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nc131 from patreon

nc131

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nc131 posts

Devlog 0.3 - New consumable function and cooking

Been tweaking the inventory system. Now, you can swap items, drag and drop item from another inventory to another, stacking, and get new stashes and rename it to anything.

Cooking is now... different xD You need them recipes in order to unlock or craft/cook something. (this is due to the previous crafting system have s...

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Random art #2 (Valentine's gift?)

nc131 post Random art #2 (Valentine's gift?) from patreon

Testing a new drawing software (CSP) and I love the brush here a lot, might migrate to use this now!

P.S. It's been a while since I drew stuff... been busy coding and UI Design with a mouse.. augh

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Living In Viellci - V 0.3 Update [75%]

nc131 post Living In Viellci - V 0.3 Update [75%] from patreon

Heyo dear Viellcians! ^^

I've been reworking the new UI and optimizing the code even further, now it's easy for me to code the game and to mod it (Especially making the CCMod not take as much performance as before) and the results are pretty surprising!
20-30% taking less performance with Low-performance mode on, bu...

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Update 0.3 - ALPHA TEST VERSION

nc131 post Update 0.3 - ALPHA TEST VERSION from patreon

Hello dear Viellcians!
The ALPHA version is now available!

There are A LOT of changes and things from 0.2 to this version... but, this is not all! there are A LOT more things that I hide from this ALPHA Preview version, I hope you like it! ^^

PC: 2024-01-02 13:39:41 +0000 UTC View Post

1ST ANNIVERSARY ANNOUNCEMENT

nc131 post 1ST ANNIVERSARY ANNOUNCEMENT from patreon

Hello dear Viellcians!

It's certainly been a while!

It's been a year since Living In Viellci was released, it's now one year old. I can't believe the amount of positive reviews, feedback, and comments! This is all thanks to you, all my beloved Viellcians!

When the first time I released this game, I didn't th...

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Devlog 0.3 - Added function for mod, Custom Clothing Mod

I finally made it... I made a mod that will allow you to add your own custom clothing pack into the game! The mod also allows you to add your own clothing for the idle sprite animation or just for the interaction sprite. (if you don't draw the idle sprite clothing, it'll just get replaced with vanilla clothing to prevent erro...

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Living In Viellci - V 0.3 Update [50%]

nc131 post Living In Viellci - V 0.3 Update [50%] from patreon

Hello dear Viellcians! I apologize for not posting any vidlog this month... due to not trying to spoil some of the fixed, reworked, and optimized stuff.  

But the update is halfway there now! the hard part of the core mechanic is now working properly, only a few things to do left:
- Rework the close-range battl...

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Devlog 0.3 - New save function (naming, autosaving), screen animation and visual effect

End of this month's devlog time!

so while working on the city's streets and scenes, I also deal with the coding (to prevent burnout), and here's what I've done so far!

A singular page for manual save where you can name/rename it, an autosave at certain events (can be toggled in option).

A leveled-up, com...

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Landlord's name for the building and information

Gooood morning Viellcians!

Today I'm informing that the usual devlog for patreon is gonna be late as I get back to draw the rest of the city's street, alleyways, secluded places, stores, and the story's animation board...

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Devlog 0.3 - Exploration, Scavenging, New store interface

I truly apologize for the late devlog, was working on the city's scenery for the exploration system (which took a lot of time for me to design) and the overall system to work and animated like I wanted.

It is still W.I.P (as you can see from each scene there xD)
Map are now zoomable too!

Also, now when enteri...

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Devlog 0.3 - New custom color clothing, shop system

Been working on this function to work like what I expected (I almost gave up but gladly I found the solution). Also reworked the notification system to stack like on the FPS Game kill pop up

You can now have your custom color for the clothing and now you don't have to switch modes to buy the night clothing, it's easier ...

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Devlog 0.3 - Equipping weapon and armor for character

Did a massive tweak to the character screen system, now working on the equipping function, you can equip them with a powerful weapon and armor to increase their stat.

Well yeah, it's not done yet, I have to design the weapons and the icons and stuff, and got to make it work like what I expect~

Also, sorry the de...

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Devlog 0.3 - Character screen and itch page data fetch

nc131 post Devlog 0.3 - Character screen and itch page data fetch from patreon

Currently working on the new character screen, skill tree, gear equipping, and new codex screen to see the objective, info, and help.

Also reworking the battle system so it links with the skill tree and the stats.

This time, you can also assign Millie and Iris a skill and change their loadout.
Not to mention ...

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Devlog 0.3 - New inventory system and crafting system

My head is melting when working on this system... But as you can see in this demonstration, the game now has a "dynamic" inventory system and a crafting mechanic based on the ingredients rarity.

It still W.I.P 😁Let me know what you think!

P.S if you're asking, why I'm making such complicated system for this u...

