https://sta.sh/020io82nrio1
Hotfix -- game breaking bug(s) found in new items! FIXED. All content should be working normally. My deepest apologies for the bug(s), I thought I had tested all of that thoroughly.
...
2019-04-01 08:40:29 +0000 UTC
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https://sta.sh/02ct4mah2sgw
* DeviL abs still toxic to health stat-modifier, but now has infernal stat-modifier gain side-effect
* Item-IDs converted over from the old S-Mart specific "DEPT#_AISLE#_PRODUCT#" format to the UID/U...
2019-03-28 09:12:59 +0000 UTC
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Still refactoring/cleaning up the old-UI branch. Have some new/updated features to post, but trying to split certain features out of the Twine passage system, to allow exercise & rest anywhere, and basic housing (finally Cindy will be able to move out of her fucking car and get a motel or apartment!)
...
2019-03-25 22:48:09 +0000 UTC
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https://sta.sh/012dyq1sf1tn
* New Cheat: Wayfinder Mode (unlocks all locations)
* Enabled Venus Mode cheat to affect generated species (non-NPC mobs)
* Secondary effect added to Mega-B Complex (now laced with athena-a1......
2019-03-19 07:12:24 +0000 UTC
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https://sta.sh/01za2ijvuxxh
* The Juice/Protein Bar is now open!
- 2 new items:
> (Whey) Protein Powder
> (Vitamins) Mega-...
2019-03-14 03:51:35 +0000 UTC
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https://sta.sh/0lw9t0q4hud
HardLife engine v0.26867 notes:
* difficulty now affects encounter rates
- multiplies rates of enemies, stalkers, and vampires
- divides rates of random bills, lost wallets, and shopping baskets(*NYI)
2019-03-11 05:29:58 +0000 UTC
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https://sta.sh/0112edt9yzxe
HardLife v0.26867:
* difficulty now affects encounter rates
- multiplies rates of enemies, stalkers, and vampires
- divides rates of random bills, lost wallets, and shopping baskets(*NYI)
* taunt acti...
2019-03-11 05:10:13 +0000 UTC
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https://sta.sh/05khw4ygz5e
Been reworking a lot of interfaces and components, I cannot promise stability on this preview, but the UI/UX should be getting a lot better...
I'll include detailed notes with the full release, but this is most...
2019-03-09 23:11:13 +0000 UTC
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https://sta.sh/01vtj41kixw8
I don't want to start any rumors, but... I might have added a dozen or so items to Alice's shop.
There is a new section for Powders & Herbs, in it she carries a certain pair of supplements that a certain ...
2019-03-07 10:55:32 +0000 UTC
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https://sta.sh/013cgyp1u02s
Beta Notes:
* difficulty now affects encounter rates
- multiplies rates of enemies, stalkers, and vampires
- divides rates of random bills, lost wallets, and shopping baskets(*NYI)
* taunt action now also tones...
2019-03-07 03:37:00 +0000 UTC
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I'm planning to work on the leveling system, specifically I want to move levels from a byproduct of base-stats into their own variable with modifiers, and an internal system of growth (similar to XP, but not XP)
Raising base-stats will still increase level, but there will be other ways as well.
This also allows me...
2019-03-04 17:18:08 +0000 UTC
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https://sta.sh/0ux54x70r4l
HardLife engine v0.26620 notes:
* Difficulty Levels (default is namesake)
* New combat encounters
* Engine Improvements
* UI Enhancements
* Known bugs fixed
* some transitions are in progress, expec...
2019-03-03 19:26:52 +0000 UTC
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https://sta.sh/02d7fgbh4y64
(notes pending)
2019-03-03 19:04:32 +0000 UTC
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Working on new lift calculation... may not make it into this release, but it will finally reflect muscle-condition and muscle-mass properly in lifts.
The old method used power as a static weight, then added a percentage for body-weight...
The new method uses power as a percentage of muscle-mass, independent of the...
2019-03-03 18:04:46 +0000 UTC
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https://sta.sh/0wt8a4b8trm
* a lot of balancing, adjustments, and formula changes to better incorporate difficulty selection
* improved metrics calculations, now including for muscle and fat mass
* improved description range & entries for...
2019-03-01 12:21:12 +0000 UTC
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The new clothing system should support manual layer ordering... the fact is automatic layering is a very complex algorithm, and there are many exceptions that might move layers around in some cases. The simplest way to handle this would just be to have layers placed over each-other by default, and allow you to move things up ...
