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amalgam posts

Did you solve the password puzzle in Sanchez' office?

Revised this poll a little bit for a bit more specificity.

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Bloodshift v2.03

Greetings, Kin. I'm pleased to bring you some critical fixes to the adventure, as well as Linux and MaxOS options. I do not have these operating systems so I'm afraid they are largely untested. These are just repairs, so if you've already gotten through everything fine then there is no need to download this. You mortals, howe...

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v1.93 is up, plus promotions

v1.93 is now out for the entire clan (not for mortals), so you can grab it here:
v1.93 developmental release | amalgam on Patreon
I would also like to thank and congratulate some in our clan for their generous upgrades to their tribute: Sir I...

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Agent

amalgam post Agent from patreon

Someone commented how they were surprised that I built Bloodshift in Unity. It's probably true Bloodshift didn't need Unity. But I went to Unity for two reasons:

1. After the experience with Mindshift, I needed to make sure whatever engine I used was able to hand the size and scope of my project. RAGS just couldn't cut ...

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v1.59

2/25 edit:
v1.59 This executable is now open to the public. Unfortunately due to a glitch in the development file, the bugs listed below cannot be repaired until the next major iteration. Make sure to read the ...

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PREV

amalgam post PREV from patreon

while people test the new version, i'm working on some advancements. So here you can see the addition of further item management. So you can see a wallet and some coke but with little number indicators next to them. So you can drag the money to offer bribes or drag the drugs to sell them.

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Patreon change

First, thank you to all loyal Patrons and welcome to all new Patrons. I hope you are happy here. I do need to alert you to an important change I'm going to make, however.

"Piracy" is a major sticking point for me. While it was not the only reason I dropped Mindshift (my first game), it was the incident that caused me to...

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February 1

amalgam post February 1 from patreon

Haven't heard much from the test build so I guess it's okay? In that case my target is to make an official playable release for February 1st. I don't know if it will be public or not, but it will be available for all Patrons at minimum.

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Need help

Anyone willing to upload their save file from the previous build so I can test it on the new build? It has to be before Chapter 2 started. Drop a link for me please?

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Test build coming up

I'm still hoping to put out a partial all-Patron release by January 1 but I think we'll need a test before then for the Familiars, to make sure the saves you have are compatible with the new version. I'm thinking 1-2 weeks so look for that.

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Stretch goals

Currently, we're beyond the funding goals intended for the early chapters. So perhaps I should ask about stretch goals. What would you be interested in? I can only think of a couple of ideas, so I put them in a poll.

Be cognizant of what these stretch goals might realistically cost to pull off, haha.

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Bloodshift Ch 1.13

Okay, I had a chance to sit down and really test this. Cleared out a lot of problems, rebalanced a few things. Should be about as stable as Ch 1.0, but should prevent you from trapping yourself..

https://mega.nz...

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Walkthrough and updated bug list

Current version: Ch1.0 

I heard about a couple issues so I'll try to tackle those this week:

  • It's possible to run out of space in the inventory because the game was not designed to use a slo...

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About the levelup stats

In case you don't understand (because I did not explain it):

  • Speed affects how quickly you move through the world. It will matter more later when you have to plot out an efficient path to reach a destination before dawn.
  • Vigor/replenish is how much energy you get back per night
  • Virility is how st...

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Bugs

I'm trying to squish one last critical bug. Just killed several really bad ones-- took several hours to solve them lol. Thanks to KOOLAID, Milos, and shyguy for helping find these. Other than that, after tonight I am DONE and NOT TOUCHING IT!!

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Busy but in a good way

Alright ya'll. After this weekend I'm gonna be super busy over the next two weeks and not be able to touch the game at all, so I'm gonna be burning up the code and finishing the package over the next few days, and it'll go out as soon as it can. At this point it's not really a matter of it being done but just how much I can c...

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News

amalgam post News from patreon

Okay, so we are almost at release and I'm honestly struggling with what to fit in to it. Some surprises I've been planning for awhile, really want to get them in now but not sure if it's too soon. Ordinarily I would just throw it in and adjust it later but I want this build to be compatible with future builds so you can conti...

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Chapter One wrapping up

Chapter 1 is basically done, just figuring out how much I want to put into the wrapup or save for later. I'm going to be encoding a bunch of extra stuff while we wait for the goal to hit that will allow players to continue from where they left off, rather than have to start all over.

In the meantime I'll be posting prom...

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😑

When you finally post an update and Patrons leave as soon as it goes up lol

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