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Dev Build - Inflated Assets

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WIP - Inflation

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Dev Build - Tummy Trouble

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Happy new year everyone! Sorry this update took so long, but it wound up being a lot harder to implement this than I thought.

There is a new belly growth path in the weight class menu. You can grow into it by pressing the "Chubby (Belly)" button after unlocking the first weight class. You can still access the wide, lon...

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WIP - More Belly Expansion

Hello again! I still don't have a new build yet, but I have been making some good progress despite a few setbacks.

First off, my CPU kicked the bucket last week so my PC was unusable until I was able to get it replaced. Thankfully, it's up and running again. I also realized the blob belly phase would need a lot more sp...

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WIP - Belly Expansion

Hello, everyone! November has been a very busy month, so I didn't have as much time as I'd like to spend on this. However, I've made some decent progress lately so I thought I'd share this in the meantime.

I sculpted some new blendshapes for the belly weight gain route. I always forget how tedious it can be to make the...

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Special Halloween Build - The Snackrooms V3

blobygon post Special Halloween Build - The Snackrooms V3 from patreon

Happy Halloween everyone! As is tradition, here's another chapter of the Snackrooms.

A new path has been opened by the first hazmat suit guy with the promise of free candy and an authentic "chocolate factory experience." Eat and transform your way through the Snackrooms, but beware the Unknown!

I hope you enjoy ...

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Dev Build - Tubes and Cubes

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Heyo! It's time for another update. As was decided by the last poll, this one adds a new chocolate tube stuck sequence in the candy factory (plus a new candy shape).

There's a whirlpool at the end of the chocolate river. Lighter weight classes will get sucked up by the strong current and pulled into the river's drainag...

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Poll - Back in the Saddle

Hello! After a good long break, I feel a lot more recharged and ready to get back to work this month. I want to give a big thanks to everyone who continued to support me during my time off. It really means a lot!

But before I get going again, I want to get your opinion on what I should work on next. There's a lot of th...

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Dev Build - A Juicy Update + IMPORTANT ANNOUNCEMENT

blobygon post Dev Build - A Juicy Update + IMPORTANT ANNOUNCEMENT from patreon

Hey everyone! I finally wrapped up the juicing room, but before I get into the details I want to announce that I'll be taking some time off from working on this stuff for at least a month.

After working hard on this project for close to 3 years, I need to take a step back for a while to recharge. I won't be pausing paym...

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WIP - Juicing

Hey all! I wanted to release a new dev build before the end of this month, but looks like it's gonna take another week or so for that to happen. In the meantime, let me share the progress I've made and an unforeseen challenge that ma...

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Bug Fixes - Odds and Ends

Heyo! There were some unexpected bugs with the last build that should be fixed now. You can use the same download link to get the updated version. You can overwrite the previous files when extracting the zip and the following bugs should be fixed:

-the male body type should work again

-it should properly reload y...

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Dev Build - Odds and Ends

blobygon post Dev Build - Odds and Ends from patreon

Hello! It's been a very busy month for me so I haven't been able to commit to any large changes this time. Instead, I mainly focused on fixing bugs and adding a handful of smaller things people have been requesting.

First off, let me mention some bugs and stability fixes:

-I finally got the softb...

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Dev Build - Company's Coming

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Heyo! I've made some decent progress with adding NPC's to the game. There's plenty more I want to do with them, but this should be a good start.

So far there's 5 NPC's in the buffet level and 4 in the candy factory level. They all have a handful of phrases that change as you grow. If you are close enough to speak, you ...

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WIP - NPC's (and a few setbacks)

blobygon post WIP - NPC's (and a few setbacks) from patreon

Hey all! I have some good news and some bad news.

Bad news: Adding NPC's has been a much bigger challenge than I thought and I probably won't be able to add all of the features I had planned in time for the next build.

Good news: I eventually found a much better way to handle NPC's that will make them a lot mo...

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Dev Build - On A Roll

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Hello everyone. I'm super excited to finally have rolling back in the game! Now when you turn into a blueberry you will be able to roll and bounce around. In addition, you can choose to transform into a rollable version of the round body when you grow into the round body's max weight class. Or you can skip straight to the rol...

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WIP - Rolling

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Good news, everyone! I finally had a break through last night and got rolling to work with the softbody physics. After trying every built in method available with this physics plugin (and getting poor results for all of them) I went down a bit of a rabbit hole and developed my own technique with some custom code.