2019-02-25 20:57:12 +0000 UTC
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I have a feature idea for way down the road... but it might be possible to add a light-weight version of it sooner.
Obviously there's a lot to parsing and interpreting text, but it generally needs to fall into a series of regular branches. It will either contain a command/sequence of actions, or be a message/reply. So i...
2019-02-24 16:18:32 +0000 UTC
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https://sta.sh/0ez6vvpv15p
* Difficulty Selection (default is self-titled option)
* Changes to formulas well in progress, with the following complete:
> qi energies
> power levels/ranks
> stat-modifier capacity
> metric-modifie...
2019-02-18 15:13:00 +0000 UTC
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A quick note on current plans for adding property ownership to the HardLife engine and game:
Planned phases for eventual implementation:
1. Basic Ownership - buy/sell/rent
2. Management - build/furnish/set-prices/manage-staff & inventory (homes and businesses)
3. Minerals/resource-extraction - also includes...
2019-02-18 07:01:28 +0000 UTC
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I still have a lot to add body-wise before I'll be ready for a character creation system, but I'd like to get that together soon. (I'm not sure yet if it will be the old or new UI branch that gets character-creation initially, it will depend on which is ready for it first.)
I'm working to add difficulty selec...
2019-02-15 08:13:16 +0000 UTC
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Cleaning up the encounter/combat preparation... some inconsistencies are blocking encounters from loading in new areas.
Once that is fixed, we will have non-NPC encounters using the species table in the gym, school, and prison, as well as daytime in the park. Nothing too fancy, they're all humans, but their stats, age, ...
2019-02-09 08:10:51 +0000 UTC
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Okay, still need to work on the CMS multi-part field support for images and other files, but we have our very first graphic (manually converted) for testing in the new UI branch.
The new UI uses a 30fps update cycle, which will allow for live-time events or ATB, but for now is only used for UI updates like cha...
2019-02-03 03:02:08 +0000 UTC
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Updating Kendra's 4th Wall XP, and it looks like she's got enough to last until Chapter 26 now... gaining a level each chapter (roughly 25k bonus XP each cycle, using the DnD5e XP table -- extended through level 35).
She's been on hold for almost a year with HardLife getting all the attention, though I did write about 1...
2019-01-15 10:49:49 +0000 UTC
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https://sta.sh/0dty0yjsc7t
HardLife engine v0.26536 notes:
* 4 new body-transformative items added.
(2 available through shard-trading, 2 available in new shop)
* 2 new locations added:
- Riverside Park (features time-b...
2019-01-09 23:23:34 +0000 UTC
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https://sta.sh/010bcorbld2q
It's finally here!
The new encounter consists of 40 nodes... the largest/most-complex encounter to date. For comparison, the car double-parked encounter (the previous record holder) is just 7 nodes...
2019-01-09 22:38:21 +0000 UTC
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https://sta.sh/01ob3vpm5nx9
Updated preview, includes several rebalancing adjustments and bug fixes... plus the combat portion of the vampire encounter. (the pre-combat encounter, and a tiny weight-display bug for other encounters, is all tha...
2019-01-05 13:48:25 +0000 UTC
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Just finished encoding a parser for compressed data fields, that will allow me to bring in content a lot easier, and tie both UI versions in with the new CMS.
(it will read and inflate/generate stats/etc out of compressed entries like this:
*:3;STR|END: +2; WSD:2~4;SPD:~1 ;PHY:5$1|name=cindy,gen=f,age=14~35,age!=2...
2019-01-01 09:58:05 +0000 UTC
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Let's try that again... if I can't FORMAT the post, we'll just show the spreadsheet ;p
This is what I have so far for species. As you can see, my succubi are a bit different than most... anyway, it might be awhile before we add them... any Nymphae subspecies needs the freedom to do... well, just about the onl...
2018-12-29 10:20:44 +0000 UTC
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https://sta.sh/01oop5f7y4mr
2 New Transformative Items available in Parkhaven
* Oil of Engorgement (enlarges target metrics)
* Oil of Withering (shrinks target metrics)
Both can be applied to:
* Biceps (& triceps)
* Fore...
2018-12-28 11:27:36 +0000 UTC
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https://sta.sh/0trz7ojv1ue
There's still a lot of content missing/incomplete, especially the park encounters and shop items, but I wanted to get you guys a stable update as soon as possible.
As you will quickly notice, the park will have...
2018-12-25 13:39:33 +0000 UTC
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