XXX4Fans
thrivegame from patreon

thrivegame

patreon


thrivegame posts

0.6.2 Release Candidate

thrivegame post 0.6.2 Release Candidate from patreon

The release candidate (RC) for 0.6.2 is out now. There's a couple of additional fixes here on top of the last BOTD.

Available for download through the Thrive Launcher as a beta or as the latest BOTD (as there were a few changes today). You can share your feedback on the RC in this thread: 2023-04-22 11:35:46 +0000 UTC View Post

0.6.1 Release Candidate is now available

thrivegame post 0.6.1 Release Candidate is now available from patreon

The release candidate for the upcoming release is now available. It can be downloaded from the linked thread or as a DevBuild. The latest BOTD has been updated to be the same version as 0.6.1-rc1.

Here's the discussion thread link where feedback can be provided: 2023-02-11 12:07:22 +0000 UTC View Post

Build of the day for 10.2.2023

thrivegame post Build of the day for 10.2.2023 from patreon

This week I finished two bigger features: showing patch notes in the game and I created a benchmarking tool (which was voted on by the VIP patrons for me to prepare to work on redoing the game logic without as much reliance on Godot in the hopes of improving performance). I included screenshots of the benchmarking process, wh...

View Post

Potential major changes to improve performance

thrivegame post Potential major changes to improve performance from patreon

As voted on the VIP patrons, preparation has started on doing some pretty radical changes to improve the game performance. A microbe benchmark feature will be completed relatively soon. With that linked discussion determining if significant development time should be soon used to rework major parts of the game to improve perf...

View Post

Build of the day for 3.2.2023

thrivegame post Build of the day for 3.2.2023 from patreon

The cilia pulling feature was finally done this week. It was a collaboration between me and Kasterisk, who did the actual gameplay feature whereas I worked on the upgrades system to actually make it so that we were comfortable with including the work in the game. The second screenshot shows this.

The also good news is t...

View Post

Build of the day for 27.1.2023

thrivegame post Build of the day for 27.1.2023 from patreon

As promised, I had time this week to start on finishing the organelle upgrades system, though it was just an hour. As can be seen in the build notes, there was of course again all kinds of various stuff that needed my attention. The biggest being the update to .NET 7 which took me like two days to complete.

Also the cil...

View Post

Build of the day for 20.1.2023

thrivegame post Build of the day for 20.1.2023 from patreon

This concludes my few weeks of working on controller support, and the end result is that you can mostly navigate the main menu, get in game and move around, but that's about it. The editors are still not usable and you can't even get into the editor. I've opened a bunch of Github issues to keep track of various problems with ...

View Post

Improvements to ThriveDevCenter account status syncing

After one patron notified me that they had not gotten their DevBuild benefits back immediately after becoming a patron again, I started looking into that as it should be very fast. Turns out I hadn't considered the situation where you use the same SSO login method that caused your account to be suspended to login again. Now I...

View Post

Build of the day for 13.1.2023

thrivegame post Build of the day for 13.1.2023 from patreon

This week we got a pretty big change to the auto-evo exploring tool done (first screenshot). You can now run multiple worlds in a row and see statistics for all of them. On top of that you can even export the data as csv for analysis in external software. The other big thing that was finished is the improved GUI navigation wi...

View Post

Build of the day for 5.1.2023

thrivegame post Build of the day for 5.1.2023 from patreon

And we are back to your regularly scheduled DevBuilds after a break for Christmas. I'm now working fulltime on Thrive so hopefully I'll be able to make much faster progress going forward. I put out a poll earlier this week asking how often you patrons would like to see DevBuilds going forward. I was a bit surprised to see tha...

View Post

How often should DevBuilds be made?

I'm back from my break now and I've been getting back into Thrive development by going over all the stuff that accumulated while I was away that needs me taking a look. And as mentioned before, I'm now working full time on Thrive. So thank you everyone for your support. This would not be possible otherwise and Thrive would st...

View Post

Build of the day for 15.12.2022

thrivegame post Build of the day for 15.12.2022 from patreon

Here's the last build for this year. For the first time since starting working as a paid employee on Thrive, I'm going to take two weeks off. As such I'll be avoiding Thrive as much as possible during my vacation from work and there won't be the weekly builds due to that. When I'm back at the start of January, I'll be finally...

View Post

Update on using the Steam version

Now with launcher 2.0 out, accessing DevBuilds is now available in the Steam version of Thrive as well. Before you had to use the plain launcher version downloaded from our Github, but now you can use the Steam version of the game. To do that first exit back to the launcher from Thrive and after clicking on the launcher windo...

View Post

Build of the day for 8.12.2022

Here's again the last build before a release as 0.6.0 is releasing on Saturday. Not that much happened, just some fixing of problems that were found with the public test build. Most of the problems found (well, I found most of them myself) were actually with the launcher, which I focused on fixing.

I just released the l...

View Post

Upcoming Thrivestream for 0.6.0 release

thrivegame post Upcoming Thrivestream for 0.6.0 release from patreon

We will be having the customary release livestream on Saturday. VIP patrons can ask priority questions before the stream here: https://community.revolutionarygamesstudio.com/t/priority-qu...

