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isADRI posts

Project Impact 2.72 and ABR 6.5 Update Boss AI and Regular AI distinction

isADRI post Project Impact 2.72 and ABR 6.5 Update Boss AI and Regular AI distinction from patreon

Updates to Impact's Balance system, Cleaned most of the folders for Impact. There's a better system to distinguish Boss AI and Regular NPC AI,

Why this is the best method currently is all conditions are implemented through DAR, this means we can add whoever we want and Future Quest ...

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Inquisitor V4 Behaviors

isADRI post Inquisitor V4 Behaviors  from patreon

The Behavior update that changes Inquisitor to a framework is here!

Fully becoming a magic framework instead of having hardcoded spell hitframes/movement data/number of movesets.

Most of my animations have been carried over of course so it's usable out of the box.
Some new anims such as the staff anims for th...

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Quick Attack - Attack on Draw and Skip Unsheathe Behaviors

isADRI post Quick Attack - Attack on Draw and Skip Unsheathe Behaviors  from patreon

First off, Credits to SlimTheAlien for the idea, during one of our behavior tutorials, this was pitched and he sat through the whole process!

Also, I REALLY wanted to use the regular attack buttons for this. It makes a lot of sense and is really just convenient but; several attempts ...

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Combos + Instant Directional Switch + FP Underwater Combat - FP Directional Attack Update 1.2

isADRI post Combos + Instant Directional Switch + FP Underwater Combat - FP Directional Attack Update 1.2  from patreon

Get the Best of Both Features from Elder Scrolls Deliverance and the Latest Directional Attack Framework I recently Created.

I got feedback from a lot of users that didn't want to switch to the directional Attack System and Preferred FP Revo and Elder Scrolls Deliverance because of the...

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Directional Block update

isADRI post Directional Block update from patreon

Just a Minor Update from my Directional Block .  Previously, I thought with regards to blocking; 4 directions were enough, because of the diversity of the attacks
coming and The Precision mod being crazy accurate, blocking had to have as much similarity with attacks.

It's also much more dependable especially f...

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Directional Attack Ecosystem

isADRI post Directional Attack Ecosystem  from patreon

This may take a little longer than usual since it's a whole ecosystem of mods for a specific type of combat similar to bannerlord/Mordhau.

So apologies for taking a bit, been busy the past few weeks. My focus was on Wanderer's Heart Ship Movements which is the Latest S...

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Sprint Swim, Impactful Blocking 1.6 - Timed Block Behaviors; Upcoming Mods Progress: Stealth Kills and Stealth Movement Overhaul

isADRI post Sprint Swim, Impactful Blocking 1.6 - Timed Block Behaviors; Upcoming Mods Progress: Stealth Kills and Stealth Movement Overhaul from patreon

A few New Mods I wanna Showcase,

Sprint Swimming: A requested Mod that enables faster swimming, Honestly before someone mentioned it to me I didn't know this wasn't even a thing in game. It's always tricky to mess with vanilla locomotion but here we are. Only requires Nemesis.

Impactful...

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Impactful Blocking 1.5 - DTRY's Guard counter for NPCs

isADRI post Impactful Blocking 1.5 - DTRY's Guard counter for NPCs from patreon

Dtry, the author of so many amazing mods such as Shield of Stamina, Raven's Awareness, Stop on Slash, the Hkanno Convenience tool and the upcoming revolutionary Valhalla Combat Just produced another great mod, one that brings a very useful mechanic from elden ring : 2022-03-30 18:08:19 +0000 UTC View Post

Project Impact 2.68 Update - Balance, Punishment, Boss Behaviors

isADRI post Project Impact 2.68 Update - Balance, Punishment, Boss Behaviors from patreon

  The aim of this update is to completely change the approach and make sure new elements like dodge, timed block, the new recovery system become essential to combat.

 As much as I tried to incorporate new changes in the last update to make sure NPCs have queues to block/dodge, You can still just spam th...

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ABR 6.48 - More charge attack functionality

isADRI post ABR 6.48 - More charge attack functionality  from patreon

A minor update to Make the 2nd Stage of the charge attacks more useful. The bloodskal blade's effects would not work on any of ABR's edits but this update restores that functionality to ABR's features.

