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Shattered Coast, Expert

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Hi Experts! This week's map is the Shattered Coast (40x50), my biggest map to date! This bad boy features a smattering of smallish islands, many of which could have been their own map if I felt like cutting it all up and not working for a month. Hey wait a minute. That's actually kinda a good idea? Maybe someday I'll release ...

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Jagged Cliffs

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Hello everyone, I'm finally back! This week's map is the Jagged Cliffs (40x45), a basic map depicting a simple, dramatic, jagged cliff. These basic maps (the type that are highly focused on a single element) have been pretty popular with my patrons in the past, so I'm hoping you all still like this kind of thing. 

...

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Jagged Cliffs, Adept

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I'm back again, this time with the Jagged Cliffs (40x45)! This is a particularly straightforward map, focused entirely on a simple set of precarious cliffs. Usually I try not to make maps that are so one-note, but in the past patrons have expressed a desire for these highly focused environments. That said, I also made sure to...

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Jagged Cliffs, Expert

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Hi Experts! This week's map is the Jagged Cliffs (40x45), an extra large map depicting just a jagged stretch of cliff extending preposterously far out over the void. You know, so your players know that they'll die if they hit the ground. 

Your extra versions of this map are Snowy and Apocalyptic! The Snowy version ...

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Feywild Crossroads

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Hi again everyone, I'm back this week with a nice and big Fey map, the Feywild Crossroads (40x40)! This map went through a lot of development, it started off looking very different before I settled on a much simpler design than I began with. You might see a little of what that looked like next week (I kept all of the parts I ...

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Feywild Crossroads, Adept

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Hi Adepts! This week's map is the Feywild Crossroads (40x40), a nice and big forest map with plenty of mystical elements to play with- giant mushrooms, vividly vibrant water, fairy dust, you name it. It's been a while since I've gone and made a solid Fey map, so I figured I'd go hard on it.

Your alternate version of thi...

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Feywild Crossroads, Expert

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I'm back again, this time with the Feywild Crossroads (40x40), a nice and big patch of mystical forest populated with gigantic mushrooms! Knowing my play group, someone would definitely be eating these mushrooms before we continued on our way, so maybe prepare a little list of magical effects you can grant the eater. Personal...

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Forest Portal

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This week's map is the Forest Portal (35x30), a circle of standing stones which, if properly activated, trigger a mystical portal! Or not, that's up to you- I've included multiple versions of this one so that you might have a bit more to work with here, such as variants where the runes on the stones are simply sparking or ent...

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Forest Portal, Adept

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Hi Adepts! This week's map is the Forest Portal (35x30), a particularly exciting map that includes active magic! I don't often add that kind of thing in my maps because sometimes you don't want someone else's magical effects clogging up your encounter, but I worked around that by doing a little extra legwork- I prepared 3 ite...

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Forest Portal, Expert

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This week I made the Forest Portal (35x30), an extremely magical map set deep in the forest! Or, if you'd rather it wasn't all that magical, I made two extra iterations with less and no magic, so you can tailor the level of enchantment to your encounter. Fun!

Your alternate versions of this map are Corrupted and Evil- l...

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Desert Temple

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Hello again, folks! I'm back this time with the Desert Temple (33x40), next in my series of urban desert maps. This one is built around a central temple with a very straightforward layout (my personal favorite for temples, it makes them feel a little more friendly).

This time around I might be actually done with these d...

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Desert Temple, Adept

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I'm back with another urban desert map, the Desert Temple (33x40)! This one is fairly simple, a large central temple with a span of my stock desert city ringing it. I wanted to make sure it felt like it could fit in with the rest of the desert maps I made, so I decided to stick with buildings and street layouts that look very...

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Desert Temple, Expert

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Hello again, Experts and Masters- this week's map is the Desert Temple (33x40), a small and shadowy temple in a dusty desert city. This one is perhaps a little simpler than many of my temple maps, with only 2 chambers, but I don't doubt it'll prove to be useful in most desert adventures. I can almost always make use of a temp...

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Woodland Glade

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I'm back again with the Woodland Glade (35x35)! This one is a bit of a remake based on one of my oldest maps, the Forest Clearing, one of my old favorites which I recently noticed is really showing its age. Considering how drastically my maps have ...

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Woodland Glade, Adept

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This week's map is the Woodland Glade (35x35), titled to be synonymous with Forest Clearing because this is essentially a remake of my original Forest Clearing map! I realized just how old the original was looking, which would be a problem if you tried to use it alongside my newer forest maps, and on top of that the setting i...

