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3D Modeling with John Dickinson from patreon

3D Modeling with John Dickinson

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3D Modeling with John Dickinson posts

TopoTalk 39

3D Modeling with John Dickinson post TopoTalk 39 from patreon

In this session we explore how to add a button on an iPad case plus using the Data Transfer modifier to manage shading errors.

Notes

The Electric State

3D Modeling with John Dickinson post The Electric State from patreon

My 7 part training series is available now on Boris FX to watch for free. You can also download the project files!

Training Series | Boris FX

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TopoTalk 38

3D Modeling with John Dickinson post TopoTalk 38 from patreon

In this session we look at sharpening curved geometry under subdivision.

Notes

  • Blender version 4.2

  • Thanks to relic.xyz for the question and model.

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The Electric State - Title Modeling

3D Modeling with John Dickinson post The Electric State - Title Modeling from patreon

Here's another exclusive peek at my Electric State trailer title creation series. The series is done and all 7 tutorials will be available for free, including project files. I'll post a link when available.

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02 Key Tools - 05 Shrinkwrapping

Key tools and concepts to save time, model correctly and create seemingly complex meshes with ease. I've skipped parts 1-4 as they are older C4D tools. This section covers projecting a mesh using Shrinkwrap, which is a vital technique for subsurface 3D modeling.

Notes

  • Includes C4D and Bl...

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The Electric State

3D Modeling with John Dickinson post The Electric State from patreon

My upcoming 7-part series I've created for Boris FX, shows how to recreated the Electric State trailer logo resolve using Illustrator, Blender, Rizom UV, Substance Painter and After Effects. This is an exclusive peek at Part 1.

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01 Geometry Basics - 05 Diamonds

3D Modeling with John Dickinson post 01 Geometry Basics - 05 Diamonds from patreon

Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers using diamond quads to split edge flow and control edge count.

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TopoTalk 37

3D Modeling with John Dickinson post TopoTalk 37 from patreon

In this session we continue looking at how to improve the topology on a stone lantern.

Notes

  • Blender version 4.2


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TopoTalk 36

3D Modeling with John Dickinson post TopoTalk 36 from patreon

In this session we continue looking at how to improve the topology on a stone lantern.

Notes

  • Blender version 4.2

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01 Geometry Basics - 04 Normals

Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers the importance of surface and vertex normals to modeling, materials, and rendering.

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01 Geometry Basics - 03 Edge Loops

Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers the importance of loops in edge flow, adding and encapsulating detail.

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01 Geometry Basics - 02 Redirecting Flow

Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers tools and techniques for redirecting edge flow.

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01 Geometry Basics - 01 Directing Flow

Important, fundamental geometry concepts that are the foundation to correct modeling. This section covers quad workflow and its importance in maintaining predictable edge flow.

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Hulkbuster

3D Modeling with John Dickinson post Hulkbuster from patreon

A Hulkbuster helmet.

Notes

  • The file is unwrapped.

  • Textures not included.

  • Reselling is strictly prohibited.

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Human Skull

3D Modeling with John Dickinson post Human Skull from patreon

A human skull.

Notes

  • The file is unwrapped.

  • Textures not included.

  • Reselling is strictly prohibited.

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TopoTalk 35

3D Modeling with John Dickinson post TopoTalk 35 from patreon

In this session we continue looking at how to improve the topology on a stone lantern.

Notes

  • Blender version 4.2

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TopoTalk 34

3D Modeling with John Dickinson post TopoTalk 34 from patreon

In this session we start looking at how to improve the topology on a stone lantern.

Notes

  • Blender version 4.2

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Treasure Chest

3D Modeling with John Dickinson post Treasure Chest from patreon

Textured treasure chest with animated lid open.

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How to Model Suggestions

Okay so I'm not modeling a suggestion 😁... but I would like your suggestions for everyday things that aren't too complex but you're wondering how to approach them.

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How to Model a Treasure Chest - Part 3

3D Modeling with John Dickinson post How to Model a Treasure Chest - Part 3 from patreon

How to sub-division model a stylized treasure chest in Blender, continued.

Add Ons

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Bolt and Screw Head Library

3D Modeling with John Dickinson post Bolt and Screw Head Library from patreon

Here's a library of screw and bolt heads I've put together. I've included the renders which you can use if you decide to add it to your own Asset Browser as I have.

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How to Model a Treasure Chest - Part 2

3D Modeling with John Dickinson post How to Model a Treasure Chest - Part 2 from patreon

How to sub-division model a stylized treasure chest in Blender, continued.

Add Ons

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How To Model a Treasure Chest - Part 1

3D Modeling with John Dickinson post How To Model a Treasure Chest - Part 1 from patreon

How to sub-division model a stylized treasure chest in Blender.

Add Ons

Moka Pot

Here's one approach for creating the scallop shape on a Moka coffee pot. Let me know if you'd be interested in a How To Model tutorial for the rest of the pot.

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Alien Corridor

3D Modeling with John Dickinson post Alien Corridor from patreon

I created this sci-fi corridor for BorisFX. If you'd like to download the version with textures and watch the tutorials you can grab it here: https://youtu.be/R8f_hqz10gM?si=OmsmJMZOp6KLkovy

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How to Model a Salisbury Pin in Blender - Part 2

3D Modeling with John Dickinson post How to Model a Salisbury Pin in Blender - Part 2 from patreon

How to sub-division model a Salisbury Pin, continued.

Notes

  • Blender version 4.2

Add Ons

How to Model a Salisbury Pin - Part 01

3D Modeling with John Dickinson post How to Model a Salisbury Pin - Part 01 from patreon

How to sub-division model a Salisbury Pin.

Notes

  • Blender version 4.2

Add Ons

Riven Stove

Here's an approach to modelling the legs and vent for a stylized stove. Thanks to Brent for the suggestion.

Notes

  • Blender version 4.1

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Porcelain Pin Insulator

3D Modeling with John Dickinson post Porcelain Pin Insulator from patreon

1. I started with a quad sphere, cut the bottom off then extruded down to follow the guide.

2. Working in a Mirror object and cut the saddle shape in, reworking the geometry to remove triangles and keep edge flow.

3. So the bottom part of the saddle is pretty hard, especially without any indication on the blueprin...

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Clevis Thimble Model

3D Modeling with John Dickinson post Clevis Thimble Model from patreon

I created this in response to a request. The blender file includes the guide images and my working if you'd like to break it down.

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