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Artificer Specialist: Mutagenist

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An artificer that specializes as a mutagenist creates mutagens from the condensed essence of creatures. A combination of an alchemist and a surgeon, mutagenists are experts when it comes to the transmutation of flesh. Most mutagenist can be found traveling the world hunting monster for their research into mutagens. The most a...

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Martial Archetype: Bloodseeker

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Bloodseekers combine martial mastery common to all fighters with powerful blood magic. They use their own blood to fuel their magical techniques. Through their manipulation of blood, they can weaponize it, heal quickly, enhance their movement, and even absorb others blood to bolster themselves.

Many Bloodseekers are dis...

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Druid Circle: Circle of Lycanthropy

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Druids that are cursed with lycanthropy and haven’t had their first transformation under a full moon, seek out and join Circle of Lycanthropy. To be part of this circle a druid must undergo a ritual called the Beast’s Embrace, in which they must find a place infused with natural magic and learn to accept their inner beast...

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Otherworldly Patron: Primordial

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Your patron is primordial, a god like being made  of elemental energy or nature magic. Some are  elementals of immense power while others are  ancient treants or dryads that protect the  wilderness. Many primordials lay dormant wanting nothing to do with civilization, using  those they made pacts with...

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Warrior’s Heart: Feats

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These feats are for martial characters that wish to become the ultimate warrior. I felt that two-weapon fighting needed a boost as well as most martial classes since it’s hard for them compete with spellcasters at higher levels. These feats are meant to help with that.

I was inspired by Nosferatu Zodd from the Berserk...

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Monstrosities: Wereboar Gorer

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Wereboar gorers are highly dangerous, bad-tempered, brutes. A wereboar transforms into a gorer if it has lived for 20 years with its curse and has lived a life full of conflict and bloodshed. When the transformation to a gorer happens their tusks, boar, and hybrid form double in size. A gorer is usually the leader of a small ...

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Otherworldly Patron: Goose of Chaos

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Your patron is an entity of pure evil and chaos. The Goose of Chaos is rumored to be the root of all evil in the universe while others say the Goose is a pure manifestation of the Abyss that took on the form of a goose as a disguise. Many worship it out of fear while others wish to spread its influence and chaos throughout al...

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Bard College: College of the Wilds

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Bards of the College of the wilds are wanders that spend their time mastering their craft among the flora, fauna, and other woodland beings. Many of these bards are first taught of this college by a creature from the Feywild. This college teaches to protect nature give a voice to voiceless beasts and plants of the wilds. Most...

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Artificer Specialist: Saboteur

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An artificer that specializes as a Saboteur creates a gauntlet to help with all covert operations. A combination of a rogue and inventor, a Saboteur is an expert when it comes to infiltration and perfecting their designs. Many saboteurs are burglars, hired killers, or bounty hunters. 

This subclass was a join to wr...

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Primal Path: Path of the Lycanthrope

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Barbarians who have been cursed to turn into feral beasts walk the Path of the Lycanthrope. They become stronger by drawing their rage from the curse that afflicts them. The more they accept and give into their inner beast the more control and power they receive from it. Many of these barbarians inherit the curse from birth, ...

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Roguish Archetype: Pathfinder

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Pathfinders are rogues that explore the wilds and prefer to be around nature instead of the crowded streets of civilization. There is no corner of the wilds that they do not seek to explore. These rogues find a deep connection to nature that allows them to use nature magic. Many pathfinders are caravan guards, guides, pioneer...

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Primal Path: Path of the Jötnar

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Most barbarians that follow that path of the Jötnar are warriors that seek to the gain size and strength of giants. Many of them go on a journey to find a giant that might teach them how to tattoo magic runes on their skin and harness the power of ancient giant magic to enhance their prowess and might. While others find the ...

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Otherworldly Patron: Great Old One - Revised

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Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality. It might come from the Far Realm, the space beyond reality, or it could be one of the elder gods known only in legends. Its motives are incomprehensible to mortals, and its knowledge so immense and ancient that even the greatest libra...

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Martial Archetype: Champion Revised

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The archetypal Champion focuses on the development of raw physical power honed to deadly perfection. Those who model themselves on this archetype combine rigorous training with physical excellence to deal devastating blows.

Art by: DavidGaillet 

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Sacred Oath: Oath of Death

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The Oath of Death calls to paladins who seek to keep the balance between life and death. Their oaths are unbreakable, and they follow the Tenets of Death to the letter. They seek out creatures who would break the circle of life and death, or guard wherever the death rest. The oath of death also always a paladin to use darker ...

