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RED_SIM from patreon

RED_SIM

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RED_SIM posts

Player Only Mirror by RED_SIM | VRChat asset

RED_SIM post Player Only Mirror by RED_SIM | VRChat asset from patreon

This is my player-only VRChat mirror implementation. Basically, it renders and shows only players, but the rest stays transparent. It saves a bunch of GPU time on not rendering the rest of the stuff and also looks pretty cool. 

Yes, I know that there are already some other shaders like this, but my implementation g...

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Player Only Mirror by RED_SIM | Files

RED_SIM post Player Only Mirror by RED_SIM | Files from patreon

More info about this asset: HERE 

Attention!

Choose the SDK2 or SDK3 asset depending on what VRChat SDK version are you using!

PS: Download the asset at this page below.

Rights of usage

Sin...

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Simple Counter Shader (VRChat OSC Ready) | Release

RED_SIM post Simple Counter Shader (VRChat OSC Ready) | Release from patreon

Related to the VRChat's latest release, the Avatar OSC feature, that lets you show any external data on your avatar, I decided to make a Simple Counter Shader, that basically displays an Integer value using a single material.

This shader is free to use for everyone and easily ed...

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Real Weapon Sights Shaders | Release

RED_SIM post Real Weapon Sights Shaders | Release from patreon

Hey! It's been a while, but now I'm here with a new really useful shader asset.

Real Weapon Sights Shaders asset includes two types of shaders:

  • Scopes optics
  • Collimator or Holographic sights

Video above illustrates how this shader works. It perfe...

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Real Weapon Sights Shaders | Files

RED_SIM post Real Weapon Sights Shaders | Files from patreon

Download the asset at this page below.


More info about this asset is here: Real Weapon Sights Shaders | Release


Rights of usage

Since you been my Patreon Tier I...

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Universal Splat Map Shader | Release

RED_SIM post Universal Splat Map Shader | Release from patreon

Hey! The time has come to release a new super useful asset for world creating.

This shader is mostly useful to create a good looking terrains with heightmap blending based on a 3D model, not on a Unity's terrain.

It also very useful for models tha...

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Universal Splat Map Shader | FILES

RED_SIM post Universal Splat Map Shader | FILES from patreon

More info about this asset is here: Universal Splat Map Shader | Release 

Download this asset down here on this page


Rights of usage

Since you been my Patreon Tier III suppo...

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Sucrose Genshin Impact model for 3D printing (Free fan-made)

RED_SIM post Sucrose Genshin Impact model for 3D printing (Free fan-made) from patreon

Hey, guys, long time no see! Sorry for the lack of content, I'm planning to make more shaders and Unity assets in near future, but I have not enough time (I have laziness instead)

But right now I'm gonna share with you a free fan-made 3D model of Sucrose from Genshin Impact View Post

Paimon Cape Shader v.1.0.0 | Avatar Shaders

RED_SIM post Paimon Cape Shader v.1.0.0 | Avatar Shaders from patreon

Long time no see!

I really tired to see lots of Paimon (character from Genshin Impact) avatars in VRChat without an appropriate cape shader... So, I made my own!

Note that it is not an actual copy of the shader from the game, it's my, let's say, fan-made version, not completely similar, but I tr...

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Paimon Cape Shader v.1.0.0 | FILES

RED_SIM post Paimon Cape Shader v.1.0.0 | FILES from patreon

More info about this asset is here: Paimon Cape Shader | Avatar Shaders


Rights of usage

Since you been my Patreon Tier II supporter at least once, you can use this asset on any of your a...

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Universal Eye Shader v.1.1.0 | Update

RED_SIM post Universal Eye Shader v.1.1.0 | Update from patreon

Fallback Texture

First of all, it brings you possibility to set the fallback texture to your eye.  Basically, this texture will be used with the default unlit shader on your eye ("_MainTex") if someone...

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Universal Eye Shader v.1.1.0 | Avatar Shaders

RED_SIM post Universal Eye Shader v.1.1.0 | Avatar Shaders from patreon

Universal Eye Shader, is a serious instrument for making nice looking stylized Eyes. 

You can make pretty much anything you want with it: volumetric insides, any patterns, parallax-based flares, reflections, just almost anything you can imagine.

Univ...

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Universal Eye Shader v.1.1.0 | FILES

RED_SIM post Universal Eye Shader v.1.1.0 | FILES from patreon

 More info about this asset is here: Universal Eye Shader | Avatar Shaders 

Rights of usage

Since you been my Patreon Tier IV supporter at least once, you can use this asset on any of your ...

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Quantum Player v.1.2 | VRChat Asset

RED_SIM post Quantum Player v.1.2 | VRChat Asset from patreon

There were no VRChat Video Player which works good, simple to use and has great functionality... until today!

Quantum Player's main features:

  • Minimalistic design which fits every world
  • Easy to use
  • Syncs perfectly (Or at least so perfect how it could be in...

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Quantum Player v.1.2 | FILES

RED_SIM post Quantum Player v.1.2 | FILES from patreon

More info about this asset is here: Quantum Player | VRChat Asset 

PS: Please, don't share this asset with anyone who is not my Tier II (or higher) patron!  <...

