Updates to Impact's Balance system, Cleaned most of the folders for Impact. There's a better system to distinguish Boss AI and Regular NPC AI,
Why this is the best method currently is all conditions are implemented through DAR, this means we can add whoever we want and Future Quest ...
2022-06-14 23:07:58 +0000 UTC
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The Behavior update that changes Inquisitor to a framework is here!
Fully becoming a magic framework instead of having hardcoded spell hitframes/movement data/number of movesets.
Most of my animations have been carried over of course so it's usable out of the box.
Some new anims such as the staff anims for th...
2022-06-14 23:07:49 +0000 UTC
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First off, Credits to SlimTheAlien for the idea, during one of our behavior tutorials, this was pitched and he sat through the whole process!
Also, I REALLY wanted to use the regular attack buttons for this. It makes a lot of sense and is really just convenient but; several attempts ...
2022-05-29 13:26:08 +0000 UTC
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Get the Best of Both Features from Elder Scrolls Deliverance and the Latest Directional Attack Framework I recently Created.
I got feedback from a lot of users that didn't want to switch to the directional Attack System and Preferred FP Revo and Elder Scrolls Deliverance because of the...
2022-05-20 01:17:01 +0000 UTC
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Just a Minor Update from my Directional Block . Previously, I thought with regards to blocking; 4 directions were enough, because of the diversity of the attacks
coming and The Precision mod being crazy accurate, blocking had to have as much similarity with attacks.
It's also much more dependable especially f...
2022-05-02 12:11:55 +0000 UTC
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This may take a little longer than usual since it's a whole ecosystem of mods for a specific type of combat similar to bannerlord/Mordhau.
So apologies for taking a bit, been busy the past few weeks. My focus was on Wanderer's Heart Ship Movements which is the Latest S...
2022-04-24 08:41:45 +0000 UTC
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A few New Mods I wanna Showcase,
Sprint Swimming: A requested Mod that enables faster swimming, Honestly before someone mentioned it to me I didn't know this wasn't even a thing in game. It's always tricky to mess with vanilla locomotion but here we are. Only requires Nemesis.
Impactful...
2022-04-07 13:25:05 +0000 UTC
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Dtry, the author of so many amazing mods such as Shield of Stamina, Raven's Awareness, Stop on Slash, the Hkanno Convenience tool and the upcoming revolutionary Valhalla Combat Just produced another great mod, one that brings a very useful mechanic from elden ring : 2022-03-30 18:08:19 +0000 UTC
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The aim of this update is to completely change the approach and make sure new elements like dodge, timed block, the new recovery system become essential to combat.
As much as I tried to incorporate new changes in the last update to make sure NPCs have queues to block/dodge, You can still just spam th...
2022-03-23 18:18:30 +0000 UTC
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A minor update to Make the 2nd Stage of the charge attacks more useful. The bloodskal blade's effects would not work on any of ABR's edits but this update restores that functionality to ABR's features.
No scripts used here and it's purely behavior based. When using the bloodsk...
2022-03-19 06:22:21 +0000 UTC
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So, Quite a few updates today;
So first: DBC will have a few behavioral Changes, Duff will Publish it soon when he's ready.
Currently, the combat feels like a moshpit, with this one, NPCs default movement mode will be walking, but that doesn't mean they won't charge/roll, the...
2022-03-11 09:00:02 +0000 UTC
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Hey guys, so I'm aware that there's quite a few that do not use ABR as a combat framework. So I separated underwater combat as a feature for those non-ABR users as well. You can string combos just like in ABR and for those that use DBC and synthesis patcher t...
2022-02-28 03:54:32 +0000 UTC
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So here's a little project again. Apart from Inquisitor, duff and I have been working on several mods that add more behavioral features to magic as well as a potential skill mod, but while we're waiting for testing, and in between fixing ctds. I don't l...
2022-02-20 02:00:41 +0000 UTC
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Here's a little preview on what's possible for the next inquisitor update; Since it's both a behavior and magic framework now, You can complement other mod's features because of the possibility of different movesets.
Here, Stances mod is used and you can dynamically change how you launch the projectile if you switch st...
2022-02-13 02:43:23 +0000 UTC
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Credits to DuffB for the Vid :) I haven't made them showcases lately as I've been more focused on making and editing the current mods so I can't thank him enough :)
A lot of Things About to come soon. But first for those Poise users out there, Originally PI and Poise have different principles. Poise is...
2022-02-12 14:28:45 +0000 UTC
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just made a basic mod while taking a short break in between my projects; I like to do little experiments when I'm a bit stuck at something and I figured, may be a few people like this idea.
