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MoriSan77 from patreon

MoriSan77

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MoriSan77 posts

3D trees for Spa Francorchamps - WiP 1

MoriSan77 post 3D trees for Spa Francorchamps - WiP 1 from patreon

Number of trees : 27 464

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Release : 3D trees for the Nordschleife - 2.0

MoriSan77 post Release : 3D trees  for the Nordschleife - 2.0 from patreon

This mod replaces original trees on the track with 3D ones using TreeFX.  

Number of trees : 87 168

installation : follow readme included in the archive.


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3D trees for the Nordschleife - WiP 6

MoriSan77 post 3D trees for the Nordschleife - WiP 6 from patreon

I think this will be the final one.
I will try to add a lighter version with less trees in the same package.
Expect a release very soon!

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3D trees for the Nordschleife - WiP

MoriSan77 post 3D trees for the Nordschleife - WiP from patreon

I'm reworking the mod for this track, with the new trees, and looking to improve performance.

There are 39 425 trees in this version (already reduced from the 57 537 trees detected initally).

Min FPS is around 110 in one heavy spot. Not too bad considering the density.

I will try to release it before the end...

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Release : 3D trees for Sainte Croix Circuit - 1.0

MoriSan77 post Release : 3D trees for Sainte Croix Circuit - 1.0 from patreon

This mod replaces original trees on the track with 3D ones using TreeFX.  

Original track by Nobody : https://www.gtplanet.net/forum/threads/assetto-corsa-pc-mods-general-discussion.3...

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3D trees for Sainte Croix Circuit - WiP 4

MoriSan77 post 3D trees for Sainte Croix Circuit - WiP 4 from patreon

Updated some tree models.

I tried to adjust tree density but for now performance doesn't change much in choke points.

Next post will be a release.

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Tree models

MoriSan77 post Tree models from patreon

Here are the trees I have been working on lately.

I'm considering releasing a pack with the initial TreeIt files, the Blender "intermediate" files and the "final" tree files for Assetto Corsa converted with the CSP internal tool.

I also plan to post a tutorial of sorts, describing the process I use to create and...

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3D trees for Sainte Croix Circuit - WiP 3

MoriSan77 post 3D trees for Sainte Croix Circuit - WiP 3 from patreon

Added more tree models, min FPS is now 130.

I will adjust tree density before release (hopefully soon)

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3D trees for Sainte Croix Circuit - WiP 2

MoriSan77 post 3D trees for Sainte Croix Circuit - WiP 2 from patreon

Added two new tree models in the mix, same total number of trees (26 499).

Min FPS went up from 110 to 120 :)

Next : more tree models, density adjustments

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3D trees for Sainte Croix Circuit - WiP 1

MoriSan77 post 3D trees for Sainte Croix Circuit - WiP 1 from patreon

I'm reworking on this track with my latest trees.

This is a first try with all the trees (26 499 in total)

Performance is varying heavily (from 110 to 180 fps), I will try to correct it by altering tree density in choke points.

I'll also try to add more variety, and maybe some color too :)


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Release : 3D trees for Maple Valley (FM7) - 1.0

MoriSan77 post Release : 3D trees for Maple Valley (FM7) - 1.0 from patreon

This mod replaces original trees on the track with 3D ones using TreeFX.

Original track : 2023-10-17 14:24:09 +0000 UTC View Post

3D trees for Maple Valley (FM7) WiP 3

MoriSan77 post 3D trees for Maple Valley (FM7) WiP 3 from patreon

I reworked some of the trees foliage texture, I am quite proud of the result :)

I think this version will be the one to be released, hopefully soon.

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3D trees for Maple Valley (FM7) WiP 2

MoriSan77 post 3D trees for Maple Valley (FM7) WiP 2 from patreon

Most problems have been adressed, and performance seems OK.

Some trees still have the wrong size compared to original track layout, but I find it alright as it is.

Expect a release soon :)

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3D trees for Maple Valley (FM7) WiP

MoriSan77 post 3D trees for Maple Valley (FM7) WiP from patreon

As the title implies, this is work in progress.

- Some trees are absent or have the wrong size compared to the original ones

- Some trees are too densely placed, thus flickering in the far distance (2D panes)

- Performance is quite low in some places

I'll try to release a first beta soon.

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Release : 3D trees for Brands Hatch - V 1.5

MoriSan77 post Release : 3D trees for Brands Hatch - V 1.5 from patreon

This mod replaces original trees on the track with 3D ones using TreeFX.  

What to expect : fps boost, new trees 

Tree placement was generated using original tree / treeline data.  

