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HalfLifeLoop from patreon

HalfLifeLoop

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HalfLifeLoop posts

November Build - Delayed :(

HalfLifeLoop post November Build - Delayed :( from patreon

Hello people, the demo build for November got delayed, sorry :( Unfortunately, I haven't had much time to work on the project lately, the next update will have the HECU, the Bullsquids, some NPCs, and some levels/rooms that are going to demonstrate the progression of a playth...

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Info about the next build!

HalfLifeLoop post Info about the next build! from patreon

Thank you for all your support and welcome to all the new patrons!  I will be working hard to have a new demo for the end of the month with the HECU soldiers and more rooms to showcase the core loop of the game.

Also.. a little sn...

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Development Gameplay Build #4 - Public

HalfLifeLoop post Development Gameplay Build #4 - Public from patreon

This build is the same as Version 3 but with houndeyes, some bug fixes and support for infodecals, have fun!


Controls:
WASD - Movement
Space - Jump
Ctrl - Crouch
Space mid air - Long Jump
Left Click - Primary Attack
Right Click - Secondary Attack
Tab - Radial Weapons Menu
Q -...

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Houndeye Test

HalfLifeLoop post Houndeye Test from patreon

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Half-Life: Loop - Development Gameplay Preview #3

HalfLifeLoop post Half-Life: Loop - Development Gameplay Preview #3 from patreon

A new demo build showing the current state of the BSP support. Also, all Half-Life base weapons are done! There are still some tweaks to do but they are very functional.

Having BSP support not only means custom rooms/maps, but it will also give me the freedom to make the rooms/maps out...

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Development Gameplay Build #3 - Public

Third dev build, have fun!

Controls:
WASD - Movement
Space - Jump
Ctrl - Crouch
Space mid air - Long Jump
Left Click - Primary Attack
Right Click - Secondary Attack
Tab - Radial Weapons Menu
Q - Switch to last weapon

Backspace - Restart

Escape - Quit


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Who likes Ivan?

HalfLifeLoop post Who likes Ivan? from patreon


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Shotgun

HalfLifeLoop post Shotgun from patreon

I modified the original shotgun model to make it look like the first person model.

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So gorgeous...

HalfLifeLoop post So gorgeous... from patreon

If you are a fan of Half-Life you know what I'm talking about.

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Half-Life: Loop - Hivehand | Mini Update

HalfLifeLoop post Half-Life: Loop - Hivehand | Mini Update from patreon

The Hivehand, also called the Hornet Gun, is a weapon capable of shooting homing hornets which chase targets.

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Half-Life: Loop - Snarks | Mini Update

HalfLifeLoop post Half-Life: Loop - Snarks | Mini Update from patreon

Snarks done!  This one was a little bit difficult to implement.

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Can you pet the Snark? YES

HalfLifeLoop post Can you pet the Snark? YES from patreon

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Working on the snarks!

HalfLifeLoop post Working on the snarks! from patreon

The design is a mix between Half-Life 1 and Half-Life: Alyx

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Half-Life: Loop - BSP Import Test

HalfLifeLoop post Half-Life: Loop - BSP Import Test from patreon

Thanks to the help of a TOP LEVEL programmer, I was able to import BSP maps almost flawlessly. In this video I loaded a modified version of c1a0 slightly adapted for the camera of the game, this is only a test and does not represent the final quality of the game.


I'm...

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Half-Life: Loop - Development Gameplay Preview #2

HalfLifeLoop post Half-Life: Loop - Development Gameplay Preview #2 from patreon

New video and new demo!

This time showing you all the new HUD, sounds and some other interesting things like the barnacle!

-Patrons only- Build Download:
https://www.patreon.com/posts/development-2-54494596 

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New Update Release Date

I will be releasing a new major update with a new playable build Tuesday!

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Colored suits

HalfLifeLoop post Colored suits from patreon


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HUD Mockup

HalfLifeLoop post HUD Mockup from patreon

Mockup of the possible HUD for Loop. I wanted to do something close to the HL2 hud because is more "flat" so is easy to work with larger resolutions, also I like the panels, they provide better visibility.  

I wanted to implement a radial weapon selector because they are more gamepad-friendly, also I think is fast...

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Gordon Freeman - Model Comparison

HalfLifeLoop post Gordon Freeman - Model Comparison from patreon

A comparison between the original Gordon Freeman (player.mdl) model and Loop's version.

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Gordon Freeman

HalfLifeLoop post Gordon Freeman from patreon

Definitive version of Gordon Freeman for Half-Life: Loop

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Gluon Gun

HalfLifeLoop post Gluon Gun from patreon

The Gluon Gun turned out very well! It's very satisfying to use.

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Extra gif showing a Zombie as an Ally.

HalfLifeLoop post Extra gif showing a Zombie as an Ally. from patreon

I'm thinking about implementing the chumtoad as some type of Pheropod (Bugbait) that works with the more primitive creatures.

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Half-Life: Loop - Development Gameplay Preview #1

HalfLifeLoop post Half-Life: Loop - Development Gameplay Preview #1 from patreon

A short video showing all the mechanics that are currently in the game.

-Patrons only- Build Download:
https://www.patreon.com/posts/development-1-52808147

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Impact effects

HalfLifeLoop post Impact effects from patreon

Trying to replicate Half-Life impact effects, I think it feels like Half-Life

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More detailed default wall chargers

HalfLifeLoop post More detailed default wall chargers from patreon


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Swim time!

HalfLifeLoop post Swim time! from patreon

I tried to recreate as close as possible the water shader from Half-Life and the player animations.

The physics are not the same, you can't dive because there's no need of doing that in this type of gameplay.

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Long Jump Module (Preview Video)

HalfLifeLoop post Long Jump Module (Preview Video) from patreon

There's not any sound effect in the game yet.

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Long Jump Module

HalfLifeLoop post Long Jump Module from patreon

I reworked the long jump module to make it more fitting for platforming, so now it works like a double jump but only with forward acceleration

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Push Mechanic

HalfLifeLoop post Push Mechanic from patreon

We all remember the horrible push mechanics in Half-Life, most of the time the boxes flew out when pushed..

So.. I created a grab/push system with IK and 360 moving animations to fix that, now you can push things like a normal human being :P

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GoldScr "vibe"

HalfLifeLoop post GoldScr "vibe" from patreon

I'm making some experiments to try to maintain the GoldScr "vibe" so... I will be working on "WORLDCRAFT" to create the rooms and props for the game and then convert them to be used in Unity.

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