No scripts used here and it's purely behavior based. When using the bloodsk...

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Upcoming Impactful Blocking Feature - 360 Blocking, DBC Behavior Update: NPC movement and attack animation speed adjustment, ABR 6.47 Heavy-Light Attack Combo Adjustment; Project Impact Balance Update

isADRI post Upcoming Impactful Blocking Feature - 360 Blocking, DBC Behavior Update: NPC movement and attack animation speed adjustment, ABR 6.47 Heavy-Light Attack Combo Adjustment; Project Impact Balance Update from patreon

So, Quite a few updates today;

So first: DBC will have a few behavioral Changes, Duff will Publish it soon when he's ready.
Currently, the combat feels like a moshpit, with this one,  NPCs default movement mode will be walking, but that doesn't mean they won't charge/roll, the...

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Standalone Underwater Combat for SkySA and Vanilla users

isADRI post Standalone Underwater Combat for SkySA and Vanilla users from patreon

Hey guys, so I'm aware that there's quite a few that do not use ABR as a combat framework. So I separated underwater combat as a feature for those non-ABR users as well. You can string combos just like in ABR and for those that use DBC and synthesis patcher t...

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Progressive Sprinting, Crouch Transitions 1.2

isADRI post Progressive Sprinting, Crouch Transitions 1.2 from patreon

 So here's a little project again. Apart from Inquisitor, duff and I have been working on several mods that add more behavioral features to magic as well as a potential skill mod, but while we're waiting for testing, and in between fixing ctds. I don't l...

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Preview on Inquisitor V4

isADRI post Preview on Inquisitor V4 from patreon

Here's a little preview on what's possible for the next inquisitor update; Since it's both a behavior and magic framework now, You can complement other mod's features because of the possibility of different movesets.

Here, Stances mod is used and you can dynamically change how you launch the projectile if you switch st...

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Project Impact and Poise Synergy ; News About Inquisitor , Minor Behavior mods(smooth locomotion transitions)

isADRI post Project Impact and Poise Synergy ; News About Inquisitor , Minor Behavior mods(smooth locomotion transitions) from patreon

Credits to DuffB for the Vid :) I haven't made them showcases lately as I've been more focused on making and editing the current mods so I can't thank him enough :)

A lot of Things About to come soon. But first for those Poise users out there, Originally PI and Poise have different principles. Poise is...

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Simple Smoother Standing to Crouch Transition

isADRI post Simple Smoother Standing to Crouch Transition from patreon

just made a basic mod while taking a short break in between my projects; I like to do little experiments when I'm a bit stuck at something and I figured, may be a few people like this idea.

It basically just smoothens out your standing to crouch state unlike vanilla's instant transition. Both crouch and uncrouch are sm...

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Dialogue Animation Framework Progress Update: Dynamic Idle Cycling Per topics

isADRI post Dialogue Animation Framework Progress Update: Dynamic Idle Cycling Per topics from patreon

So before anything; all the animations used on this vid are all on the vanilla game; so if you have issues  like if you think the animations do not look good then your beef is with the game's existing assets. 

Also this will mainly be a framework which uses DAR so animators can make anim packs and you can choo...

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Project Impact II Remake - Using Duff's Hit Framework

isADRI post Project Impact II Remake - Using Duff's Hit Framework from patreon

*MAXSU's OHAF IS NO LONGER REQUIRED; CHECK THE NEW REQUIREMENTS BELOW*

So before anything; sorry about the wait. Recently, I've been taking a few Unreal Engine courses because I really want to learn more about game development, I've always wanted to give it a go and I really think it's the best time f...

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ABR 6.4 - Beta testing SKSE implementation + Underwater Combat

isADRI post ABR 6.4 - Beta testing SKSE implementation + Underwater Combat from patreon

File is Available for testing on the Discord Server Specifically the "releases" section. Normally I do testing in private but ABR is a big mod now and implementation of SKSE is a big feature so bigger and more feedback is required

One of the new features I really liked which was the new chainable heavy attack key was to...

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Underwater Combat : Progress on ABR's next Features

isADRI post Underwater Combat : Progress on ABR's next Features  from patreon

So first of all, Wish you all a happy new year! Hope next year's gonna turn out well for all of you guys! I can't thank you enough for being a part of the community!