It basically just smoothens out your standing to crouch state unlike vanilla's instant transition. Both crouch and uncrouch are sm...
2022-02-03 19:42:04 +0000 UTC
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So before anything; all the animations used on this vid are all on the vanilla game; so if you have issues like if you think the animations do not look good then your beef is with the game's existing assets.
Also this will mainly be a framework which uses DAR so animators can make anim packs and you can choo...
2022-02-03 14:33:28 +0000 UTC
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*MAXSU's OHAF IS NO LONGER REQUIRED; CHECK THE NEW REQUIREMENTS BELOW*
So before anything; sorry about the wait. Recently, I've been taking a few Unreal Engine courses because I really want to learn more about game development, I've always wanted to give it a go and I really think it's the best time f...
2022-01-29 02:44:41 +0000 UTC
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File is Available for testing on the Discord Server Specifically the "releases" section. Normally I do testing in private but ABR is a big mod now and implementation of SKSE is a big feature so bigger and more feedback is required
One of the new features I really liked which was the new chainable heavy attack key was to...
2022-01-11 12:23:08 +0000 UTC
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So first of all, Wish you all a happy new year! Hope next year's gonna turn out well for all of you guys! I can't thank you enough for being a part of the community!
Ideas just keep on flowing, and some projects may come out sooner than others, But here's one thing I've always wanted that I can say that I'm practicall...
2021-12-31 14:56:15 +0000 UTC
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It's finally here, but before that a few reminders:
* Please READ! 6.2 introduces a whole new input system, It's not rootmotion+, it's not skysa + some random edits; NO it's not bugged because your right click can only attack, or your left trigger is a power attack, There is a dedicated guide and explanation regarding ...
2021-12-23 20:00:04 +0000 UTC
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Just a catalog for all the latest Release of my projects. For information about each, still refer to the dedicated posts.
This is so that all those joiners who simply wish to just join, grab whatever mod then leave find it easier or for those that are just rebuilding mod lists or getting new pcs and want to easily get a...
2021-12-13 00:16:58 +0000 UTC
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Updates to Project impact which makes it a little less OP and for Impactful blocking to add a bonus feature when paired with ABR
And everyone, If wanting help for anything, I really prefer discord as a platform for that. it's easier to show visuals and it's definitely more direct. If you don't like the platform you can...
2021-12-12 23:50:16 +0000 UTC
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- New DAR structure
- Power Attack Sequences
- Adjusted Power Attack to Regular Attack Transition Queues
-Easy to Replace Charged Attack Animations
So while updating and Adding new animations, I got lost at some folders and realized there were folders that were obsolete, but I thought ...
2021-11-30 10:30:13 +0000 UTC
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This mod supersedes telegraphed creatures 1 or 1.1, since the previous mod wasn't a nemesis patch, therefore has a lot of incompatibilities and sometimes do weird behaviors to some creatures like bears or wolves.
This mod has none of that since it's now converted to a nemesis patch, and all you...
2021-11-19 09:48:57 +0000 UTC
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Project Impact 1.3 is here!
Install like how the old version, The full guide for installation and conflicts can be found in my instructions section on the discord.
Also the name in nemesis is change from "DARReactions" to "Project Impact" so it's more consistent, Codename is still thesame.
Also the DAR stru...
2021-11-11 05:22:49 +0000 UTC
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A few Adjustments and Tweaks to ABR
- A new way to Transition attacks, I was trying to come up with a way previously to make transitions slower than what it is, but it involved too many steps for end users like having to use hkanno, so I didn't think it was viable for anyone, but with this new way, it's automatically do...
2021-11-07 05:09:33 +0000 UTC
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So, I updated vanguard to make the bashing anims more balanced, when i made the first version, i was so frustrated with NPC bashing that i may have nerfed it too much, so I'm trying to find better balance for this one and not completely nerf it
But I've also added something more than that, the next version of...
2021-10-31 09:25:07 +0000 UTC
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As I mentioned previously, I really wanted to change the dialogue behaviors and make them livelier, I love how games like red dead 2 or cyberpunk have scenes that aren't camera cutscenes but feel very much livelier because you see the characters move and express what...
2021-10-25 05:09:24 +0000 UTC
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More Telegraphed Creatures, especially for a lot of us who love installing creature mods to enhance the lore but find it frustrating that the attacks are based on the annoying movement from creatures which just make them unplayable.
apart from sabrecat & bears, this includes
-centurions
-wolves
-dw...
2021-10-18 21:38:41 +0000 UTC
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