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Fantasy Zone - 2014 Developer Interview

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http://shmuplations.com/fantasyzone/ Yoji Ishii is one of the luminaries of Sega history, acting as a director and designer on early arcade titles like Flicky and Fantasy Zone before moving into a producer role for titles like Ristar, Panzer Dragoon, a...

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Kinu Nishimura – Capcom Designer Interview

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http://www.shmuplations.com/kinunishimura Kinu Nishimura was a character designer and illustrator at Capcom from 1991 to 2008. She worked on many of Capcom’s well-known arcade titles, including Street Fighter II and Shadow over Mystara. Recently...

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Mushihimesama Futari - 2006 Developer Interview

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http://shmuplations.com/mushifutari/ This Mushihimesama Futari interview from 2006 was something I did as a fun tribute to Futari for winning the annual “Top 25 Shmups of All Time” at shmupsforum. The interview is short, so I’ve added liner note ...

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Gokujou Parodius - 1994 Developer Interview

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http://shmuplations.com/parodius/ This lengthy and humorous interview with the Gokujou Parodius development team was originally featured in a mook published by Gamest in 1994. Gokujou Parodius was the second Parodius game released for arcade, and this int...

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1986 Game Music Round Table Interview

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http://www.shmuplations.com/gamemusic1986 This candid interview with several early game music composers first appeared in the 6/86 issue of Beep Magazine. It features an extremely young Yoshiki Okamoto and Capcom's early composer star, Ayako Mori ...

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ICO Developer Interviews

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http://shmuplations.com/ico/ The first and shorter of these two ICO interviews covers director Fumito Ueda’s development philosophy and several of the challenges of making an unconventional game like ICO. The second interview was conducted in 2011 at special...

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Policenauts - 1996 Developer Interview

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http://shmuplations.com/policenauts In this short Policenauts interview from 1996, director Hideo Kojima discusses his themes for the game, the Saturn port, and his aspirations with adventure games generally. I also have two other Policenauts interviews...

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Wolf Team - 1990/1991 Developer Interviews

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http://shmuplations.com/wolfteam/ Three short Wolf Team interviews, arranged chronologically from 1990 to 1991, offering a look at the business concerns of a third-party developer amid the shifting sands of the 16-bit era. Also included is a short intervi...

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Grandia - 1997 Developer Interview Collection

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http://www.shmuplations.com/grandia Here are two 1997 Grandia interviews (one pre-release and one post-release). Developers Takeshi Miyaji and Hidenobu Takahashi discuss various aspects of the seminal psx/saturn RPG, from its origins to their approach t...

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Triangle Service - 2013 Developer Interview

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http://shmuplations.com/triangleservice This lengthy interview with director Toshiaki Fujino and composer Naoto covers both their 10 year history and their pre-Triangle Service time at Konami and elsewhere. In addition to explaining certain design c...

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Yoshio Kiya - 1987 Developer Interview

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http://shmuplations.com/yoshiokiya/ A short but sweet 1987 interview with Nihon Falcom developer Yoshio Kiya, covering his games up to Sorcerian, which was in production at this time. This is the first of the patron-voted interviews for the month! Stay...

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The Possibilities of Adventure Games - 1987 Developer Interview

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http://shmuplations.com/adventuregames A very cool historical interview from 1987, with Rika Suzuki of Riverhillsoft and Yuji Horii of Enix discussing the potential for Japanese adventure games. This concludes the special set of 7 commemorative trans...

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Final Fantasy VII - 1997 Developer Interviews

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http://www.shmuplations.com/ff7 A collection of Final Fantasy VII developer interviews from 1997, covering the origins of the project, the transition from 2D to 3D, character design, and more!

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Compile STG - 1993 Developer Interview

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http://www.shmuplations.com/compile Compile director/president Masamitsu Niitani talks about STG, including Zanac, Aleste, and the state of the genre in 1993. Includes some ideas for sequels that were sadly never made...

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Data East - 2002 Developer Round Table Interview

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http://shmuplations.com/dataeast Here is a very cool Data East developer interview, with luminaries from the late 80s and 90s arcade development team! Covers Atomic Runner Chelnov, Karnov, and various other DECO games of that era.

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Gun Frontier - 2006 Developer Interview

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http://www.shmuplations.com/gunfrontier2 2006 interview with Gun Frontier and Metal Black director/designer Takatsuna Senba. Offers an interesting glimpse of Taito in 1990, and some cool anecdotes about the creation of Gun Frontier.

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Street Fighter II - 1991 Developer Interview

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http://www.shmuplations.com/streetfighterii 1991 Street Fighter II developer interview with director Akira Nishitani! Also includes translation of text accompanying some of the concept art from the Street Fighter 2: Complete File book.

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Rez - 2001 Developer Interview

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http://www.shmuplations.com/rez As part of the patreon launch, I'll be releasing seven special interviews over the next two weeks. First up, a 2001 developer interview with Jun Kobayashi, director of Rez!

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