Hey guys, sorry for not posting much lately. Was not sure which direction I'd like to go next but I've now ultimately decided a choice to get the game to be playable from start to finish which equally establishing the game once and for all.
I've been replanning, setting the game scope a...
2024-10-31 13:32:14 +0000 UTC
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Hey guys, how are you guys doing.
Sorry for the late as usual, been experimenting on the world stuff.
This time it's also gonna be about the roadmap and milestones for the project. I've also achieved one milestone this month and it is Persistent P...
2024-09-28 22:09:16 +0000 UTC
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LINK TO BUILD
LINK TO PATCH (Required)
Hey guys how are you guys doing.
The build now is live and is ready for the public test.
This build fea...
2024-08-20 22:05:03 +0000 UTC
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Hey guys, how are you guys doing?
This post was supposed to be a build release post but here we go.
I've been working on getting the fundamental build out for the whole month but then I've decided to add 2 patch contents into the base build (Job mechanic and Outpost system
2024-08-07 06:56:12 +0000 UTC
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Hey guys, how are you guys doing? Sorry for the super late this time, been busy cooking/shaping things up lately.
This is gonna be my longest progress report so far and I hope you guys can afford to read all this.
Good news is that OGZ is now transforming into the actual game with all of this fundamental overhaul....
2024-07-03 21:25:35 +0000 UTC
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Install at Game Folder/Project Elimination/Contents/Paks/
LINK
-Solved Character Input issues
-Fixed no map loaded issues (Grid21)
-Fixed UI collision and some UI ...
2024-06-03 04:58:35 +0000 UTC
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Hey guys, how are things going?
I must say I'm truly sorry for the super late progress report because the heat wave in my country was so hot, it reached 48°C and my tools and hardware were starting to be overheated, I couldn't work on mocap and I had to stop working for almost 10 days until 2nd of this month.
I'...
2024-05-11 16:09:49 +0000 UTC
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Hey guys, how are you guys doing?
I could manage to get the Overhauled Combat Systems in place in the last 2 weeks and this took me 4 months to actually get it in place. There are still some missing mechanics such as Throwing Object, Stealth Crawling&nbs...
2024-04-18 07:19:26 +0000 UTC
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Hey guys, how are things going on?
I've almost got the combat fundamental in place and I've fixed some amount of bugs during these last 2 weeks but it's at 98% now (just need to fix the issues, bugs and polish things)
I actually forgot to mocap another struggle animation for do...
2024-04-04 09:17:27 +0000 UTC
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Hey guys, how are you guys doing.
This last 2 weeks I was having a little problem with my internet cable which made me lose my 2 days worth of development progression but I've still managed to get things done, well not all of what I've planned but at least I've got something to update you guys here.
I've considere...
2024-03-17 22:12:38 +0000 UTC
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Hey guys, how are you guys doing?
I pretty much have nothing big to update this time as there was a little problem during these last 2.5 weeks that I had to stop working on the game for 4 days and that was a lot of time. At least I've got something to report and it's the Wall Cover System which is inspi...
2024-03-03 18:41:51 +0000 UTC
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Hey guys, How have you guys been?
I've been working on finishing my combat fundamentals task for 2.5 weeks and things are going well right now.
The combat fundamentals are at 90% ready now, just a few more stuff and it'll hit 95% but it'll freeze there because I may add more into combat in t...
2024-02-17 06:22:03 +0000 UTC
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Hey guys, how are you doing?
I have been busy cooking something quite big for the combat system, it's Cinematic Sequence System and Finisher System. Now I can blend Cutscene and Gameplay Together to create the cinematic experience for OGZ combat. The co...
2024-01-28 17:07:47 +0000 UTC
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Hey guys, how are you guys doing?
This last 2 weeks I've been mocapping and updating most of OGZ framework/system and especially combat and animation system and I'm quite satisfied with the current result now. I've a plan to drop another build on patreon in a few months if nothing bad unexpected...
2024-01-07 07:42:29 +0000 UTC
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Hey guys, how are you guys doing?
Actually, today is my birthday and so I bought myself a motion capture suit as a gift and now I can raise the potential of OGZ animations to AAA quality. This last 2 weeks I've been busy working on the new mutant models and also setting up the mocap stuff. Lets take a look at what I've ...
2023-12-25 08:58:39 +0000 UTC
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Hey guys, how are you guys doing.
