rentegra posts
Octagōnon (3min anim)
We did it! Went through hell, but it's done! aaaAAAAaAAAaAā!
Thank you for your support and.. just, Godlike patience! Enjoy. :)
Upd.
Hello.. I'm sorry for the content drought. No speech as I'd just sound like a broken record..
Here's what's important:
Scenebuilding: [100%]
Animation: [100%]
Voicing: [A100%/B100%]
Lipsync: [A100%/B100%]
Physics: [100%]
Fluid sim: [100%!]
SFX: [100%]
Turdpolishing:-[100%]
For on-demand up...
Final Octagon motion wip bfr/other info
Hello!
First of all, I've completely reanimated the bj part, this time with good ol' manual labor. Previously I tried to automate it, but it just kept fucking up.. No more.
The ending has been set in stone, no more scraping and redoing anything.. I've previously wasted an enormous amounts of time trying to create ...
2024-11-28 09:45:32 +0000 UTC View PostVega pinup
I feel like people are sick of these boring solo posters. It's fine, I'm sick of em' as well, gonna get some animating done now.
How's the new outfit looking? Good, I trust.
Update
Hey everyone.
-Stuff has been happening, good and bad.
Rearranging project priorities due to the eevee-next engine being garbage at this time
thus I'll be resuming work on the octagon hell of a lot sooner while I wait for the stupid engine fixes.
-I'm also doing a pretty much complete Vega character re...
2024-10-31 05:01:58 +0000 UTC View Postsidequest1 (dva/tracer loop anim)
Eyo, finally something is moving!
Next up sidequest2
2024-09-19 10:48:09 +0000 UTC View PostAwkward WIP(s) dump
Hey, I won't get into why I'm late, but it's mostly for the lack of stuff to show among unrelated things nobody cares about.
I'll cut to the chase: Going back to a simpler time, with single camera angles and much shorter production time. Sidequest 1 is almost dome.
...
Hey, brace for disappointment.
I didn't realize I forgot to mention in a patreon post, but I took a much needed vacation , completely devoid of blender. I've done that before except this time I didn't pause any pledges for financial reasons I was avoiding like the plague to address publicly.
Yes, octagon could hav...
2024-06-07 16:26:37 +0000 UTC View PostOctagon motion WIP #4.5
I'm admit to failure. I completely zoned out doing the tracer and didn't even realize the last wip was two months ago. I was also experiencing heavy case of artist's block (have had it before, but not nearly as long as this time), I had not fcking clue how to progress from the cowgirl position .
The scenery doesn't help...
2024-04-30 00:07:45 +0000 UTC View PostFinished the unfinished..
Addition to the previous two renders in no particular order.
2024-04-15 10:05:03 +0000 UTC View PostI hate making the beach.
Just two renders this time, I got super sick of the beach halfway through doing the 3rd one.. I done goofed, beach scenes suck. Fck this, Lena and Dva anims will be indoors. Indoor scenes are faster, easier and way more fun to model.
Now I switch back to animating the octagon until I get sick of it again.
dva dump
I done goofed. I've been doing nothing but obsessively work on the Hana and Lena (Lena not ready) models every day for the past month and I completely forgot to animate the other thing.
I'll try and force myself to not model and animate instead, I'll have a motion wip in mid Feb. Again, I'm moderately sorry I can't provide...
Octagon motion WIP #3+
Hey! I hope all enjoyed your Christmas!
I'm exhausted so I'll cut this short.
Whether or not I'm procrastinating is up for debate, but I really believe I've done a metric f-ton this month even if I have no render to show for it yet. +This is the first time I've used FK to animate limbs (ikr, mind blow wtf) Had to redo t...
Octagon motion WIP #2
Hello, wonderful people.
I've struggled, with many things in this project. Things that should have been straight forward, but proved themselves to be infuriatingly hard to get right.
Yada, yada, yada.. Long story short - attachment. (If it seems like not much, please compare to the last wip.)
I tried to make a tr...
Octagon motion WIP #1
Better late than never.. I had my birthday a few days ago, cut me some slack lol.
2023-10-30 17:17:13 +0000 UTC View PostSpooky short thing
What would you ask of a crossroads demon? I wish you all a pleasant pre-halloween thing or something.
(Kinda doubt it's being celebrated at all anymore, maybe just marketing I guess.)
I am not downgrading! I just thought a short would be more interesting than a boring poster.
I go back to work on the octagon now.
...
Splooring (wat?)
Hello!
After much work of modeling/texturing the scene and fixing the characters (among other things) and considering how much time passed just from doing that alone..
It seems insane for me to actually animate the buildup. A fighting sequence would be way harder to do than ...you know. And would take an e...
Poster dump.
I'm sorry it's been quiet, I'm exhausted.
Will post wips as soon as I can.
Vegaraphy (WM animation)
Done! No speech, I'm tired, just enjoy.
I only hope it lives up to expectations.
1440
WM Motion wip C
Progress, I guess? I'll hand this over for SFX very soon, I believe it will be ready for that in less than a week, just need to do the last few shots.
The next post on this page will be the finished animation.
And as per ush..
-[100%!! :D]: Fluid simulation.-
-[100%]: turd-polishing t...
Update
I hate to disappoint, but I have not done much animating this month.
Definitely not enough to constitute a motion wip.
I could say that it's because of the accident I had almost 3 weeks ago, but no..
The truth is I've been distracted, putting almost all of my blender time into Brigitte model upgrades and poster con...
WM Motion wip B / other
Hi!
I'm sorry about the lack of content. I'd usually would make a poster when I'm getting burned out by animating, but at this time I'd rather work on improving the Brigitte model. (I've mentioned it before I think, I'm sorry if it sounds like I'm repeating myself.)
Unlike the Widowmaker, the Brigitte model is fat...
2023-03-29 21:19:17 +0000 UTC View PostWM Motion wip A
Hello!
Right off the bat, I am not working on any posters right now. Instead I'm putting as much time as I can working with this animation. I've come up with some procedural animating tricks to which tutorials do not even exist! Best part is those tricks don't leave any cyclic dependencies this time (and you know ho...



