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Ultimate Mirror Shaders | VRChat Asset

RED_SIM post Ultimate Mirror Shaders | VRChat Asset from patreon

Mirror is something which exists in every VRChat world. But why don't we have fancy custom mirrors yet? So, I decided to create a mirror shader with lots of useful features!

Ultimate Mirror Shaders Features:

  • Dissolving
  • Distance based dissolve supp...

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Ultimate Mirror Shaders | FILES

RED_SIM post Ultimate Mirror Shaders | FILES from patreon

More info about this asset is here:  Ultimate Mirror Shaders

PS: Please, don't share this asset with anyone who is not my Tier III (or higher) patron! 

NOTE:...

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Lone Island | VRChat World

RED_SIM post Lone Island | VRChat World from patreon

So, the world I was working on for 8 months has been released to VRChat!

This world is more then just a small chill island with water, sky and day/night cycle. For me, it is a project, that made me work on most of the stuff I already shared here with you, including water and skybox. There are a lot more thing I planned ...

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Soviet Radio "Маяк" 3D Model | SHOWCASE

RED_SIM post Soviet Radio "Маяк" 3D Model | SHOWCASE from patreon

I really love modelling hard-surface objects that I have in my own hands. So, for this time I made an old Soviet radio "Mayak" for my upcoming world "Lone Island" (Project Skylight). I don't have plans to share the model (at least, yet). All renders here are just screenshots from Unity.

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Perfect Water Shaders - 1.4.3 Update | FILES

RED_SIM post Perfect Water Shaders - 1.4.3 Update | FILES from patreon

This is a small update of the Perfect Water Shaders which includes a one new feature I was asked by my patron Xulain: Water surface smoothing on intersection with other objects. It really gives a better overall visual look.

Also, the asset was updated to Unity 2...

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Beautiful Sky Shader | Release

RED_SIM post Beautiful Sky Shader | Release from patreon

The time has come to release, probably, the most complex shader I ever worked on. It's a beautiful skybox shader with volumetric clouds, day/night cycle, real-world star map and more!

Main features:

  • Just a single material. No extra meshes ...

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Beautiful Sky Shader | FILES

RED_SIM post Beautiful Sky Shader | FILES from patreon

Please, don't share this asset with anyone who is not my Tier III (or higher) patron! I worked on this asset since summer, and it would be nice to be paid for this ^_^

Read more how to use this asset here:   View Post

Interactive Glow Asset | FILES

RED_SIM post Interactive Glow Asset | FILES from patreon

I didn't publish anything till this month, and the time has come!

This is a shader-based asset I made for my friend's VRC world "Nier Automata Flowers" more then a year ago. And now I've been asked by my patron Sheyne to share this asset with people now, so here it is!

Basically, ...

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Perfect Water Shaders - 1.4.2 Transparent Objects Support Fix | FILES

RED_SIM post Perfect Water Shaders - 1.4.2 Transparent Objects Support Fix | FILES from patreon

Another visual fix of the transparent objects support. Now all the transparent objects (VRChat nameplates, for example) will be rendered more correctly.

>>> FREE VERSION 1.4.2 UPDATE IS HERE <...

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Perfect Water Shaders - 1.4.1 Unity Fog Fix | FILES

RED_SIM post Perfect Water Shaders - 1.4.1 Unity Fog Fix | FILES from patreon

A quick fix of Unity default fog support. Thanks to my patron Noah Reeves for the report!

>>> FREE VERSION 1.4.1 UPDATE IS HERE <<< 

2020-02-19 11:35:24 +0000 UTC View Post

Perfect Water Shaders - 1.4.0 Caustics and Foam Update | FILES

RED_SIM post Perfect Water Shaders - 1.4.0 Caustics and Foam Update | FILES from patreon

Now Perfect Water Shaders can really be called PERFECT!

This update gives you beautiful caustics, which can be projected on any solid geometry in your water surface. It does not use Projector component, all this stuff is a part of the shader.

And also, finally, the thing, everyone...

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GameDevDays - Results

RED_SIM post GameDevDays - Results from patreon

And that's what I did from scratch in 3 days! A physics based Gish-inspired game. Obviously, that's an alpha (or even a tech-demo), but I hope to continue working on it.

PS: Free keys for my patrons? Hm... Maybe ;3

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GameDevDays - Livestream

RED_SIM post GameDevDays - Livestream from patreon

It's going to be some kind of a challenge, but I decided to make a simple physics-based game in Unity in 3 days.

There's going to be a livestream here: RedCrafting Twitch Channel  View Post

Perfect Water Shaders - Caustics Experimental Update | FILES

RED_SIM post Perfect Water Shaders - Caustics Experimental Update | FILES from patreon

There was not so much time since the last 1.3.0 update, but I implemented a new feature, I already being asked for a few times - caustics.

Please mind that this is not a release version, this one is just for testing. If you'll have any feedback, you can always contact me on Discord: View Post

Perfect Water Shaders v1.3.0 | Update

RED_SIM post Perfect Water Shaders v1.3.0 | Update from patreon

Another big update of my Perfect Water Shaders. This one has a lot of improvements, such as better visual part, better performance. It also makes this asset more easier to use with improved Example Scenes and new prefabs.

2020-01-19 17:47:48 +0000 UTC View Post