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Advanced Procedural Foliage Spawner II - UE4 Tutorials #328

CodeLikeMe post Advanced Procedural Foliage Spawner II - UE4 Tutorials #328 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code We are working on an advanced procedural foliage spawner which allow us to set the boundaries of the area we want to spawn foliage with a spline. T...

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Advanced Procedural Foliage Spawner I - UE4 Tutorials #327

CodeLikeMe post Advanced Procedural Foliage Spawner I - UE4 Tutorials #327 from patreon

 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, I am going to implement an advanced procedural foliage spawner which allow us to set the boundaries of the area we want to spawn f...

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Nero Level Designs done in unreal engine 4

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 Here are some of the level Designs we have done for our upcoming title Nero by Arimac Studios. Everything is rendered in unreal engine 4. 

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Fall Damage - UE4 Tutorials #326

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 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, I am going to implement fall damage for my character in open world game. Based on the height of the fall, damage amount will be ch...

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Project Files - Procedural Crop Fields

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Here is the blueprint of procedural crop fields system I have developed. 

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Unreal third Person Shooter #32 - Getting Hit by Bullets

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 Download Project : https://www.patreon.com/posts/31567533 Here is the preview Episode 32 of Unreal Engine Third Person Shooter tutorial series, How to implement bullet hit reactions for characters. when we shoot other characters with the gun,...

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Procedural Buildings I - UE4 Tutorials #325

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 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, I am going to create a vertical structure like a building with the procedural level creation tool I have developed in previous &nb...

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Wet Surface Near Water - UE4 Tutorials #324

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 Material Code : https://www.patreon.com/posts/32195142 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code Today, I a...

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Material - Wet level

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Another disappointing Attempt- An ugly way to share instanced static meshes - UE4 Tutorials #323

CodeLikeMe post Another disappointing Attempt-  An ugly way to share instanced static meshes - UE4 Tutorials #323 from patreon

 In last episode, I was trying to figure out a way to share instanced static mesh components between procedural object blueprints to save some draw calls. But I couldn't figure out a proper way to do that. In this episode, I kinda did, but still its a very ugly solution though. So, you will be disappointed if you made to...

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Don't Watch This - UE4 Tutorials #322

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 I was trying to figure out a way to share instanced static mesh components between procedural object blueprints to save some draw calls. But I couldn't figure out a proper way to do that here. Anyway, I am sharing my failed attempt. Better to skip this video as it would be useless.  Project Files : 2019-12-08 18:13:40 +0000 UTC View Post

Advanced Procedural Tools - Add new elements - UE4 Tutorials #321

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 Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code In this episode, I am going to improve the advanced procedural level design tool we have developed so far by allowing each procedural element to in...

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Unreal Footstep Sounds on different physical materials II - UE4 TPS #31

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Download Project : https://www.patreon.com/posts/31567533 Here is the Episode 31 of Unreal Engine Third Person Shooter. Continuing from episode 30, this is the 2nd part of How to implement footstep sounds of third person shooter character. Here, I ...

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Unreal Footstep Sounds on different physical materials - UE4 TPS #30

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 Download Project : https://www.patreon.com/posts/31567533 Here is the Episode 30 of Unreal Engine Third Person Shooter, How to implement footstep sounds of third person shooter character. Here, I am going to create a function inside the chara...

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Unreal Bullet Impacts & Surface Types - UE4 TPS #29

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Advanced Procedural Roads - Location Offset - UE4 Tutorials #319

CodeLikeMe post Advanced Procedural Roads - Location Offset - UE4 Tutorials #319 from patreon

Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

In this episode, I am going to address some issue that i have in the advanced procedural road building system developed in unreal engine 4. The pro...

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CodeLikeMe Advanced Procedural Level Design Tools Preview

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Here is a preview of one of the advanced procedural level design tool we have developed to speedup the level creation process in #unrealengine 4

Download project files Here : https://www.patreon.com/CodeLikeMe/post...

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Advanced Procedural Tools - Keeping State - UE4 Tutorials #318

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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

So far we have developed an advanced procedural level design tool which allows us to automatically place instanced static meshes to speed up the le...

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Instanced Static Mesh Editing II - UE4 Tutorials #317

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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

This is the 2nd part of Instanced Static Mesh Editing system we are developing. As you know, We developed a procedural road or bridge creation syst...

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Project Files - Procedural Roads & Bridge System Update 2

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This project contains the procedural roads and bridge system with the update that include the editor utility widget which allows us to modify the individual instanced static meshes as of episode 320 

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Advanced Procedural Tools - Keeping State - UE4 Tutorials #318

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Project files

https://www.patreon.com/posts/33677599

So far we have developed an advanced procedural level design tool which allows us ...

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Instanced Static Mesh Editing I - UE4 Tutorials #316

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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

We developed a procedural road or bridge creation system in unreal engine 4 by using splines and instanced static meshes by laying the meshes along...

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Unreal Editor Utility Widgets - UE4 Tutorials #315

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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

Today, I am going to introduce Editor Utility Widgets in unreal engine 4. These widgets can be used to extend and automate level editing functions ...

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Unreal Niagara Particles & SubUV Textures - UE4 TPS #28

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Download Project : https://www.patreon.com/posts/31567533

In this episode, I am going to start creating a niagara particle system for bullet impacts where the impact debris will be changed based on the type of surface the bullet hits. It coul...

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Unreal Procedural Roads and Bridges I - UE4 Tutorials #312

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Project Files : https://www.patreon.com/posts/31734305

In this episode, I am going create a blueprint that can automatically create a road, or a bridge, or a fence, wall or anything in similar nature by automatically laying out mesh component...

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Project Files - Procedural Roads & Bridge System

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Here is the blueprint of procedural roads and Bridge system as of episode 312

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Static vs Instanced Static Meshes - UE4 Tutorials #311

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Project Files : https://www.patreon.com/CodeLikeMe/posts?tag=source%20code

In this episode, I am going to setup an experiment to see the advantage of using instanced static meshes instead of normal static meshes in the lev...

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Unreal Third Person Shooter #27 - Gun Recoil and Spray

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Code Snippets - Procedural Cliffs Blueprint

CodeLikeMe post Code Snippets - Procedural Cliffs Blueprint from patreon

Here is the blueprint code of the procedural cliff system I have developed as of episode 310

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Unreal Third Person Shooter #26 - Bullet Impact Particle With Niagara

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