Actually, I've been updating the whole engine stuff including lighting and animation systems for the whole last month. I think I'll run patreon this month because at least I've got a few stuff to update here. My main task for this month is Mutant models and enha...
2023-12-02 12:27:40 +0000 UTC
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Hey guys, how are you guys doing?
Sorry that I missed the 11/2nd post because I was designing a drone and decided not to post it. Now the pack is completed, Corpo Catherine, Corpo Cat Handgun and Corpo Drone (type A) are all finished (I guess) and I hope you guys like those stuff.
2023-11-13 14:44:08 +0000 UTC
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Hey guys, how are you guys doing.
This last 2 weeks I was mainly enhancing the engine and working on Corpo Catherine model. Now, her model is game ready, may not applied any physics to her hair tho but I've already add the body physics into this model.
Corpo Catherine isn't playable character in OGZ btw, she is gonn...
2023-10-16 10:25:05 +0000 UTC
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Hey guys how are you guys doing.
This 2 weeks I had been working on the models mostly and I have nothing much to update here. Let's take a look at what I've done so far in the last 2 weeks.
Vehicle and Systems
Quad Bike:
2023-10-02 06:15:31 +0000 UTC
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Hey guys how are you guys doing.
This last 2 weeks I was focused on systems as usual. The team management system is half finished but I've decided to move onto the modeling tasks because I think the team management system is taking the time way too long. I also got the Plugin/Addon system ready now, whi...
2023-09-16 21:26:11 +0000 UTC
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Hey guys how are you guys doing.
This time I had to drop this for free because I've failed to finish the team management in time and I'm so sorry about this BUT I did update and enhance the whole base systems of UI systems preparing for the whole big new contents to the gameplay. It's hard to show my progress this time be...
2023-09-01 16:54:51 +0000 UTC
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Hey guys, how are you guys doing?
This last 2 weeks I've been so rushed and I'm not satisfied with the progress I've done so far. But still, I also did updated and enhanced stuff especially the UIs stuff (because the core mechanic for Mercenary mode is gonna get involved with UI menu a lot), I also found a lot of system bu...
2023-08-17 00:49:10 +0000 UTC
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Hey you guys, how are you guys doing.
Actually, I've been working on the project during my break too. Might not be the great progress but at least I got something done in a few past days.
I've finally started Phase 3 development (final phase) and I'll re-add most the missing contents into this phase too, like the ...
2023-08-01 16:31:52 +0000 UTC
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Hi all how are you guys doing.
This 2 weeks was pretty chaotic but I did a lot of base systems done for pretty much everything. I also dropped the phase 2 build here, the build is unpolished ...
2023-07-16 12:35:04 +0000 UTC
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Hi guys, how are you guys doing?
This last 2 weeks might be one of the most chaotic moments of the entire year for me due to the amount of work that was massive but I also worked on a tool that will increase the development speed by 5 times faster and I'm glad about it.
I'm planning to finish phase 2 in 1.5 month ...
2023-07-01 12:54:29 +0000 UTC
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Hi people, how are you guys doing this week?
I've been working on over 300 modular models for the first set of the buildings and only 1 set did make into the engine due to the deadline. Even this first set isn't 100% done and I wish I could work faster than what I am right now.
But anyway I've at least imported the ...
2023-06-17 13:13:02 +0000 UTC
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Hi all, how are you guys doing.
This last 2 weeks I've been working on the modular models for the buildings same as the last post. The game progress is still the same, no any progress has made into the game, no issues/bugs fixed as long as these models aren't still game ready which meant t...
2023-05-30 02:29:05 +0000 UTC
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Hi all how are you guys doing.
This last 2 weeks I was mainly solving the graphic card crash for AMD RDNA2/3, OGZ has several features for DX11 but AMD RDNA2/3 somehow forces the game to run on DX12 and crashes the game.
I'm sorry because this time the post has to be more about the information than progress report an...
2023-05-15 18:20:37 +0000 UTC
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Hi all how are you guys doing.
These last 2 weeks I was mainly working on polishing and fixing most of stuff preparing to move to PoC phase 2 tasks but I want to make sure that the game is ready, so I dropped the new test build that's called 2023-05-01 15:53:11 +0000 UTC
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Hi all how are you guys doing?
I've finally finished the PoC phase 1 tasks and I'll start working on phase 2 soon in a few days. Also I'll drop the page 2 and 3 of The Royal Academy on 30th of this month because I'm very busy finishing the main tasks. Here are what I've do...
2023-04-17 13:11:37 +0000 UTC
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