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Devlog 0.3 - Idle animation and Wardrobe 1.5

6 Days working on the new wardrobe system, glad it works like I expected! (it's not perfect yet, I'm sure there's a bug later)

and currently working on the other Idle animations~ (I have to draw every single piece of clothing on each idle pose 😭)

P.S clothing and the wardrobe preview is still a placeholder. <...

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Devlog 0.3 - 1v1 Battle system (W.I.P)

Currently working on the Battle system, 2 battle systems will be added in this update, and here's one of them. Still a work in progress, I hope you enjoy =3

This was recorded yesterday, I forgot to post it here ... ehehe.

I sometimes do a stream while working on the game on my Discord server.
Well you can say...

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Devlog 0.3 - Sketching rough anims

nc131 post Devlog 0.3 - Sketching rough anims from patreon

Currently working on the animation for the prologue, the animation is rough, like 2-5 frames for the whole chapter 1 events ...

(Ray heard something from the alleyway, I wonder what that is ...)

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About wardrobe system ( Ended - Sure! )

Should I allow the player to let Millie "half-N" in exchange for reducing the "intimate action" options?
But it's limited to clothes only

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(OOC) New monitor

nc131 post (OOC) New monitor from patreon

Thank you to all my patrons that still support me to this day 😭🙏

I really appreciate you all, now with my new monitor, I can usually work again without killing my eyes... I once again thank you very much for all of your help ^^

(oops, i accidentally spill the new menu screen... silly me ehe)

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Devlog 0.3 - New main UI (W.I.P)

nc131 post Devlog 0.3 - New main UI (W.I.P) from patreon

So, I'm reworking the UI to make it neater and easier to translate, it's still a work in progress, so it might change when released ;]

Also reworking the code since it's a real mess 💀
Now It works a bit more smoothly =]

Comment what you think

(Don't mind the 0.2 there, I haven't updated the backgrou...

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Devlog 0.3 - New prologue (W.I.P)

I was working on the prologue, but I couldn't continue the art and the animation due to the monitor malfunctioning.

But here you go! a sneak peek of the new prologue, fixing the story to make it more understandable... I guess? xD

It's still a work in progress, tell me what you think about it so far ;]
P.S (Pl...

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Bonus daily lira earning based on the workshop minigame. (Ended - Agree)

There's 5 minigames available on workshop, but each minigames has different difficulty and mechanic, so... should I add a bonus daily lira to each minigames?
for example:
Daily lira = 200
- Arrow connect + 50 DL
- Symbol match + 55 DL
Lets say you play Arrow connect:
200 + 50 = 250
and you got the whole ...

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(OOC) - Dying monitor

nc131 post (OOC) - Dying monitor from patreon

I'm sorry, Just wanted to give you a heads-up that my monitor is on its last legs and I struggle to work efficiently. Sadly, I won't be able to replace it until next month due to the economy, so I will have to make do with what I've got until then.

I'll do my best to keep up with my workload, but it might be a little sl...

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Devlog 0.3 - Gun design and colored Millie sprite

nc131 post Devlog 0.3 - Gun design and colored Millie sprite from patreon

My friend is working on the gun's 3d model to help me with the perspective of the design when I'm about to draw it, it's still a prototype but it already looks good!
massive thanks to C4eye/Game_Machine for the model!

And here you go! the colored version of Millie! :3
(it also supports Monochrome color in case yo...

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Update 0.3 - Character sprites teaser

nc131 post Update 0.3 - Character sprites teaser from patreon

These new characters will be important to the story!
Want to see the colored version of Millie? comment down below if you do! =]

Now I'm going to work on the new prologue, drawing do be taking lots of time...

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Should I add customizeable dialogue color? ( Ended - Agree )

An option where you can change the dialogue color not only white but with a bit of colored white and it can be changed based on your preference.

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Random art #1 (Iris)

nc131 post Random art #1 (Iris) from patreon

I joined a local 1 day drawing challenge and here's my result.

Well, it's a good opportunity because now I can train my gun drawing skill so it's easy to draw the other guns for the update =3

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Devlog 0.3 - Character sprites sneak peak (Raymond)

nc131 post Devlog 0.3 - Character sprites sneak peak (Raymond) from patreon

I'm currently working on Raymond's sprite and it's going to be colored with the other characters as well.

There are going to be 3 new characters and 6 interactable shopkeeper characters.

This might take a while since I also gonna add a new type of clothing and accessories.

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Devlog 0.3 - New workshop minigame sneak peak

Here's one of the new workshop minigame I've made for the next update, get ready to get sweaty acing this one! xD

SPOILER INCLUDED:
- New difficulty system
- One of the new workshop minigame
- What I'm listening to while coding
- My pc screen...

P.S Please don't mind the music and don't judge my musi...

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Update 0.3 - Explore Gather Battle! [Update start]

nc131 post Update 0.3 - Explore Gather Battle! [Update start] from patreon

​Hello again everyone!

I have enough with the break, it's time to spill thrice more brain cells~ xD


In this update, it can take more than 2-3 months, since the amount of content I will add... will be twice more than the previous update~!


I might commission someone to help me with this...

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