!

Edit: And that's a wrap! You can watch the past broadcast ...

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How Frightened Ghosts Decide Where to Go

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Let's see find out exactly how frightened ghosts randomly navigate the  maze, and see if they tend to roam to any particular area of the maze  (spoiler, they do).

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How Frightened Ghosts Decide Where to Go (sneak peek)

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Things have been a bumpy ride over on my end so this video is coming out a bit later than I would have hoped. But I had a lot of fun with this one, so I hope you enjoy!

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RGME Article #20: Please Unplug your Mouse

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Some SNES games do some preliminary checks before booting up. Here's a few of them!

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RGME Article #19: Cruise Control

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What if a Pac-Man ghost were to run into a dead end?

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RGME Article #18: Bricks for Blocks

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Super Mario Bros. coral is made out of bricks.

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