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naelstrof

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naelstrof posts

Leaving Patreon for better horizons!

I've permanently disabled payments, and deleted all patreon tiers.

My discord bot that gives exclusive access to channels broke for the last time. AGH. Maybe this is a lot of my own fault for designing a verification system out of a house of cards. Though over the years I've gained some opinions of Patreon.

Patreo...

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Paused billing for this month.

There's a number of users who upgraded to dragon/kobold membership in order to get their hands on a key, but unfortunately I've already handed them out!

Patreon makes it very hard for me to be transparent as it requires me to hide adult content behind membership, I've made a mistake by making it seem like you could upgr...

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Churn Vector Beta access for Kobold and Dragon tier!

naelstrof post Churn Vector Beta access for Kobold and Dragon tier! from patreon

I just finished sending out keys to the emails associated with Kobold and Dragon tier patrons. 

I might have made a mistake, by sending duplicate keys, using an out-of-date list of members, or messing up the mass-emailer.

DO NOT try upgrading your tier after seeing this post to get a key, as ...

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CV City sneak peek

naelstrof post CV City sneak peek from patreon

Been a while since I've been able to sit down and update all my social media. Thank you all for being so patient with me! Here's a sneak peek at the game Archival, Eugene, and I have been working on.

It's a game like Hitman, but instead of eliminating targets, you CV them.

Will have more to show soon.

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GameJam: RockHardCafe (Patreon Release)

naelstrof post GameJam: RockHardCafe (Patreon Release) from patreon

I've been seeing my friends make really cool gift art to each other, and it inspired me to make a quick game jam involving my friends!

RockHardCafe is an experimental sex game with advance penetration physics, where you control a cast of unique characters to fuck the cute red dragon boy, Benneq!

2023-06-21 19:00:06 +0000 UTC View Post

Workshop Update! (Patrons Early Access)

naelstrof post Workshop Update! (Patrons Early Access) from patreon

Been hard at work for the last few months on this update. Hope it was worth the wait!

As a patron, you have early access to this content by using the beta password "koboldyipyap" within Steam's KoboldKare properties. 

I'm excited to reveal:

Workshop support!

I've converted all KoboldKare content...

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Lilith Animation! (video link in description)

naelstrof post Lilith Animation! (video link in description) from patreon

Click here! -> https://koboldkare.com/lilithanimation.mp4 <- Click here!

Been spending time learning how to animate in blender!

Its ability to quickly make some impressive physics jiggle and s...

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Itch.io owners now get a Steam Key for free!

I've found out that its within the partner agreement for me to be able to give keys to anyone who's made an equivalent purchase, even if it's not on Steam.

Itch.io also officially supports this, if you own the game on itch and also want it on Steam, head to your purchase page and click the request key button View Post

Did a refactor of the penetration interactions.

I know this doesn't push the game forward, but as an open-source tool I'm hoping that it also helps other developers!

First of all is the knot force refactor. It now uses a Euler integrated physics solution which makes it very smooth, stretchy, and a little bouncy.

2022-09-10 05:45:16 +0000 UTC View Post

Update 300_E0F82A1

Been a long while since an update has hit the public branch.

KoboldKare has been a project that has been in constant turmoil as I learn more and more about game development.

I realized at some point that I was using my technical ability as a crutch to avoid doing art.

Instead of just spending an hour or t...

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Penetration Tech

I'm finally kicking things into gear again, I've got some big changes in the works that make me more comfortable and excited to work on the project again. Meanwhile me and Raliv have worked on a new iteration of the penetration tech found in KoboldKare, and I'm going to dump a big writeup I did on it! If you want to see an ar...

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Mawful alpha access!

naelstrof post Mawful alpha access! from patreon

I'm finally fully recovered from Covid (gosh that was months of coughing), and I've got lots of stuff to talk about the current state of things.

I realized that I absolutely do not have the resources to keep Firgof fully employed, and we don't have a producer to keep us on track. Unfortunately this means letting Firgof ...

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Christmas break is over!

Sorry for the delays, and lack of communication, I took a two week break to visit family and friends.

--and caught covid... Ugh! I'm currently quarantined and recovering, and I'm doing OK. Luckily the vaccine made it not as severe as it could have been. I could talk endlessly about my opinions on all this, but I think t...

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Side Project: Chastity Catastrophe!

naelstrof post Side Project: Chastity Catastrophe! from patreon

Clicky! V
Link to video: http://koboldkare.com/2KWjC018JG.mp4
Clicky! ^

I've noticed that I'm just spinning wheels with KoboldKare, and felt like I needed to refocus myself.
For the past month I've ...

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First foray into open source!

naelstrof post First foray into open source! from patreon

This took a long longer than I expected, though this is the first build that has zero paid assets in it!