Ideas just keep on flowing, and some projects may come out sooner than others, But here's one thing I've always wanted that I can say that I'm practicall...

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ABR 6.2 - Modern Action Game Input System

isADRI post ABR 6.2 - Modern Action Game Input System  from patreon

It's finally here, but before that a few reminders:

* Please READ! 6.2 introduces a whole new input system, It's not rootmotion+, it's not skysa + some random edits; NO it's not bugged because your right click can only attack, or your left trigger is a power attack, There is a dedicated guide and explanation regarding ...

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Project Catalog

isADRI post Project Catalog from patreon

Just a catalog for all the latest Release of my projects. For information about each, still refer to the dedicated posts.

This is so that all those joiners who simply wish to just join, grab whatever mod then leave find it easier or for those that are just rebuilding mod lists or getting new pcs and want to easily get a...

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Impactful Blocking 1.2; Project Impact Rebalance

isADRI post Impactful Blocking 1.2; Project Impact Rebalance from patreon

Updates to Project impact which makes it a little less OP and for Impactful blocking to add a bonus feature when paired with ABR

And everyone, If wanting help for anything, I really prefer discord as a platform for that. it's easier to show visuals and it's definitely more direct. If you don't like the platform you can...

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ABR 5.9

isADRI post ABR 5.9 from patreon

- New DAR structure 

- Power Attack Sequences

- Adjusted Power Attack to Regular Attack Transition Queues

-Easy to Replace Charged Attack Animations


So while updating and Adding new animations, I got lost at some folders and realized there were folders that were obsolete, but I thought ...

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Creature Behavior Edits - Less annoying attack time and Impact

isADRI post Creature Behavior Edits - Less annoying attack time and Impact from patreon

   This mod supersedes telegraphed creatures 1 or 1.1, since the previous mod wasn't a nemesis patch, therefore has a lot of incompatibilities and sometimes do weird behaviors to some creatures like bears or wolves.

 This mod has none of that since it's now converted to a nemesis patch, and all you...

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Project Impact 1.3 :Set Ups, multiple reaction types (ALL REPLACABLE)

isADRI post Project Impact 1.3 :Set Ups, multiple reaction types (ALL REPLACABLE) from patreon

Project Impact 1.3 is here!

Install like how the old version, The full guide for installation and conflicts can be found in my instructions section on the discord.

Also the name in nemesis is change from "DARReactions" to "Project Impact" so it's more consistent, Codename is still thesame.

Also the DAR stru...

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ABR 5.88 ; Optional Alt NPC Attacks; Optional Follower Attack Behaviors

isADRI post ABR 5.88 ;  Optional Alt NPC Attacks; Optional Follower Attack Behaviors from patreon

A few Adjustments and Tweaks to ABR

- A new way to Transition attacks, I was trying to come up with a way previously to make transitions slower than what it is, but it involved too many steps for end users like having to use hkanno, so I didn't think it was viable for anyone, but with this new way, it's automatically do...

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Vanguard 2.0 More balance to the NPC bashing, Project Impact 1.3 preview

isADRI post Vanguard 2.0 More balance to the NPC bashing, Project Impact 1.3 preview from patreon

So, I updated vanguard to make the bashing anims more balanced, when i made the first version, i was so frustrated with NPC bashing that i may have nerfed it too much, so I'm trying to find better balance for this one and not completely nerf it


But I've also added something more than that, the next version of...

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Dialogue Behavior Framework Progress Update

isADRI post Dialogue Behavior Framework Progress Update from patreon

         As I mentioned previously, I really wanted to change the dialogue behaviors and make them livelier, I love how games like red dead 2 or cyberpunk have scenes that aren't camera  cutscenes but feel very much livelier because you see the characters move and express what...

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Telegraphed Creatures 1.1

isADRI post Telegraphed Creatures 1.1  from patreon

More Telegraphed Creatures, especially for a lot of us who love installing creature mods to enhance the lore but find it frustrating that the attacks are based on the annoying movement from creatures which just make them unplayable.

apart from sabrecat & bears, this includes

-centurions

-wolves

-dw...

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