I'm really sorry for being passive but this summer is very tough at work. Actually I can't really get next to my computer. I fully understand if you stop supporting in this period. I'll get back to the project as soon as I can. Thanks for your patience!
2019-07-23 08:44:32 +0000 UTC
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I had a really hard 10 days session on my daily job but as always I'm working on the project as much as I can.
Rn I'm adding jumprope! I was thinking about to use this as a gym tool but IRL you can jumprope anywhere if you have a rope and enough space! So I made it like this concept. I made a script checking the space a...
2019-05-21 17:14:41 +0000 UTC
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- softbody tweaked - I'm still not satisfied... its really hard to find the best values and also keep things stable;
- added some gym decorations;
- dynamic hair next iteration - nothing fancy just more performant;
- added livestream function - you can stream your activity and earn some money by doing intere...
2019-04-29 23:44:00 +0000 UTC
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Sorry for lack of updates and communication but i had some real-life problems needed to be solved... but of course I was working on the game as much as I could... I made some progess on the gym decoration also I want to add a new too...
2019-03-27 19:31:07 +0000 UTC
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I made it, I made it! :D Build is up and ready to try! Without proper shading there are many errors but I'll correct them after each other! Thanks for your patience! From now contents!!!
2019-03-10 20:07:23 +0000 UTC
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After struggling on it for days today I woke up, made a coffee and just solved it!

Still need a proper hair shading but I think its good enough for 1st pass... Its a bit dark but you can already see how nicely picks up ambient ...
2019-03-07 21:25:37 +0000 UTC
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Hi there! I really wanted to make the build for now, but I dont think you would accept this :D

What I previously done is drawing the hair on the active camera using Graphics.Drawprocedural and its just works... but this execute...
2019-02-28 21:36:59 +0000 UTC
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The hair is coming along nicely but I found some issues... because of Drawprocedural my hair draw pass not calculated into unity indirect lighting calculation, so if there is no direct light nothing happens, the hair pixels just remaing dark, no shadows... no specular or anything... but I think its ok for 1st pass... Its shad...
2019-02-21 23:40:46 +0000 UTC
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In the mean time I added 2 fullbody morph to cheat sliders - so they are master patron only - lets have a look! These morphs are stated as free for commercial and non-commercial use , soo I just added them (of course it wasn't that easy :))... I had to make a texturemixer shader and its work better than I expected :)
Pl...
2019-02-13 22:58:44 +0000 UTC
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I have been struggling on the hair for a week now... I was able to create geometry for the hair even setting density with no problem... just for you to understand I just create extra vertices from hair guide strip segments in compute shader based on density, for any extra vertex I just use AppendStructureBuffers and I s...
2019-02-13 22:01:02 +0000 UTC
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Hi All! Sorry for the hair taking soo long but I want a universal and perfectly working solution... I'm far away from the state where I started, I learned a lot and again unity is awsome! I had to rethink my previous concept and rewrite almost every code about hair. There are about 1000 guide hairs and every hair guide line h...
2019-02-06 00:07:09 +0000 UTC
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While I'm puting together the new hair system I took some rest and looked into cloth rendering problems.... well it turned out that the real problem is that unity transparent materials don't really supports recieving shadows and lighting calculations come out pretty ugly... sure it can be done with super high level shader pro...
2019-01-16 19:26:46 +0000 UTC
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Hi there! Thanks for your patience! I was finally able to make a new build!
New features:
- fastSexMode available from the character maker menu - this is the main feature of this build -, controlls are a bit hard fo the 1st time, but its pretty fluid once you mastered them, just try it and let me know what you think! Oh ...
2018-12-17 18:47:03 +0000 UTC
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Hi All! My PC is almost unusable now. Hardware replacements are on the way! Fortunately I was able to make the builds of the current state of the project.
About the update:
- added character creator scene with profiles, previous save data wont load anymore;
- gym is not finished yet but I unlocked it as I pro...
2018-11-12 00:36:06 +0000 UTC
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I changed how weight gain/loss and muscle development works. Now there is a calorie manager. The "Needed calorie" is based on current body mass (muscle + fat), the bigger you are the more calories you need for a day. You can stack calories by eating a lot. Very high calorie intake will make fat gain faster. Also added body state...
2018-11-01 19:31:05 +0000 UTC
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I had to work a lot in the last two weeks, but I was able to do some progress.
- added some facial expressions to the new model, now they reflects happyness value;
- added calorie managment to represent body changing in a more realistic way;
- corrected the cloth layering problem, now wearing a cloth will disable o...
2018-10-17 23:31:33 +0000 UTC
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I think its time to summarize what happened recently and talk about short term plans.
- implemented a new model which is amazing!
- also finished fullbody softbody physics, it was really hard time but made it, works fine! Its a simplified algorithm running on the gpu using compute shaders. Maybe not perfect in some cases...
2018-10-04 00:28:54 +0000 UTC
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Thanks for your patience! Here is a new build! Its not perfect but I really wanted to show you what I was working on :) The new model is amazing! Right now there are some issues, I'm planning to release updates more frequently while solving them to make this version perfect. Please let me know if you find some bugs, any feedback...
2018-09-30 01:18:03 +0000 UTC
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Update features:
-"needs" have been tweaked
-new animations
-new poses
- other small tweaks and fixes
Previews from the patreon builds:
https://imgur.com/a/oddTQmH
2018-07-31 17:55:37 +0000 UTC
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VISUALS/TECHNICAL
- better character models/morphs/topology by daz genesis models (need daz models/morphs)
- better textures (need substance painter)
- gpu driven dynamic hair simulation, via compute shaders
- gpu driven soft body simulation for the whole body, via compute shaders
2018-06-29 11:48:59 +0000 UTC
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2018-06-28 16:12:20 +0000 UTC
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In City of Pleasures you take the role or a young girl who recently moved to the city to seek her fortune. Your job is to keep her in shape so she can work effectively and make enough money to satisfy all her needs.
The cur...
2018-06-28 15:43:53 +0000 UTC
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