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Episode 693: Capcom's Vertical Shooter Legacy

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Jeremy: Greetings, patrons. As you may be aware, we at the Retronauts Podcasting Concern take video game history very seriously. And, once again, we're taking steps to share with you the history of one of gaming's most important and enduring entities: Japanese studio Capcom. In the past, we've attempted to cover mile...

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This Month In Retronauts: May 2025 edition

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Last month an unprecedented amount of breaking news resulted in our longest community podcast ever. Today, without anything on par with a new console reveal, I present our second-longest community podcast ever. How did this happen? Don't ask me, I just work here.

Me, of course, is 2025-05-25 11:00:13 +0000 UTC View Post

Episode 692: Perfect Dark

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Hi Patrons, Diamond Feit here. I love having this gig where you spend money and I get to talk about video games that you might remember but in this case, I'm specifically talking about a video game that one of you asked me to remember on purpose. More...

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This Week In Retro: Gradius

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May 1985: The Viper is coming

by Diamond Feit

Despite what some legislators would have you believe, corporations are not people. Corporations cannot create; people create. We scribble, we tinker,...

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Episode 691: Order of Ecclesia [Metroidvania Book Club Pt. 2]

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Jeremy: Good evening, friends. This episode constitutes the second of our Metroidvania Book Club ventures: the series where we talk about metroidvanias. Though no books are actually involved. Sorry about that.

Once again, our Book Club Crew returns, minus one. Chris Sims was out the weekend we recorded this, so...

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Episode 690: Mario & Luigi

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Two Mario RPG brands launched at the dawn of the 21st century, and while Paper Mario had the more immediate gimmick, Mario & Luigi devoted itself to standard RPG mechanics dressed up in Mushroom Kingdom finery. Though the series burned bright in its early years, the back half saw a decline with undercooked sequels, unpopu...

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This Week(s) in Retro: Jumping Flash! & Commando (1985)

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Good news/bad news, folks: I'm all caught up with writing my columns after my recent illness but my voice is still far from 100%. Fortunately I met this guy outside 7-11 who volunteered to supply his voice as a substitute; all it took was writing out every word phonetically and six hours of non-stop direction. I couldn't ...

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Episode 689: Dragonstrike

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Nadia: Here be dragons, dragons, and more dragons. It's time to talk about 1990's DragonStrike for the PC, which means it's also time to talk about the strange top-down NES adaptation of TSR's flight sim/combat game! This week, Dragon Highlord Nadia Oxford is joined by two fellow dragon enthusiasts: D&D computer ...

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Episode 688: Muppets Games

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The Muppets have been with us in some way for 70 years—yes, really—meaning Jim Henson's fuzzy, slightly demented puppet creations essentially grew up alongside the medium of video games. And while turning the Muppets' pun-based humor into an interactive experience went about as well as expected, there's a few notable adap...

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Episode 687: Attack & Dethrone God, Book 2:1

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Jeremy: So first of all, you need to understand that this episode was recorded nearly two months ago, and it was on the books to publish this week for much, much longer than that. Which is to say that the intro quip—a quote from a song about the chaotic nature of the U.S., recorded 30 years ago by King Crimson, a b...

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This Month In Retronauts: April 2025 edition

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I hope you've got no pressing engagements for the next 150 minutes because thanks to Nintendo this is the longest Retronauts community podcast ever! You know we had to talk about the latest Direct and the announcement of Switch 2 while also making time for your comments and answers to last month's community question.

Sp...

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Episode 686: Sigma Star Saga DX

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Stuart: I refuse to accept Sigma Star Saga as retro. In fact, I refuse to accept the Game Boy Advance as retro, let alone one of its latter-day titles. But it is, and it is getting a well-deserved, long-awaited re-release, therefore I have deigned to cover it after being given the opportunity by WayForward t...

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This Week In Retro: Titan Souls

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April 14, 2015: One shot, one kill

by Diamond Feit

In 1980 SNK invented and named the Boss battle as we know it in the video game world, introducing powerful enemies who periodically appeared to ...

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Episode 685 Extras

Jeremy: As promised, here are the visual accompaniments to our MGC 2025 episode.

The PowerPoint here accompanies the first segment of the episode, on Chrono Trigger. The video goes with the Game Tapes segment. Please enjoy!

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Episode 685: Chrono Trigger at 30 + The Magic of Japanese Game Tapes

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UPDATE NOTE: It turns out that Brian somehow vanished from the audio mix in the final MP3 file conversion—a strange glitch that I've never seen happen before. I've uploaded a new stereo file that restores his contributions. It's twice as large, but it's complete, and that's what counts.