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Primal Path: Path of the Bruiser

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The path of the bruiser is a path traveled by barbarians that wish shrug off hits and tear things apart with their bare hands. Most barbarians of this path are tavern brawlers, gladiators, hired thugs, spies, or maniacs that punch their when into and out of trouble.

Art by 2022-02-02 13:00:06 +0000 UTC View Post

Monstrosities: Wererat Swarmer

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Wererat Swarmers are mindless monstrosities that live among hundreds of rats and are catalysts for plagues. 20% of wererats turn into swarmers within the first 5 years of being cursed with lycanthropy. Wererats that will become swarmers usually start noticing symptoms of their evolving curse a year before they turn into a swa...

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Sacred Oath: Oath of Agony

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The Oath of Agony is known as one of the oldest and rarest oaths a paladin can take. Not much is known about the origins of this oath but there are few paladins righteous enough to sow agony for happiness to exist.

Art by Juan Acosta on Artstatio...

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Martial Archetype: Sentinel

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When a paladin abandons its oath, it becomes a sentinel. Many sentinels are also just warriors that were trained be paladins, never quite taking an oath but gaining some divine power. Paladins that become sentinels don’t consider themselves Oathbreakers since they were never tempted by an evil power to break their oath. Mos...

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Monstrosities: Werewolf Ravager

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Werewolf ravagers are feral beasts that delight in bloodlust and slaughter. A werewolf transforms into a ravager if it has lived for 50 years even if has controlled its curse, or a werewolf can also turn into a ravager if it fully gives into its bloodlust. A werewolf ravager is usually accompanied by a wolf pack, or a werewol...

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Roguish Archetype: Bombardier

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Some rogues enhance their stealth and agility with explosives, learning how to create alchemical bombs. These rogues include bandits, hired killers, spies, bounty hunters, and demolitionists.

Art by: erlanarya on Deviant Art

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Primal Path: Path of the Dragon

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Barbarians that walk the Path of the Dragon draw their rage from a draconic essence within their soul. Many of these barbarians have a draconic ancestor or have had some draconic magic infused to their body. Some take this path after killing a dragon and drink or bath in its blood, while others could be granted some draconic ...

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Arcane Tradition: Planeswalker

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The School of the Planeswalker explores the magic and knowledge of all realms of existence. A wizard that takes this tradition spends most of their time traveling, searching for knowledge, finding planar portals, and learning from the peoples of different realms. Through their study of realms and planar travel a planeswalker ...

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Monstrosities: Wendigo

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Wendigos are creatures of cruelty, madness, hunger, and cannibalism. The wendigo’s origins are a mystery. Some claim that they are the offspring of a beast and a lycanthrope, curse not only with lycanthropy but an insatiable appetite for flesh. Others believe that the first wendigo was once a cannibalistic barbarian that wa...

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Roguish Archetype: Nightblade

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Some rogues enhance their skills of stealth and agility with shadow magic, learning to cast spells and how to teleport from shadow to shadow. Most rogues make a contract with an entity of shadow or the night to gain these powers. The contract could be an assassination, a heist, or anything an entity of the night would want. M...

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Bard College: College of Valor - Revised

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Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both past and present. They inspire others to reach the same heights of a...

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Sorcerous Origins: Lycanthrope Bloodline

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Your magic comes from the ravenous magic that was mingled in your blood from one of your ancestors that was a lycanthrope. Most sorcerers with this origin are the rare offspring from two lycanthrope parents, inheriting magical power but not the full curse of lycanthropy. Many lycanthrope bloodline sorcerers are hermits or out...

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Otherworldly Patron: Archfey - Revised

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Your patron is lord or lady of the fey, a creature of legend who holds secrets that were forgotten before the mortal races were born. This being’s motivations are often inscrutable, and sometimes whimsical, and might involve a striving for greater magical power or the settling of age-old grudges. Beings of the is sort inclu...

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Monstrosities: Werebadger

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Werebadgers are one of the toughest and rarest types of lycanthropes. They are solitary creatures that make their homes underground or above ground in hilly areas. No one knows why but most werebadgers are dwarves that live on the fringes of dwarven society. They prefer to become scouts or skirmishers in dwarven armies to avo...

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Fey Origins: Unbound Dryad

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The Feywild is home to many fantastic peoples, including unbound dryads. Dryads are fey spirits bound to trees, that act as guardians of the forest they live in. On rare occasions when a dryad and an elf fall in love and spend many years together, their fey spirits produce a dryad that is not bound to a tree. Unbound dryads u...

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