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Woodland Glade, Expert

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Hello again, Experts/Masters! This week's map is the Woodland Glade (35x35), a fresh forest clearing map to replace the one I made in 2018! This one will look way better alongside all of my newer forest maps, so you will no longer need to drop in a 5 year old map after using one of my newest ones. A big improvement, I think.<...

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Oasis Shrine

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Hello folks! This week's map is the Oasis Shrine (40x40), another span of a desert city, this time wrapping around a little oasis with a fancy little platform and altar built within it. I suppose the people living here probably would use this shrine to worship whatever being provides them with water, or if you want to get sin...

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Oasis Shrine, Adept

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Hello again, Adepts- this week's map is the Oasis Shrine (40x40), a tidy little shrine with just a single platform and altar jutting out onto the water, which honestly gives me slightly sinister vibes somehow. It makes me think that something happens at that altar which then translates into the continued existence of this oas...

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Oasis Shrine, Expert

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Hello hello, I'm back again with the Oasis Shrine (40x40), the next desert city map! This time around it's focused around a pretty little platform on the water, perhaps praising whatever being has blessed the town with the oasis. How nice! And I'm sure the town provides that being with normal things like prayers, songs, and l...

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Desert Streets

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Hello everyone- I'm back! It's been a wild couple weeks for me, I sold my old house and moved into a new one (shockingly tricky with a dog and a 1-year-old) and my computer didn't survive the move, but everything is mostly settled now and I'll be trying to get things back to normal with regular map releases again. 

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Desert Streets, Adept

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1. I'm back! This week's map is the Desert Streets (40x30), a series of flat-topped roofs and alleys filled with a somewhat bustling collection of market stalls. By design it's a nicely basic desert city street, simple and vanilla enough that it should ideally be just what you and your players imagine from this environment- m...

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Desert Streets, Expert

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Hello there, Experts/Masters! This week's map is the Desert Streets (40x30), a pleasantly busy stretch of an arid city street featuring plenty of room to sprint down alleyways, dive through a fruit stand, or chase someone across the rooftops. Fun!

Your alternate versions of this map are Eerie and Stark! The Eerie versio...

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Desert Gates

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Hello again, I'm back with another one- the Desert Gates (35x30)! This week I thought it was about time I start working on my desert maps, it's one of the environments I have little content for. Doubly so for urban desert maps, which I think I've made 1 of. So, if you'd like more desert city maps, please let me know! I'm more...

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Desert Gates, Adept

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This week's map is a rare desert map, the Desert Gates (35x30)! And as rare as desert maps are, urban desert maps are even rarer, so I'm sure some of you will be pretty excited about this one. On top of that, I had a lot of fun making it, so I'd be very willing to make a few more like it if that's what the people want. Let me...

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Desert Gates, Expert

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Hello folks! This time around I made the Desert Gates (35x30), depicting a city bordering the open desert, complete with a fairly substantial wall. If a desert is in your campaign's future, this will very likely be extremely useful for you, no doubt in my mind. 

Your variants of this map include those ol' desert cl...

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Cellar Tunnel

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I'm back again, this time with the Cellar Tunnel (20x20)! This is one of those maps where I feel like I should have made something like it long ago, but for some reason haven't. It seems to me that basement caves are, against all odds, a fairly common fantasy adventure setup, so it's about time that I finally made it.  View Post

Cellar Tunnel, Adept

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Hello folks! This week's map is the Cellar Tunnel (20x20), a tidy cave connected directly to someone's basement- and that's either a really bad thing or a really good thing, depends on if you're a 'glass half full' or 'glass half empty' kind of person I bet. 

Your alternate version of this map is Infested- a varian...

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Cellar Tunnel, Expert

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Hello hello! This week's map is the Cellar Tunnel (20x20), a very small map with lots of cramped, shadowy tunnels to battle through. I imagine you'll be fighting your way through this tiny cave under duress, because you couldn't convince me to go in there, especially if there's any chance of giant bugs nesting in there.

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Wrecked Village

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I'm back! This week I made the Wrecked Village (40x30), depicting a partially destroyed village street. I don't think I've made many of this kind of map, maybe only one or two, but I imagine that this is probably a fairly common environment for adventures, so maybe I should work on a few more destroyed cities and towns in the...

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Wrecked Village, Adept

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Hi folks! This week's map is the Wrecked Village (40x30), a nice and big stretch of destroyed village, a perfect place to encounter looters or perhaps some of the people who are responsible for destroying this place. And with that thought in mind, I figured it would be nice to make a version that felt a little less cheerful c...

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