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ada18980 from patreon

ada18980

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Update

ada18980 post Update from patreon

Hi all! A bit of bad news and some silver lining to hopefully balance it out.

First, the bad news: I've lost my job recently. This is hard for me as I live in a fairly high cost of living area and I'm pretty much the sole earner in my household; that said, I've got a bit of time to sort things out so it's not the end o...

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Kinky Dungeon 3.92 Released

Hi all,

The main branch now features a +/- 25% penalty for associated restraints with a Goddess:
https://ada18980.github.io/KinkiestDungeon/?test=true

The test branch features Korean language:
2023-01-13 09:05:14 +0000 UTC View Post

January Roadmap (continued)

Happy New Year all, just thought I'd drop an update on progress for January.

First off, I've found an artist who's doing outfits for the standalone. This is exciting as we're finally taking steps toward a standalone game with a unique model! The downside will be less outfits to choose from, but the new model will afford...

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3.91 Released

Link:
Kinky Dungeon (ada18980.github.io)


3.91

- Ancient restrains now allow you to stack things on top

- Rope kraken now drains its own HP to summon additional tentacles

- Dialogue can now be man...

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Roadmap for January

Well, it's time for resolutions... so as we all get back from vacation I'd like to lay down some groundwork for what to expect in the next few weeks.

The last few weeks have been relatively uneventful with mainly some minor balance tweaks and quality of life additions such as tooltips and extra reminders in various sit...

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New Saving Feature

Hi all,


I've just done some structural changes, the main thing to note is that the game saves the whole game state now, rather than just returning to the start of the floor.

For those of you reporting bugs, the save code feature in Debug Mode will get a snapshot of the current situation, which should he...

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Mid November update

Hi all,

Im probably going to stop calling them sprints, its been more like a leisurely walk. That said, there's been a few new additions such as armor (and its cursed variants) to spice up the rewards pool and help melee builds by giving 'ablative' protection (enemies will have to take off a piece of armor before restr...

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Late Status Update + Sprint 3 info

Hi all! Hope you're enjoying the new slime spells! I neglected to give updates at the beginning of the month due to some crazy IRL happenings. Next sprint is Sprint 3 and it's going to be the Metal Goddess update.

Some basic goals for this sprint:
- New metal spells, including display frame pets (stationary AoE debu...

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Slime Spells~

Hi all! I finally got some work done on slime spells. Here's a list of what's currently in the game:
-3 levels of Slime Splash, which creates a bunch of slime at the target point. Replaces the original Slime spell
-Engulf: Melee +20 glue damage, creates slime
-Elastic Grip View Post

Sprint 2 Delayed... Again

Due to some real life issues I'm going to have to delay sprint 2 again. Currently shooting for... Sep. 23rd, maybe.

In the meantime, I've done some quality-of-life changes such as creating buff icons and fixing a couple of bugs.

The next focus is twofold--rubbermancy, and spell empowerment. The idea is to clean up...

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Sprint 2 Delayed

ada18980 post Sprint 2 Delayed from patreon

Hi all, I've gotten myself on a side tangent that's been delaying the latest sprint, so rubbermancy stuff may have to wait another week out.

A summary of what I've been working on:

- The world generation now uses something inspired partly by Wang tiles to create the map

- There's a tile editor which allows m...

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Sprint 2 Planning

Hi all.  For the next 2-week sprint I haven't gotten a full list of things planned yet, but here's a couple of thoughts:

- More slime-related content, especially 'domesticated' slimes affiliated with the alchemists - Expanding the Rubbermancy spell tree, with the ability to engulf enemies, turn them into latex doll...

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Sprint 1 complete!

Hi all! I've finished Sprint 1's work items and pushed to Indev. The new things to check out are:
- Lots of new bondage spells (conjuring leather restraints)

- You can now blind and disarm enemies in addition to silencing them

- Some changes when being leashed -- low willpower makes it harder to escape a leash,...

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August State of the Dungeon

Hi all! Bit of a slow month, although we've seen a lot of new QoL and features such as being thrown into cages before being hauled off to jail, and lots of new spells.

I've started doing official sprints to sort of focus on specific features. The current sprint will focus on bondage spells and mechanics. Currently bra...

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State of the Dungeon

Hi all,
I haven't given a dev update for a while. It is the week of the 4th here in the US so I will be somewhat busy with travels, etc, but I wanted to give an update.

The last few weeks have seen:

  • Incorporation of PIXI.js into the rendering sequence, improving performance and decreasing lag for ever...

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Patron Benefit Link

Here's the link to the form to name an NPC:
https://forms.gle/W7pchpDdPvkbdQ7j8

Note: Feel free to submit one every month!

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New Patron benefit

ada18980 post New Patron benefit from patreon

Hi all,

I'm looking to roll out a new patron benefit. It's not much, but the idea is that you can submit a name, an enemy type, a color (for the name), and whether or not the character spawns as a prisoner or as a free enemy.

It's just to add some spice to playthroughs while also giving patrons the recognition th...

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Roadmap for the next few days

Ive been thinking about the spell system. It seems a common complaint is that low level spells are sufficient to beat the game, and that there is no point to taking many spells as they are outclassed. There is also some redundancy-if you dont need it, spending points on both Ice Shard and Icicles feels like a waste. They both...

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Dev Brainstorming: Faction Favors and Benefits

The following is a list of ideas Ive been thinking about for services provided by factions:

  • Item Crafters: Ive noticed that players tend to run huge stacks of consumables later into runs, and this makes me worried that either the game is too easy or that consumables just arent useful enough compared to the amo...

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Dev update #1

Hi all, first numbered dev update I guess :)

First off, I'm moving toward a more interactive version of the faction system. There are now dialogues that open up when you click on a neutral NPC, which currently only possess options for management (convincing them to follow you, etc). However, in the future, I'm looking ...

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NPC Interactions Poll

How to make allies break the game less?

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NPC Changes

I've been making changes to the way summons / NPC allies are handled. You can click on them to bring up a context menu now.

The introduction of allies has made the game a bit easier since now you can just get a bunch of followers taking things out for you. I might be trying to figure out some tweaks or adding more situa...

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Faction system is here

Ive been working on a faction system to allow the player to befriend certain factions.

Thoughts on which ways the player should be able to make friends with factions?

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May Poll

It's a new month, new poll

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New discord!

https://discord.gg/D5ErqvqUFQ

I decided to have an official discord, since the project's grown so much. Almost 200 daily players. I'm proud of you guys!

Also I added a discord role for patrons, although I didn't realize that it seems to automa...

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April Poll 2

Slowly making progress toward more RP content. Mistress system is an idea but I had to set some groundwork first.

What direction do you like the best of the following to start on first?

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Direction poll april 2022

It's time for another poll

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Feedback on new jail system

So I've updated the beta and the indev with a new jail rework. The gist of it is that now you get released after a while but you have to find keys to open the stairs with, and enemies will not only take the keys from you if they catch you but they will also attack you and put their own restraints on, although they will not le...

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Direction for new capture system

I want to work on a new capture system to replace the jail. Which of these interests you more?

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Which direction do you prefer for Divine Gifts?

Divine Gifts are rewards you can get for reaching maximum 95 or more rep with a goddess. You will also be able to get them

Currently in the indev build the divine gifts are weapons like the Magic Sword, but I would like to have a special gift for each goddess that changes up gameplay and makes it worth it to go for one....

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