View Post

Release Candidate for 0.6.0 is out now

thrivegame post Release Candidate for 0.6.0 is out now from patreon

The release candidate for 0.6.0 is now out for everyone's testing pleasure. Also the new launcher 2.0 is now available.

You can play the latest BOTD through the launcher to play the test build, or you can find other download info from here: 2022-12-03 20:40:24 +0000 UTC View Post

Build of the day for 1.12.2022

thrivegame post Build of the day for 1.12.2022 from patreon

We picked up the pace quite a bit during this last week we got thanks to pushing back the release by a week. As can be seen in the build notes, we got a bunch of things done. The most major of which is the day/night cycle which is now finally done after multiple months of it being worked on. Unless I counted wrong, we had 4 p...

View Post

Build of the day for 24.11.2022

thrivegame post Build of the day for 24.11.2022 from patreon

The progress towards the next Thrive and launcher releases is moving, albeit pretty slowly. Especially the day/night cycle which quite a few people seem to be looking forward is a bit stuck. As such we are going to delay the release by at least a week to December 10th. I'm taking time off from Thrive for the first time in wha...

View Post

Build of the day for 18.11.2022

thrivegame post Build of the day for 18.11.2022 from patreon

This week I totally forgot I was supposed to put out a build yesterday, so the BOTD being today was not due to trying to get the timing better or anything like that. This week a reasonable few things got done for Thrive, the most visible is the new mucilage icon and slime jet icon. Other than that not much got done, but there...

View Post

Build of the day for 10.11.2022

thrivegame post Build of the day for 10.11.2022 from patreon

Last PU already kind of spoiled some things for this week, but now the DevBuild is out with the Thriveopedia, fossilization and the new intro video. I included some screenshots by me of the Thriveopedia at the end of the images at least to have some unique content here. One thing to note if you want to play with the fossilisa...

View Post

Build of the day for 3.11.2022

thrivegame post Build of the day for 3.11.2022 from patreon

The Thriveopedia PR progressed quite a bit this week, it is now in the middle of being fixed up based on review comments. This is very good news as it will most likely be in the next release, so we'll have at least some major new feature in that release. I already stepped in and helped fix a saving bug that the Thriveopedia c...

View Post

Build of the day for 27.10.2022

thrivegame post Build of the day for 27.10.2022 from patreon

To switch things up I'll talk about Thrive first this week. Once again not much happened but I helped finish a PR that was started a while ago to try to fix the NaN compounds bug. We can't really be certain if it is fixed as it is a pretty rare bug so we'll only really know after the next release once a ton of people play it,...

View Post

Build of the day for 20.10.2022

thrivegame post Build of the day for 20.10.2022 from patreon

This week continues the trend of not that much happening on Thrive. We had two people make changes for Thrive this week (neither of whom are the usual people, though one of them have made changes before). One of these changes had a visual impact so I've included a screenshot showing how the panspermia start is not available i...

View Post

Build of the day for 14.10.2022

I had covid this week, well still kind of do as I'm not feeling exactly good even now. But to keep you patrons in the loop I'm putting out this weekly update post the first thing today (when usually I do this at the end of the day) as I'm still not sure if I'm well enough to try to really work today. Even if I can work a litt...

View Post

Build of the day for 6.10.2022

thrivegame post Build of the day for 6.10.2022 from patreon

This week I did a bit of work on Thrive (as can be seen below, just a few small things that were quick to finish). Instead I mostly focused on the launcher which is now coming along much faster than I initially expected. For the images in this post I added a bunch of screenshots of the various launcher features I've reimpleme...

View Post

Build of the day for 29.9.2022

thrivegame post Build of the day for 29.9.2022 from patreon

0.5.10 release was last week so we've started working on the next release, which I'm going to call 0.6.0. Planning thread about that is here: https://forum.revolutionarygamesstudio.com/t/0-6-0-release-planning/957 T...

View Post

Build of the day for 22.9.2022

Release of 0.5.10 is on Saturday so here's the final early build before that. This should be once again relatively close to what the final release will be. Translations are the most likely thing that will still get updated.

This has a very important fix in that the macroscopic prototype I had been showing off had been a...

View Post

Upcoming 0.5.10 release Thrivestream

As usual we'll have a release day livestream which you can watch here: https://www.youtube.com/watch?v=6mlrFQzYk84

If you are a VIP patron you can ask your priority questions here: 2022-09-19 12:45:06 +0000 UTC View Post

0.5.10 Release Candidate is out

The release candidate for 0.5.10 is out now. For DevBuild patrons you can play that as the latest BOTD through the launcher. Since the last BOTD this version did end up with a few changes like entirely new ambiance tracks. For everyone else (and providing feedback) here's the thread on our community forums about the RC: View Post

Build of the day for 15.9.2022

thrivegame post Build of the day for 15.9.2022 from patreon

As expected this week was very busy in terms of everything that got completed this week. I didn't have much time to work on the prototypes so I only was able to just add a really basic way to move, and I added a rock to add some point to navigate around. It's really basic. Besides that I reviewed and helped finish a bunch of ...

View Post