Tree models were created with TreeIt (2023-10-08 00:53:37 +0000 UTC View Post

Assetto Corsa - 3D trees for Brands Hatch - V 1.5 WiP

MoriSan77 post Assetto Corsa - 3D trees for Brands Hatch - V 1.5 WiP from patreon

What to expect : fps boost, new trees

Release : soon (hopefully)

Tree models were created with TreeIt

Hardware :  Ryzen 5 5600X - RTX 3080

Settings : 1440p, shadow res. 2048px

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3D Trees for Brands Hatch - version 1.5 incoming

MoriSan77 post 3D Trees for Brands Hatch - version 1.5 incoming from patreon

I think I'm starting to get the hang of it. I will try to add a few other tree models before release.

I still have to produce several different tree models (and their model and color variations) to suit my needs for any track. Once this backgroud work is done I will be able to produce and release mods faster.

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New trees - more creation and in-game performance test

MoriSan77 post New trees - more creation and in-game performance test from patreon

I chose this spot on the Brands Hatch track for its heavy tree density, making it a good performance indicator. 

Technical details : RTX3080, screen res. 2560x1440, shadows res. 2048p

N.B : shadow resolution has a huge performance impact with TreeFX


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New trees - in-game performance test

MoriSan77 post New trees - in-game performance test from patreon

I was having a hard time figuring out how to get good in-game performance with the tree models I created in TreeIt.

Turns out the main factor is not the tree's total polycount but rather the number of leaves.

Now I aim at improving leave distribution by increasing branch / branchlet count.

The video shows th...

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TreeIt - 3K poly models

MoriSan77 post TreeIt - 3K poly models from patreon

Yet to be tested in AC, but I hope the lower polycount (previous were 5K) will increase performance.

I will try to post a tutorial (here or on RD, and maybe a Youtube video) on how I convert tree models from TreeIt to Assetto Corsa compatible format.

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Track conversion list - current state

MoriSan77 post Track conversion list - current state from patreon

I tried Maple valley FM7 after seeing the update from Mike08. Tree shapes are a bit weird (not classic Y-tree) and the program doesn't work as intended, I will have to update the detection algorithm.

In the meantime I will try Circuit du Laquais and Toscana (the latter looks beautiful).

Also still trying to create...

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Release : 3D trees for Sainte Croix Circuit - Beta 0.5

MoriSan77 post Release : 3D trees for Sainte Croix Circuit - Beta 0.5 from patreon

Still a work in progress, performance is not good enough in some spots. I need to optimize LOD and tree density.

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More trees with TreeIt

MoriSan77 post More trees with TreeIt from patreon

What do you think ?

Next step : color variations

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Creating new trees with TreeIT

MoriSan77 post Creating new trees with TreeIT from patreon

At first I have been using the sample trees provided with TreeIt, and now I'm starting to create them from scratch! I'm still using the textures (bark and leaves) provided with TreeIt though.

This way I can fine tune the shape, style, and more importantly the polycount!  

I have a few map conversions under wa...

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Release : 3D trees for Mid-Field Raceway - 1.0

MoriSan77 post Release : 3D trees for Mid-Field Raceway - 1.0 from patreon

This mod replaces original trees on the track with 3D ones using TreeFX. Tree placement was generated using original tree / treeline data. 

Origina track(required) : https://www.youtube.com/watch?v=ZexX-qzCoHY


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Release : 3D trees for Okutama Circuit (GRID) - 1.0

MoriSan77 post Release : 3D trees for Okutama Circuit (GRID) - 1.0 from patreon

This mod replaces original trees on the track with 3D ones using TreeFX. Tree placement was generated using original tree / treeline data. 

Original track (required) : https://www.mediafire.c...

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Release : 3D trees for Paris Street Circuit (GRID) - 1.0 performance update

MoriSan77 post Release : 3D trees for Paris Street Circuit (GRID) - 1.0 performance update from patreon

This version has different trees and much better performance compared to previous release (0.6).

Original track (required) : https://sharemods.com/7qvbw72nl9bn/paris_2.0.7z.html

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Assetto Corsa - 3D trees for Mid Ohio (d7fox version) - 1.0

MoriSan77 post Assetto Corsa - 3D trees for Mid Ohio (d7fox version) - 1.0 from patreon

This mod replaces original trees on the track with 3D ones using TreeFX. Tree placement was generated using original tree / treeline data.

Original track (required) : ht...

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Release : 3D trees for Mid Ohio (d7fox version) - 1.0

MoriSan77 post Release : 3D trees for Mid Ohio (d7fox version) - 1.0 from patreon

This mod replaces original trees on the track with 3D ones using TreeFX.
Tree placement was generated using original tree / treeline data.  
Original track (required) : 2023-07-10 23:21:04 +0000 UTC View Post

Release : 3D trees for Spa Francorchamps - 1.1 Performance update

MoriSan77 post Release : 3D trees for Spa Francorchamps - 1.1 Performance update from patreon

For this release I adjusted tree density ( 15 843 3D trees ). Performance has increased too, as well as LOD scaling.

Darker tree version : https://www.racedepartment.com/downloads/3d-trees-for-spa-francorch...

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