As I...

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Dev Build - I Want Candy

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The Candy Factory is finally open for visitors!

This place is full of sugary snacks including a mysterious blue gumball that does exactly what you think it does. The character will chew it and grow until they eventually swallow it, triggering a full blueberry transformation.

The gum should basically work at any s...

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WIP - Candy Land

blobygon post WIP - Candy Land from patreon

Happy new year everyone! I've been working on the new map lately and wanted to share some progress. I haven't had as much time to work on this with the holidays and traveling and whatnot, but things are still moving forward.

This is shaping up to be the largest map so far with plenty of things to eat scattered throughou...

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Poll Time - New Map

Time to pick a new map! I'd like to make all of these eventually, but which one should I build next?

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Dev Build - You've Got Male

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Hey everybody! For this update I focused mainly on adding a couple long overdue features.

Male characters are now available. This includes a male body type, voice type, facial hair, body hair and genitals (when not wearing pants). I will be adding more options for these as I continue to flesh out character customization...

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Special Halloween Build - The Snackrooms V2

blobygon post Special Halloween Build - The Snackrooms V2 from patreon

Happy Halloween y'all!

As promised, here's a brand new Snackrooms installment. It has a new path, a new ending, and a few new surprises along the way. I didn't have time to add everything I wanted, but it feels good to finally have a scenario that includes the full weight gain sequences.

I hope you enjoy it and h...

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Dev Build - A Long Aweighted Update

blobygon post Dev Build - A Long Aweighted Update from patreon

Hey all! I've finally completed the weight gain sequences for the remaining two blob types. Now you can select the long and tall growth sequences when upgrading to the fat weight class. It took a lot of fiddling to get these working, but it feels good to have these in the game at last.

I also added a couple minor reque...

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Dev Build - This Round Is On Her

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Heyo! I finally have the next weight gain sequence done for the round body. Now when you level up to the fat weight class you will have a choice between growing toward the wide body or the round body. You will start to see different fat distribution as you grow into the fat phase and beyond.

There's nothing else to ment...

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WIP - Round Body Progress

Hey everyone! Progress has been slower than I'd like this month and for that I apologize, but I'm still making headway.

Long story short, I've been dealing with a lot of carpal tunnel pain this month, which has made it difficult to work for long periods of time. Thankfully, stretches, posture adjustments and medicatio...

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Dev Build - Lots More Little Things

blobygon post Dev Build - Lots More Little Things from patreon

Hey all! For this update I focused on adding more features requested by you.

First off, there's a new customization option for earrings and earring colors plus a toggle for elf ears. I will probably add other ear options down the road. In addition there's a voice pitch option to give some customization to all the soun...

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Dev Build - Climbing the Corporate Larder

blobygon post Dev Build - Climbing the Corporate Larder from patreon

Hello everyone! As decided in the last poll, I added a new office environment. It includes multiple places to feed and plenty of props to knock around with your fat ass. I also added a few new clothing options so you can adhere to the corporate dress code.

In addition, there's a bunch of resolution options in the...

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Poll Time - New Map

Hello! As mentioned in the last post, I will be switching gears to work on a new map and some smaller miscellaneous stuff for the next update. Some more popular choices from previous polls are making a return as well as a couple new ones suggested by others. Also feel free to suggest other ideas here. I might include them in ...

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Dev Build - Some Next Level Gaining

blobygon post Dev Build - Some Next Level Gaining from patreon

Hey, remember when I said "the hard part was over" in my last WIP post? Well, I was horribly mistaken! Implementing the level up system turned out to be a way bigger task than I expected hence the delay. I had to tweak nearly every system in the game to account for all the weird fringe cases that cropped up during tests. I th...

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WIP - Closer to Blob

blobygon post WIP - Closer to Blob from patreon

Hello! This month has been a whirlwind of unexpected bugs and technical limitations, but some solid progress is finally emerging! After lots of trial and error, I figured out a method to proceed with larger sizes.


At a certain s...

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Dev Build - The Camera Adds 10,000 Pounds

blobygon post Dev Build - The Camera Adds 10,000 Pounds from patreon

Hey all! It's gonna be a bit of a smaller update this month since I haven't had much free time to spend on this lately. However, I did manage to get a bunch of new camera features completed for this build.

There's now a camera settings menu that gives you more options including a per-camera field of view slider, depth...

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