Despite the majority of the work being spent ripping out paid assets, there's still quite a few changes that I'd love to share:

  • Steam Audio: Instead of messing with my home-grown reverb system, KoboldKare...

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No build this month.

naelstrof post No build this month. from patreon

We're still hard at work on this patch, it's a pretty major one. I would post some patch notes, but I think it's a bit misleading. Hopefully we'll have it done this month. Meanwhile I do have a few things to show anyway!

After a short ...

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Penetrator Rework 3: All the way through

naelstrof post Penetrator Rework 3: All the way through from patreon

Clicky! V
Link to video: http://koboldkare.com/G2Gjo4Pvg0.mp4
Clicky! ^

The final part of the puzzle, I wanted to make sure that sufficiently large penetrators could work their way all the way through....

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Penetrator Rework 2: Multiple Penetrations

naelstrof post Penetrator Rework 2: Multiple Penetrations from patreon

Clicky! V
Link to video: http://koboldkare.com/uYMWkgkoGg.mp4
Clicky! ^

The next thing I focused on the penetration tech is that I wanted it to support multiple penetrators.
I wrote a cute circle pa...

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Penetrator Rework 1: Audio

naelstrof post Penetrator Rework 1: Audio from patreon

Clicky! V
Link to video: http://koboldkare.com/koboldaudiopop.mp4
Clicky! ^

Major penetrator rework, it's difficult to cover everything that's changed in a single post so I'll probably just split i...

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Brush Based Terrain Tools

naelstrof post Brush Based Terrain Tools from patreon

Clicky! V
Link to video: http://koboldkare.com/UVmNHnovEB.mp4
Clicky! ^

Me and @RalivDev have been working on some brush-based terra...

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Goop Raytracing

naelstrof post Goop Raytracing from patreon

Clicky! V
Link to video: http://koboldkare.com/C3BT0dTkoF.mp4
Clicky! ^

Raytracing is awesome because they're GOOPY!
I'm using a technique described by 2021-07-20 06:13:15 +0000 UTC View Post

KoboldKare Update 20.5.2021

naelstrof post KoboldKare Update 20.5.2021 from patreon

Finally an update is here! This update focused on equipment systems, delivering content more deliberately, and code cleanup/refactoring in preparation for open-source.

Here's the change log:

  • Terrain and grass was vastly optimized, terrain details no longer render in reflection probes or Mirrors. This was an...

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Outlet Mishap

naelstrof post Outlet Mishap from patreon

Sorry for no updates this month! One of the outlets in my basement decided to melt, and it knocked out one of my routers. Luckily the house didn't catch fire (though the wall paint is a good shade of brown now).

No data was lost, and there was very little damage. Though my continuous integration was completely knocked o...

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Jump pads!

naelstrof post Jump pads! from patreon

Clicky! V
Link to video: http://koboldkare.com/XRpTn6ts6P.mp4
Clicky! ^

Since the map is so scarce on content right now, I've added jump pads leading to and from most major areas of the map.
I've a...

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More animations stuff

naelstrof post More animations stuff from patreon

Clicky! V
Link to video: http://koboldkare.com/lIYzgCBuZG.mp4
Clicky! ^

Because animations are physics based now, it helps to have them do a little ritual before they start, so that their limbs are rou...

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Staged flaccidity

naelstrof post Staged flaccidity from patreon

Clicky! V
Link to video: http://koboldkare.com/mLz8t9Yi6W.mp4
Clicky! ^

@uniform_vixen showed me an example of how dicks can ha...

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Stablized Ragdolls

naelstrof post Stablized Ragdolls from patreon

Clicky! V
Link to video: http://koboldkare.com/URqZYlwBbP.mp4
Clicky! ^

Finally stabilized ragdolling. Here's a demonstration that shows a good portion of the new map too! (Don't worry, she's fine!) View Post

KoboldKare is on itch.io!

This comes with a variety of benefits for patrons and people living in Germany!

If you're a Kobold tier patron or higher, you can click this link to get an additional copy of KoboldKare: https://naelstrof.itch.io/koboldkare/patreon-a...

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KoboldKare Update 02.28.2021

naelstrof post KoboldKare Update 02.28.2021 from patreon

Here's the patch notes for all the changes in February:

  • Kobolds can face directions during an animation, it's really bad for NPCs but players can nod and look places while playing animations.
  • Fixed a large number of memory leaks. (Derivatives no longer uses Linq, strands allocate all memory needed up fron...

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Animation Update

naelstrof post Animation Update from patreon

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Link to video: http://koboldkare.com/kobolds.mp4
Clicky! ^

Kobold animations! A collection of animations I've made for the game, they still need a bit of polish, but so far it's a ton of fun to ...

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