Jeremy: This week's ep...

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Episode 684: SNK vs. Capcom

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No, no, no, this isn't a podcast weighing the entire output of two video game publishers against one another, we're talking about the very specific crossover series of fighting* games that SNK and Capcom created featuring their two stables of characters.

Obviously D...

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This Week In Retro: Thexder

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April 1985: More than meets the eye

by Diamond Feit

It's funny how certain pop cultural properties proliferate across various mediums but manage to miss out on one that, by all rights, they reall...

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Episode 683: Castlevania Order of Ecclesia - The Metroidvania Book Club Pt. 1

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Jeremy: Good news, everyone! Now you can play a video game!

This episode marks the first of hopefully many entries in the Metroidvania Book Club series. You'll hear a full explanation of the concept in the podcast itself, but it's pretty straightfoward and hardly original. Every three months, we'd like to ...

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This Week In Retro: Axiom Verge

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March 31, 2015: Proverb Edge? Maxim Threshold? Adage Brink?

by Diamond Feit

Love it or hate it, the portmanteau "Metroidvania" is here to stay. Many writers have tried to introduce generic descriptors for...

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Episode 682: Bloodborne

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What's scarier: being trapped in an endless Lovecraftian nightmare, or the fact that Bloodborne is now old enough to be covered on Retronauts? While you mull that one over, listen in as Bob Mackey, View Post

Episode 681: Space Invaders

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Kevin: The inexorable march of Space Invaders has finally reached Retronauts! Even 47 years since its debut it’s hard to fathom the grip this game had in coin-operated entertainment in general and especially Japan. Without Tomohiro Nishikado’s classic, would Japan’s game industry and broader cultu...

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This Month In Retronauts: March 2025 edition

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First thing's first: if the formatting below looks weird (oddly sized text perhaps), I'm throwing my hands up because somehow cutting & pasting text from my documents into Patreon has given me all kinds of trouble in recent weeks. I'm not about to write original text in THIS CMS, thank you very much!...

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Episode 680: Axiom Verge

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Jeremy: I've been out of the press long enough that when we start commemorating the anniversary of games I reviewed, it makes me feel very old and very mortal. Nevertheless, we persevere! Because this month is the 10th anniversary of what the kids these days would call a "banger," and not in the sense that it's ...

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This Week In Retro: God of War (2005)

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March 22, 2005: You have selected "Deicide"

by Diamond Feit

I was never a big reader as a kid but the books I read, I read them cover to cover over and over until I seared an image of every page ...

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Episode 679: Doom (The 2005 Movie)

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Doom took over the gaming landscape in the early '90s, but emerged just as the first wave of video game movies hit theaters. So when the 21st century was upon us, Hollywood decided to strike while the iron was still kind of warm and delivered us a Doom movie starring none other than Dwayne "The Rock" Johnson. But did this sil...

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Episode 678: Years-in-Review Revue, 1985 Pt. II

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Jeremy: AS YOU KNOW, "Years-in-Review Revues" are always exercises in attempting to corral chaos as a large group of people attempts to cover a wide range of topics with ample room for digression. Sometimes, chaos escapes. And really, I think that's all I have to say about this one... but the fact that the title...

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This Week In Retro: Chrono Trigger

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March 11, 1995: tick tock on the clock but the party don't stop, no

by Diamond Feit

Mankind will never come up with a greater invention than the concept of time. I love language—it keeps me emp...

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Episode 677: Type-In Games

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Kevin: If you listen to this podcast, you’re probably well-versed in the many, many formats video games have been and continue to be distributed in: digital downloads, cartridges, CDs, DVDs, Blu-Rays, floppy disks, cassette tapes, even vinyl. But good old-fashioned paper has served as a way to distribute game ...

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This Week In Retro: Elevator Action Returns

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March 1995: CREATaNEWSOCIETY

by Diamond Feit

I used to have this rule about sequels that stated they had to debut within a decade of the original work or else I dismissed them out of hand. Why wo...

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Episode 676: Vagrant Story

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Nadia: This week on Retronauts: Show a little respect for faerie tales, Riskbreaker. Yasumi Matsuno's masterpiece action RPG Vagrant Story is officially a quarter of a century old, so now's as good a time as any for a few old-ass writers to swap stories about the cold, dead corridors of Lea Monde. ...

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